When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can't receive any buffs for the next 6 seconds.
When entering combat, trigger War Intent, increasing your final damage by 15% but accelerating your cellular aging (lose 1% of your current HP every 5 seconds). The effect disappears when leaving battle or switching weapons. If your HP drops below 50%, cellular aging stops but the damage boost from War Intent remains (switching weapons causes the effect to disappear).
Dodge attacks gain an additional hit dealing 80% of ATK + 2.5% of HP lost.
The Weapon Skill explodes for an additional 160% of ATK + 5% of HP lost.
The Discharge Skill deals an additional 160% of ATK + 5% of lost HP (does not apply to the DoT).
Increase the current weapon's base ATK growth by 16%.
Increase shatter by 15%. Breaking a shield releases an instant burst of damage at the target's location, dealing 680% of ATK to targets within range, or 1500% of ATK if there is only one target within range.
Increase the current weapon's base HP growth by 32%.
When attacked, automatically trigger a 1 second block (immediately negates crowd control), blocking one hit up to 20% of your max HP. Performing a basic attack during the block period will initiate a counter attack, dealing 240% of ATK and launching the target airborne, cooldown 18 seconds.
While inside the area of the Discharge Skill or Phantasia, trigger War Intent for 7 seconds, increasing your final damage by 40% and halting cellular aging (switching weapons causes the effect to disappear).
Normal AttackAttack x5
While on the ground, perform five attacks.
44.8% of ATK + 2 and small knockback.
63.4% of ATK + 3 and small knockback.
118% of ATK + 6 and small knockback.
39% of ATK + 2 and launch the target into the air.
133.3% of ATK + 7 and knockback.
Aerial AttackJump Attack x5
65.7% of ATK + 3.
65.7% of ATK + 3.
56.1% of ATK + 3.
136.6% of ATK + 7.
197.7% of ATK + 10.
Whip KickAttack Attack Attack
After the second basic attack, hold the basic attack to trigger the whip leg, performing a high kick that will suspend targets, and the second kick will launch targets back, dealing a total of 281.9% of ATK + 15 damage.
While target is on the ground, hold basic attack while in the air, climbing, reverse jump attacking or gliding with the jetpack to trigger Earthshaker.
Quickly move to the sky above the target, insert the knife downward, and cause 112.2% of ATK + 6 damage to surrounding targets and launching them. The higher the distance from the ground when triggered, the higher the damage, up to 600% damage.
Sneak AttackCrouch Attack
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
UnsheatheArrow keys Dodge Attack
In the short window after dodging, use a basic attack to draw Alaya.
Unleashes a slash, dealing 219.9% of ATK + 12 points of damage, with a knockdown effect.
Passive: Hit the target with Unsheathe to instantly detonate the cupping can on its body.
Move forward quickly, grapple the target, cool down for 25 seconds.
Grabbable targets: grab the target (strong control) and smash the target to the ground, causing a maximum of 544.5% of ATK + 29 damage, with a floating effect, and adding a cupping effect to all targets within the range.
Ungrabbable targets: Use acupoints to imprison the target, causing a maximum of 544.5% of ATK + 29 damage, with a knockback effect, and adding a cupping effect to all targets within the range.
During the skill animation, gain immunity to crowd control, damage, and any debuffs.
Cupping Can: Explode after 5 seconds, causing 361.5% of ATK + 19 damage, with a strong control knockdown effect, and the damage against the target is increased by 10% for 5 seconds.
Passive: If the skill misses the target, you can use it again within 5 seconds, and then enter a longer cooldown (30 seconds cooldown).
When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder and forms a large-area force field at the target location, dealing 406.6% of ATK + 21 damage, imprison the target in the range for 5 seconds (immovable targets only), dealing a maximum of 454.4% of ATK + 24 damage over time.
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
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Recommended MatricesStrongest recommendations come first
When Baiyuekui enters combat, increase Volt ATK by 33%, decreasing over a period of 120 seconds. The effect can be reset after 5 seconds out of combat. Damage dealt to Stinging Eels and Earth Roar is increased by 50%.
- 172 cm