Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect also works with weapons in the off-hand slot. Cannot stack with effects of the same type.
Hitting a target 2 times with Cross Snipe creates an Optical Space for 12 seconds at the target location. After an enemy in the Optical Space triggers burn tally, burn tally will be triggered an additional 2 times. When an enemy leaves the Optical Space, their speed is reduced by 80% for 2.5 seconds. Cooldown: 12 seconds.
Targets of Cross Snipe will be terrified (speed is slowed by 80%) for 1.5 seconds. Cooldown: 4 seconds.
Increase the current weapon's base ATK growth by 16%.
After Cross Snipe lands a critical hit, recover HP equal to 50% of the damage deal (not exceeding 15% of own Max HP and not including damage from Gas Explosion), and 50 weapon charge.
Each stack of Tranquil Heart increases final crit rate to 6%, up to 18%, and converts up to 9% of crit damage.
Increase the current weapon's base ATK growth by 32%.
Ruthless Bomb Enhancement: While in the Burn Enhancement state, burn damage dealt to targets is increased to 30%.
Deceitful Bomb Enhancement: Gas explosion damage ignores 30% of the target's flame resistance.
Increase damage dealt by Cross Snipe by an additional 12%.
Normal AttackAttack x3
While on the ground, attack 3 times in a row with the sniper rifle.
44.2% of ATK + 2 and knockback.
84.4% of ATK + 4 and knockback.
176.9% of ATK + 9 and launch the target.
Tap and hold normal attack to charge an attack, delaing base damage equal to 26.1% of ATK + 1. After charging, deal damage up to 180.4% of ATK + 9. Deal double damage for a headshot or when hitting an enemy's weak point, and launch the target (headshots are ineffective against Wanderers).
Passive: Recover 300 weapon charge when Cross Snipe hits a burning target or lands a critical. Cooldown: 15 seconds.
Passive: Speed is increased by 30% for 3 seconds after using Cross Snipe.
Boiling NoiseAttack Attack
After any normal attack, tap and hold normal attack to fire a laser projectile that explodes upon hitting the target, dealing damage up to 150% of ATK + 8 to the target within range and suspending them.
Aerial DischargeJump Attack x3
While airborne, tap basic attack 3 times to perform consecutive aerial attacks.
47.6% of ATK + 3 and small knockback.
90.9% of ATK + 5 and small knockback.
190.5% of ATK + 10 and knockdown.
Twilight ArcDodge Attack
Leap backward and throw 1 grenade forward, which detonates upon hitting the ground, dealing damage up to 37% of ATK + 2 to targets and suspending them in the air.
Passive: After using Twilight Arc, use normal attack to instantly fire a fully charged Cross Snipe.
Dodge right before getting hit to trigger a Phantasia, cooldown 15 seconds, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Switch modules to change the effects of Cross Snipe and Twilight Arc. Cross Snipe can be used up to 8 times. Skill cooldown: 14 seconds.
Ruthless Bomb: The effect of Cross Snipe becomes a flame explosion that deals base damage equal to 27.3% of ATK + 1 within an area. After charging, deal damage up to 188.6% of ATK + 10. Upon hitting targets that are not burning, inflict them with Cross Burn, which deals damage equal to 75% of ATK every second for 13 seconds. Upon hitting burning targets, inflict them with Cross Burn, and enter Burn Enhancement for 20 seconds, which increases burn damage on targets by 20%. When using Twilight Arc, you now throw 3 grenades instead.
Deceitful Bomb: Changes the effects of Cross Snipe into a ranged Gas attack that deals base damage equal to 42.6% of ATK + 2 upon hit. After charging, deal up to 294.1% of ATK + 15. Targets in the Gas will be slowed. The slow effect becomes stronger over time, and the Gas lasts 7 seconds. Twilight Arc can detonate the Gas (the longer the charge, the greater the Gas explosion damage), dealing explosion damage up to 316.2% of ATK + 17 (this is deemed as triggering Cross Snipe 1 time) and reducing the target's flame resistance by 10% for 10 seconds.
Passive: After confirming the module, you will receive Optical Enhancement corresponding to the number of dodge attempt recoveries and Cross Snipe charge time reductions. Optical Enhancement: Reduces the charging time of Cross Snipe by 30%, becoming immune to control effects while charging. Recover 1 dodge attempt (up to 4 dodge attempts) every 2 dodges.
Passive: While the Deceitful Bomb Module is in effect, Cross Snipe has a chance of reducing the cooldown of other flame weapon skills by 0.7 seconds after hitting a target.
Passive Tranquil Heart: When Clover Cross uses discharge/skill/charged attack/dodge, increase final crit rate of Clover Cross by 3.5% for 15 seconds. This effect can stack up to 3 times. After crit rate exceeds 100%, 50% of the excess crit rate is converted to crit damage, up to a maximum of 5.25% crit damage.
When weapon charge is full or Phantasia is triggered, switching to this weapon removes all debuffs from the wielder and throws an incendiary bomb that can be detonated by firing at at, dealing damage up to 765.4% of ATK + 40 to targets within range and strongly suspending them. Damage immunity lasts 1.5 seconds when the skill is active (unavailable in Apex League).
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
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Recommended MatricesStrongest recommendations come first
For every 1 enemy hit by Gas Explosion, increase Clover Cross's damage by 15% for 20 seconds, stacking up to 2 times.
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