Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect also works with weapons in the off-hand slot. Cannot stack with effects of the same type.
Increase final damage by 1.5% for every 1 type of weapon element equipped. This set effect also works with the weapons in the off-hand slot.
When any weapon skill is used, Speedy Yo-yo can trigger harmony, dealing damage to nearby targets equal to 25% of the Wanderer's lost HP. The damage dealt shall be no less than 120% of the Wanderer's Max ATK, and no more than 800% of the Wanderer's Max ATK. The type of elemental damage dealt will be that of the current weapon. When any weapon discharge is used, Speedy Yo-yo can trigger tuning, dealing damage to nearby targets equal to 4% of the Wanderer's Max HP. The damage dealt shall be no more than 400% of the Wanderer's Max ATK. The type of elemental damage dealt will be that of the current weapon.
Increase the current weapon's base ATK growth by 16%.
When using Desolate Day, Speedy Yo-yo can trigger 9 seconds of swiftness: Speedy Yo-yo's speed is increased by 80%, damage is increased by 160%, and damage caused by passing through the target is converted to small-area damage.
Increase the current weapon's base ATK growth by 32%.
Increase damage of Speedy Yo-yo and Return to Loneliness by 50%.
Increase final damage by 6% while Speedy Yo-yo is active.
Withering ColdAttack x5
While on the ground, use normal attack to launch 5 consecutive attacks.
112.1% of ATK + 6 and knockback.
130.5% of ATK + 7 and knockback
213.2% of ATK + 11 and suspend the target.
329% of ATK + 17 and knockback.
222.5% of ATK + 12 and launch the target.
ThawJump Attack x5
While airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance.
132.2% of ATK + 7.
158.6% of ATK + 8.
248.6% of ATK + 13.
343.5% of ATK + 18.
334.5% of ATK + 18 and launch the target.
Piercing ColdAttack Attack
While using normal attack on the ground, tap and hold normal attack to trigger Piercing Cold, dealing damage equal to 345.1 of ATK + 18
Sharp ChillJump Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Sharp Chill. While falling, deal damage equal to 57.5% of ATK + 3 each hit. Upon landing, deal damage equal to 344.9% of ATK + 18 and launch the target.
Dodge right before getting hit to trigger a Phantasia, cooldown 15 seconds, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Snowy FlurryArrow keys Dodge Attack
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Snowy Flurry, dealing damage equal to 162.8% of ATK + 9 to nearby targets.
Winter SolsticeDodge Attack
Tap normal attack during the short period after dodging to trigger Winter Solstice, dealing damage equal to 162.9% of ATK + 9 damage to nearby targets.
Deal damage to nearby targets up to 660% of ATK + 35 and create 2 regulation Speedy Yo-yos. Cooldown: 60 seconds. Reduce the speed of targets within range of Desolate Day by 50% (does not affect Wanderers or bosses). Each Speedy Yo-yo passes through the center of the trajectory about 4 times in each motion cycle, dealing damage equal to 30% of ATK + 2 to targets within the trajectory, for 70 seconds. The motion cycle lasts for 4 seconds when the weapon is O stars. During this period, using Desolate Day will refresh the position and duration of the Speedy Yo-yo. Cooldown: 4 seconds. While Desolate Day is in use, reduce damage taken by 50% and recover 5% of Max HP. This cannot be affected by any healing boost effects. Recovery and damage reduction will not take effect in Apex League.
Return to Loneliness
Use Capped Knowledge to obtain up to 2 uses of the new skill Return to Loneliness. This skill can only be used while Desolate Day is in cooldown. Deal skill damage equal to 440% of ATK + 23. While the skill is in use, reduce damage taken by 50% and recover 5% of Max HP. This cannot be affected by any incoming or outgoing healing boost effects. Recovery and damage reduction will not take effect in Apex League. While Fortitude Resonance is active: Use Return to Loneliness and taunt nearby targets to gain 1 stack of blocking shield, up to 3 stacks, for 20 seconds. Blocking points are equal to the sum of the user's 5 resistance types. When the blocking shield is used up or overflows, deal damage equal to 200% of blocking points to the main target. While Benediction Resonance is active: Using Return to Loneliness against targets with greater than 95% HP will deal damage equal to 8% of their respective Max HP (does not affect Wanderers). This cannot be affected by damage boost or reduction effects.
When weapon charge is full or Phantasia is triggered, switching to this weapon from another removes all debuffs from the wielder, deals damage equal to 1,113.9% of ATK + 59 to nearby targets, and launches the target. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
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Recommended MatricesStrongest recommendations come first
After equipping Precious One, increase final damage by 15%. While using Precious One, increase shatter by 45%.
- 161 cm
- 24 Oct