Tap and hold to dash in the direction of the arrow for a short distance before becoming airborne and gliding. Reduce endurance by 10 every second. Cooldown: 120 seconds (gliding is not affected by the cooldown timer). Jetpack can hold up to 2 charges.
Replenish 1 charge every 100 seconds. Gliding no longer expends endurance.
Gliding for longer than 3 seconds empowers the user's next pummel attack to stun the target for 2 seconds.
Replenish 1 charge every 60 seconds.
Reduces physical damage received by 1.5%, even if not deployed. Unavailable in Apex League.
Store up to 3 charges.