Fully charged weapons will inflict damage equal to 137.00% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage.
Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect also works with weapons in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Increase final damage by 12%. Activate by equipping 2 weapons of the same element, not including physical. This set effect works in the off-hand slot.
Increase the shatter of Frantic Digging, Boiling Octopus Balls, and Go on, Pip! by 80%.
Gain a 50% increase to Shield when these skills are used when the Wanderer's Shield is below 50%. Lasts 8 seconds. This effect can only be triggered 1 time every 5 seconds (unavailable in Apex League).
Increase the current weapon's base ATK growth by 16%.
Pip Octowhip limit is increased to 45.
Increase physical damage by 25% for 30 seconds after using Pip Ultimate.
Increase the current weapon's base ATK growth by 32%.
Detonating Treasure Tracers refreshes the grievous status of targets.
Increase physical damage by 25% when damage is dealt to targets with less than 80% HP. This set effect works in the off-hand slot.
Increase damage dealt by detonating Treasure Tracers by 140% of ATK.
Speedy BlowAttack x5
While on the ground, use normal attack to launch 5 consecutive attacks.
60.4% of ATK + 3 and knockback.
70.9% of ATK + 4 and knockback
58.8% of ATK + 3 and knockback.
160.4% of ATK + 8 and knockback.
172.9% of ATK + 9 and launch the target.
Whirling BlowJump Attack x5
While airborne, use normal attack to attack 5 consecutive attacks in mid-air, consuming endurance.
72.1 % of ATK + 4.
60.4% of ATK + 3.
55.4% of ATK + 3.
100.7% of ATK + 5.
134.7% of ATK + 9.
Frantic DiggingAttack Attack
When on the ground, tap and hold normal attack for the first to third normal attack to trigger Frantic Digging.
Continuously attack forward in place while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage to nearby targets equal to 29.4% of ATK plus 2 and causes the target to become grievous, lasting 7 seconds.
Boiling Octopus BallsAttack Attack Attack
During Frantic Digging, tap and hold normal attack to trigger Boiling Octopus Balls.
Continuously attack forward while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 2 to nearby targets. Once normal attack is released, deal damage equal to 44.1% of ATK plus 2 to nearby targets and cause them to become grievous for 7 seconds.
Use the directional controls to move during Boiling Octopus Balls.
Go on, Pip!Attack
When on the ground, tap and hold normal attack or hold during the fourth normal attack to trigger Go on, Pip!
Continuously move forward while attacking and consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 2 to nearby targets, knocking the target back and causing them to become grievous, lasting for 7 seconds.
Use the directional controls to move during Go on, Pip!
Waterspout Spikejump Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Waterspout Spike.
Fall from above, dealing damage equal to 167.2% of ATK plus 9 to nearby targets upon reaching the ground, and launching them.
Dodge right before getting hit to trigger a Phantasia, cooldown 15 seconds, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Tentacle CounterDodge Attack
Tap normal attack during the short period after dodging to trigger Tentacle Counter, dealing damage to nearby targets equal to 37.8% of ATK plus 2.
Passive: Delay targets by 60%, and deal damage equal to 18% of ATK per second. lasting 5 seconds. This effect can only be triggered 1 time every 10 seconds (unavailable in Apex League).
Pursuing TentacleArrow keys Dodge
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Pursuing Tentacle, dealing damage equal to 106.3% of ATK plus 6 to nearby targets.
Exploration Team Strike
Enter a charging state and become temporarily invincible (unavailable in Apex League). Draw in nearby targets, dealing damage to them equal to 29.4% of ATK plus 2 each time an attack lands. Cooldown: 20 seconds (cooldown starts upon entering charging state).
Upon releasing, detonate all Treasure Tracers on nearby targets and cause Octowhip to enter a Rampage state, increasing the speed of coordinated attacks by 100%, lasting for 12 seconds.
Different release timings can be chosen depending on the number of Minisquids above the Wanderer.
Total Berserk: When the number of Minisquids equals 2, release to deal damage to nearby targets equal to 588% of ATK plus 31.
Partial Berserk: When the number of Minisquids is 1 or 3, release to deal damage to nearby targets equal to 411.6% of ATK plus 22.
Prowling Clones: Gain 15 Octowhips when in combat, which attack locked-on targets, dealing damage equal to 115% of ATK and consuming 1 Octowhip each time an attack lands. A maximum of 30 Octowhips can be stored at a time.
Pip Octowhip Place 1 Treasure Tracer on targets each time they are hit by an Octowhip which lasts for 20 seconds, for a maximum of 3 stacks.
Detonate 1 Treasure Tracer stack whenever physical damage aside from Octowhip is dealt to a target, dealing damage equal to 20% of ATK. This effect can only be triggered 1 time every 0.1 seconds.
Gain 1 Octowhip whenever a discharge skill from any weapon hits a target. This effect can only be triggered 1 time every 0.1 seconds.
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the wielder and briefly submerge the Wanderer, dealing damage to nearby targets equal to 265.2% of ATK + 14 upon emerging. Upon landing, deal damage to nearby targets equal to 618.8% of ATK + 33, and gain the maximum number of Pip Octowhip. Damage immunity lasts for 1.5 seconds when the skill is active (unavailable in Apex League).
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
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Recommended MatricesStrongest recommendations come first
Using Expedition Team Attack triggers Complete Rampage, the final damage dealt to enemies with Serious Injury is increased by 23% for 30 seconds. Serious Injury will increase movement speed by 50% when the user is underwater.
- 134 cm
- 5 March
- Chang Danrui (常丹瑞)