Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect also works with weapons in the off-hand slot. This effect does not stack repeatedly.
Each round of Barrage deals additional damage equal to 2% of the target's current HP (cannot exceed 180% of ATK).
Increase the current weapon's base ATK growth by 16%.
Heavy Bombardment branch skill and Close Quarters dodge attack inflict Ion Scorch on targets that are already burned, dealing flame damage equal to 40% of ATK every second for 10 seconds.
Increase the current weapon's base ATK growth by 32%.
The damage from Ion Scorch increases to 60% of ATK. Successful attacks with any weapon's dodge skill will refresh the duration of Ion Scorch.
Barrage inflicts burn for 15 seconds. Successful attacks with any weapon's dodge skills reduce cooldown of Barrage by 4 seconds. This effect has a 1.5-second cooldown.
Normal AttackAttack x5
On the ground, use normal attack button to launch 5 attacks in a row.
52.3% of ATK + 3.
75.6% of ATK + 4.
94.5% of ATK + 5.
142.8% of ATK + 8.
137.8% of ATK + 7.
Tap and hold normal attack to charge a shot and release to fire rounds, dealing 95.4% of ATK + 5 damage, plus an explosion 3 seconds later (or if the target dies), dealing 23.9% of ATK as damage to nearby enemies. Each time the target is dealt damage before the explosion (up to 4 times), AOE is doubled and damage is increased.
Jumping BlastJump Attack
While airborne or after jumping once, use an aerial attack.
Toss a bomb that deals damage equal to 90.8% of ATK + 5 to enemies in a circle ahead, knocking them back a certain distance.
Consumes 250 endurance.
Aerial DischargeJump Jump Attack
After double-jumping, use a jump attack in the air.
Fire an Omnium beam downward. The beam then sweeps forward, dealing damage equal to 33.8% of ATK + 2.
Heavy BombardmentAttack Attack
Hold attack button during a normal attack to unleash Suppressing Fire in front, dealing 102% of ATK + 5 AOE damage to enemies.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
Close QuartersDodge Attack
Use a normal attack right after dodging to trigger Close Quarters. Deal 156.1% of ATK + 8 to targets in a frontal cone area.
Constant fire in a frontal cone area to deal 666% of ATK + 35 damage.
Cooldown: 60 seconds.
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and unleashes 3 grenades forward, dealing 570% of ATK + 30 AOE damage and launching the target.
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
The following section includes opinions from site maintainers and the community.
Recommended MatricesStrongest recommendations come first
After Cobalt-B uses her discharge skill, restore a random amount of weapon charge between 90 to 180 points.
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