Create an area of confinement with a radius of 7 meters for 10 seconds. Energy pulses within the area, dealing elemental damage equal to 73.4% of ATK every second, based on the current weapon's element. Targets that touch the edge of the area are afflicted with a 2-second stun effect. 240-second cooldown.
Now stun targets for 3 seconds and have a 180-second cooldown.
Increase damage dealt by energy pulses by 30%.
Reduce cooldown to 120 seconds.
Increase physical damage by 2%, even if not deployed. Unavailable in Apex League.
Trigger an earthquake every 3 seconds, suspending targets. The waves can be dodged by jumping.