Salvation

SSR rarity

The prototype bow specially built for Rei Ayanami by the Mirroria Department of Science and Technology. Refer to the appearance and color of EVA-00. Able to fire energy arrows.

  • IceThunder
    Element Volt/Frost
  • DPS
    Type Damage
  • S
    Shatter 14.00
  • S
    Charge 14.00
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 499 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

  • Rei
    IceThunder DPS SSR rarity
    Shatter
    S 14.00
    Charge
    S 14.00
    1 limited banner
  • Salvation
    IceThunder DPS SSR rarity
    Shatter
    S 14.00
    Charge
    S 14.00
    1 limited banner
  • Rei Ayanami
    SSR rarity
Added in version 3.7

Weapon Effects

Force Impact

When the weapon is fully charged, the next attack applies Force Impact on the enemy for 45 seconds, increasing their frost and volt damage taken by 10% (and an additional 15% in team play). Force Impact replaces the target's grievous status, and targets with Force Impact cannot become grievous. Frost attacks will freeze targets with Force Impact for 2 seconds, and volt attacks will remove the buffs on targets with Force Impact. This effect can only trigger 1 time every 15 seconds on the same target.

Fusion of Volt and Frost

When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.

Volt Resonance

Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.

Frost Resonance

Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.

Flash: Detachment

After using Mecha Strike, deal damage equal to 109.4% of volt ATK plus 15.6% of Max HP plus 56.3% of the sum of all the Wanderer's resistance types plus 210.9% of crit to targets hit every second for 30 seconds. Multiple Detachment damage will not stack and Flash damage counts as skill damage. If any 1 physical or flame weapon is equipped, Flash damage is increased to 1.3 times. In addition, Flash damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Homing Arrow

When using any weapon to deal damage, fire 1 Homing Arrow toward the targets, dealing damage equal to NaN% of ATK to the first target hit. At the same time, receive 4 special energy. The Homing Arrow will remain on the target and apply Overload for 30 seconds. When the number of Homing Arrows on a target reaches 3, the arrows will detonate, dealing damage equal to NaN% of ATK to nearby targets. Homing Arrow can trigger up to 1 time every 0.5 seconds.

Advancements

Each advancement requires 1x Salvation duplicate to upgrade.

Stars Effect
1 ★

When Salvation is in the off-hand slot, increase Homing Arrow's detonation damage by 100%.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Increase the volt damage dealt to targets with Homing Arrow: Overloaded by 10% and frost damage by 10%. This effect works in the off-hand slot.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

After using Mecha Strike, gain an additional 25 special energy.

6 ★

After entering Energy Consumption, increase the Wanderer's volt damage by 16% and frost damage by 10% for 20 seconds.

Skills

In-game guidebook entry for Salvation
Instructions for Salvation. Learn how to use the skills for this type of weapon.

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Rapid Bow Lv. 21

    Damage

    While on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 85% of ATK plus 537 and knock the target back a short distance. Second Attack: Deal damage equal to 117% of ATK plus 739 and knock the target back a short distance. Third Attack: Deal damage equal to 139% of ATK plus 878 and knock the target back a short distance. Fourth Attack: Deal damage up to 128% of ATK plus 808 and knock the target back a short distance. After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release Homing Arrows that deal damage equal to 311% of ATK plus 1964 to targets and apply a slowing magnetic field at the location of the first target hit for 3 seconds. Enemies within the area have their movement and attack speed reduced by 35%.

    Attack x6
  • Aerial Assault Lv. 21

    Damage

    While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 85% of ATK plus 537. Second Attack: Deal damage equal to 117% of ATK plus 739. Third Attack: Deal damage equal to 139% of ATK plus 878. Fourth Attack: Deal damage up to 128% of ATK plus 808. Fifth Attack: Deal damage equal to 267% of ATK plus 1686. After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release 5 Homing Arrows that deal damage equal to 311% of ATK plus 1964 to targets and apply a slowing magnetic field at the location of the first target hit. Enemies within the area have their movement and attack speed reduced by 40% for 3 seconds.

    Attack x6
  • Backjump Arrow Lv. 21

    Damage

    When using normal attack on the ground or in mid-air, while using the first to fifth normal attacks, tap and hold normal attack to trigger Backjump Arrow. Fire a shot ahead while jumping backward, dealing damage equal to 272% of ATK plus 1718 to the target hit. If special energy is greater than 70 at that time, trigger Energy Consumption: Increase volt ATK by 15% and frost ATK by 5%. While Salvation is in the main slot, consume 5 special energy every 0.5 seconds. Increase Salvation's damage dealt by 30%. Continuously tap or tap and hold normal attack to trigger Dodging Rapidfire. While Salvation is in the off-hand slot, consume 3.3 special energy every 0.5 seconds. Increase Homing Arrow's damage by 50% and increase its detonation radius. The maximum amount of special energy is 100. When this amount is reached, switching Salvation from the main slot to the off-hand slot will immediately cause the Wanderer to enter Energy Consumption.

    AttackHold Attack
  • Dodging Rapidfire Lv. 21

    Damage

    While in Energy Consumption, use normal attack to attack 3 times in a row. First Attack: Deal damage equal to 920% of ATK plus 5811. Second Attack: Deal damage equal to 880% of ATK plus 5558. Third Attack: Deal damage equal to 1200% of ATK plus 7579.

    Attack x3
  • Precision Shot Lv. 21

    Damage

    Tap and hold normal attack to charge an attack. Deal damage equal to 32% of ATK plus 202. For every 0.1 seconds spent charging, the damage increases by 100%, reaching maximum damage after 2.3 seconds of charging.

    Hold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Magcore 39
  • Acidproof Glaze I 35
  • Nanofiber Frame I 32
  • Heart of Lightning 65
  • Acidproof Glaze II 65
  • Nanofiber Frame II 65
  • Lightningsource 32
  • Acidproof Glaze III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

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