Fully charged weapons will inflict damage equal to 137.00% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage.
Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical-damage weapons. This set also works with weapons in the off-hand slot. This effect does not stack repeatedly.
After hitting a target with a skill or discharge skill, grant 1 stack of the following buff: Increase damage dealt by 8% for 25 seconds, stacking up to 3 times for a maximum of 1 stack per skill use.
Increase the current weapon's base ATK growth by 16%.
When hitting a target with a skill or discharge skill, apply 1 stack of War Wounds to the target: Increase incoming physical damage and shatter from physical weapons by 10% for 15 seconds. Stack up to 1 time.
Increase the current weapon's base HP growth by 32%.
Hitting targets with skills or discharge skills grants Skill Damage Boost, which increases all weapon skill damage by 20% for 25 seconds. This effect cannot be stacked.
Skills hitting the same target no longer have reduced damage. After using Guren Blade's skills or discharge skill, all targets with War Wounds within 8 meters gain another 1 stack of War Wounds.
Quick SlashAttack x5
While on the ground, swing the blade to attack 5 times in a row.
59.2% of ATK + 2 and small knockback.
82.9% of ATK + 3 and small knockback.
75% of ATK + 3 and small knockback.
131.7% of ATK + 7 and small knockback.
225% of ATK + 11 and launch the target.
Jumping StrikeJump Attack x4
While airborne, use normal attack to attack 4 times in a row.
35.3% of ATK + 1.
61.3% of ATK + 3.
145% of ATK + 8.
175.9% of ATK + 9 and knockdown.
Hold the normal attack button after normal attacks to trigger Cyclone. Upon hit, suspend the target. Cyclone can deal 47.8% of ATK + 3 to a single target.
Diving EdgeJump Attack
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Diving Edge. While falling, deal damage equal to 10% of ATK + 1 each hit. Upon landing, deal damage equal to 76.4% of ATK + 4 and knock the target back.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% of ATK.
Approach the enemy from behind while crouching, then use normal attack to trigger Sneak Attack, dealing damage equal to 570% of ATK + 30.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
Leap AttackDodge Attack
Tap normal attack during the short period after dodging to trigger Leap Attack.
The Wanderer swings their blade and deals damage equal to 37.9% of ATK + 2, strongly suspending them while going airborne. Then, deal additional damage equal to 56.8% of ATK + 3.
Dance through targets while swinging the blade, dealing damage equal to 418% of ATK + 22 to up to 5 targets (consecutive hits on the same target deal 20% less damage). At Roam has concluded, slash the space in front, dealing damage equal to 264% of ATK + 14 to surrounding targets and suspend them. Immune to control effects while skill is in use, and all damage taken is reduced by 50%. Cooldown: 15 seconds.
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the Wanderer, who then rushes to and strongly suspends a target, dealing 523.3% of ATK + 28 damage, leaving behind a Bladestorm that deals 209.6% of ATK + 11 damage, while gaining immunity to to grievous/freeze/burn/electrify effects for 5 seconds.
Upgrade Materials Lv. 0 to 170
DetailsAugments enhancement cap from Lv. 0 to Lv. 170 and raises weapon skills to Lv. 17
- Req. Wanderer Level 85
DetailsEnhances weapon from Lv. 0 to Lv. 170
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Recommended MatricesStrongest recommendations come first
Go invisible for 1.5 seconds upon dodging.
- Everyday Items
- Rare Items
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