Calm Waters

SSR rarity

The anchor removed from her grandpa's old ship "Calm Waters." It was modified and later became Roslyn's weapon.

  • ThunderIce
    Element Frost/Volt
  • DPS
    Type Damage
  • SS
    Shatter 16.00
  • S
    Charge 14.00
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 499 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

  • New Roslyn
    ThunderIce DPS SSR rarity
    Shatter
    SS 16.00
    Charge
    S 14.00
    1 limited banner
  • New Calm Waters
    ThunderIce DPS SSR rarity
    Shatter
    SS 16.00
    Charge
    S 14.00
    1 limited banner
  • New Roslyn
    SSR rarity
Added in version 4.0

Weapon Effects

Force Impact

When the weapon is fully charged, the next attack applies Force Impact on the enemy for 45 seconds, increasing their frost and volt damage taken by 10% (and an additional 15% in team play). Force Impact replaces the target's grievous status, and targets with Force Impact cannot become grievous. Frost attacks will freeze targets with Force Impact for 2 seconds, and volt attacks will remove the buffs on targets with Force Impact. This effect can only trigger 1 time every 15 seconds on the same target.

Fusion of Frost and Volt

When the weapon deals damage, damage is calculated using the highest equipped frost/volt base ATK, the highest equipped frost/volt ATK percentage, and the highest equipped frost/volt damage boost, and the weapon is considered both a frost and volt weapon.

Frost Resonance

Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.

Volt Resonance

Increase volt ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.

Frost Edge: Swift Cut

When Calm Waters is equipped, any weapon's discharge skill will deal damage equal to 0.97% of the Wanderer's Max HP plus 73.2% of frost ATK plus 36.6% of the sum of all the Wanderer's resistance types plus 134.3% of crit to nearby targets. While in combat, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 physical/flame weapon of any kind equipped, Frost Edge damage is increased to 1.3 times. In addition, Frost Edge damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. After Calm Waters is switched to the off-hand slot, deal burst damage 1 time. If an enemy has Flashfreeze, it will remove the Flashfreeze from the enemy and deal continuous off-hand damage for 12 seconds.

Advancements

Each advancement requires 1x Calm Waters duplicate to upgrade.

Stars Effect
1 ★

After using Frostlink Aura, the Wanderer will receive a shield equal to 60% of Max HP for 30 seconds.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

When an attack with Chilling Strike lands a hit on a target, additionally deal damage equal to Chilling Strike stacks times 40% of ATK.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

Increase the duration for Icebound to 6 seconds. Increase the ATK reduction effect on Flashfrozen targets to 1000%.

6 ★

After using Frostlink Aura, the Wanderer will ignore 15% of targets' frost resistance (each element's total resistance ignored cannot exceed 50%). At the same time, increase final damage by 14% for 40 seconds.

Skills

In-game guidebook entry for Calm Waters
Instructions for Calm Waters. Learn how to use the skills for this type of weapon.

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Icebound Anchor Strike Lv. 21

    Damage

    While on the ground, use normal attack to launch 6 attacks in a row. First Attack: Deal damage equal to 1218% of ATK plus 7693 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Second Attack: Deal damage equal to 955% of ATK plus 6032 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Third Attack: Deal damage equal to 1238% of ATK plus 7819 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Fourth Attack: Deal damage equal to 2028% of ATK plus 12808 and knock the target back. While in Bitter Cold, add 14 stacks of Chilling Strike. Fifth Attack: Deal damage equal to 2241% of ATK plus 14154 and knock the target back. While in Bitter Cold, add 10 stacks of Chilling Strike. Sixth Attack: Deal damage equal to 2251% of ATK plus 14217 and knock the target down. While in Bitter Cold, add 20 stacks of Chilling Strike.

    Attack x6
  • Flying Anchor Lv. 21

    Damage

    While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 1218% of ATK plus 7693. While in Bitter Cold, add 6 stacks of Chilling Strike. Second Attack: Deal damage equal to 955% of ATK plus 6032. While in Bitter Cold, add 6 stacks of Chilling Strike. Third Attack: Deal damage equal to 1238% of ATK plus 7819. While in Bitter Cold, add 6 stacks of Chilling Strike. Fourth Attack: Deal damage equal to 2028% of ATK plus 12808. While in Bitter Cold, add 14 stacks of Chilling Strike. Fifth Attack: Deal damage equal to 2241% of ATK plus 14154. While in Bitter Cold, add 10 stacks of Chilling Strike. Sixth Attack: Deal damage equal to 2251% of ATK plus 14217. While in Bitter Cold, add 20 stacks of Chilling Strike.

    JumpAttack x6
  • Still North Wind Lv. 21

    Damage

    While using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Still North Wind. Swing forth Calm Waters to stir up a frosty whirlwind, dealing damage equal to 1456% of ATK plus 9196 to nearby targets. While in Bitter Cold, add 15 stacks of Chilling Strike.

    AttackHold Attack
  • Snowstorm Hurricane Lv. 21

    Damage

    While on the ground, tap and hold normal attack to trigger Snowstorm Hurricane. The Wanderer follows Calm Waters for a spinning attack, consuming endurance and dealing damage equal to 210% of ATK plus 1326 to nearby targets each time they are hit.

    Hold Attack
  • Skyfall Anchor Lv. 21

    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Skyfall Anchor. Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 560% of ATK plus 3537. After landing, deal damage equal to 140% of ATK plus 884 to nearby targets. While in Bitter Cold, add 8 stacks of Chilling Strike.

    JumpHold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Icecore 39
  • Acidproof Glaze I 35
  • Nanofiber Frame I 32
  • Heart of Winter 65
  • Acidproof Glaze II 65
  • Nanofiber Frame II 65
  • Snowsource 32
  • Acidproof Glaze III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

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