Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set's effect also works with weapons in the off-hand slot. This effect does not stack.
Gain 1 frostiness point every time you deal 550% × Frost ATK of damage in the Frost Domain. Up to 10 points can be accumulated.
When Frost Domain ends, frostiness points × Frost ATK × 95% of blast damage will be dealt to all enemies in the Frost Domain. After leaving the Frost Domain lose 1 frostiness point every 3 seconds.
Increase the current weapon's base HP growth by 16%.
The maximum frostiness is increased to 15 points. Unleashing discharge skills with frost weapons in the Frost Domain will deal 25% × Frost ATK of damage to all targets in the Frost Domain (Gain +5 frostiness points).
Increase the current weapon's base ATK growth by 32%.
Shattering shields using frost weapons in the Frost Domain will freeze the target for 2 seconds and cause frostiness points × Frost ATK × 35% of additional damage (if the target cannot be frozen, double the additional damage dealt).
When frostiness reaches 15 points and you are in the Frost Domain, you will get an additional Domain of Frost II that increases Frost ATK by 25% when frost weapons are used.
Normal AttackAttack x5
Initiate 5 attacks in a row with Balmung when on the ground.
62.1% of ATK + 3 and small knockback.
46.2% of ATK + 2 and small knockback.
91.1% of ATK + 5 and small knockback.
55.8% of ATK + 3 and small knockback.
218.4% of ATK + 11 and knockdown.
Aerial DischargeJump Attack x5
While airborne of after jumping once, tap normal attack to attack 5 times in a row.
64.4% of ATK + 3.
72.6% of ATK + 4.
76.7% of ATK + 4.
107.9% of ATK + 6.
168.3% of ATK + 9.
While normal attacking, hold normal attack to trigger Soaring Slash.
Lunge forward with a horizontal swipe, then launch the target into the air before soaring up with the target. Deal a maximum of 134.3% of ATK + 7 damage.
Helix SlashJump Attack
Tap and hold normal attack while airborne, or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Helix Slash.
While falling, deal damage equal to 19.8% of ATK + 1 each hit. Upon landing, deal damage equal to 185.7% of ATK + 10 to nearby targets.
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Tap normal attack during the short perfect attack window to trigger Multislash.
Unleash multiple slashes at a set distance in front of the user, dealing total damage equal to 143.9% of ATK + 8.
Slash the space around the Wanderer, dealing total damage equal to 577.5% of ATK + 30. Can suspend and launch targets, and grant damage immunity while this skill is being used. 30-second cooldown.
After unleashing Fimbulwinter a large frost domain will be formed around you for 25 seconds. The number of dodges you can perform will not be deducted when you perform the Balmung dodge within the frost domain.
Grant Domain of Frost I when you are in the frost domain, increase frost ATK by 15%, and shatter by 25% when using a frost weapon.
When weapon charge is full or Phantasia is triggered, clear all debuffs from the user and dash forward upon switching to this weapon, temporarily controlling opponents in an area before unleashing a gigantic slash. 618.2% of ATK + 33 and launch enemies into the air.
Upgrade Materials Lv. 0 to 170
DetailsAugments enhancement cap from Lv. 0 to Lv. 170 and raises weapon skills to Lv. 17
- Req. Wanderer Level 85
DetailsEnhances weapon from Lv. 0 to Lv. 170
The following section includes opinions from site maintainers and the community.
Recommended MatricesStrongest recommendations come first
Frost ATK is boosted by 2.4% every 3 seconds upon entering combat. Stack up to 10 times. Lasts for 5 seconds. In addition, gain hyperbody and become immune to control effects in the Frost Domain.
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