Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Increase shatter by 15%. After shattering the target's shield, deal burn damage equal to 120% of ATK to the target every second for 15 seconds.
Increase the current weapon's base HP growth by 16%.
Increase damage dealt by 10% for each enemy within 6 meters, up to a maximum of 30%.
Increase the current weapon's base ATK growth by 32%.
Increase damage dealt against HP shields or shielded enemies by 100%.
Increase damage dealt by 10% for each enemy slain for 30 seconds. Stack up to 3 times.
Normal AttackAttack x5
While on the ground, swing the scythe to launch 5 consecutive attacks.
57.1% of ATK + 3 and small knockback.
49.1% of ATK + 3 and small knockback.
106.8% of ATK + 6 and small knockback.
109.5% of ATK + 6 and small knockback.
104.2% of ATK + 5, strongly suspend the target, and cause the Wanderer to go airborne.
Rising ScytheJump Attack x5
While airborne or after jumping once, attack 5 times in a row.
63.4% of ATK + 3.
68.8% of ATK + 4.
190.5% of ATK + 10.
213.6% of ATK + 11.
173.9% of ATK + 9 and knockdown. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Tap and hold normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder. While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 71.9% of ATK + 4 and deliver a knockdown.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Returning ChainbladeAttack x4 Attack
After the fourth normal attack, hold the normal attack button to trigger Returning Chainblade. Transform into a chainblade, dealing damage equal to 137.4% of ATK + 7 to nearby targets and pulling them in.
Sneak AttackCrouch Attack
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.
Returning ChainbladeArrow keys Dodge Attack
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Rapid Lunge. Deal up to 126.9% of ATK + 7 damage and pull in nearby enemies.
Domain of the BatDodge
When dodging, summon a group of bats that pulls the target into the center. Tap normal attack during the short period after dodging to swing the scythe, dealing up to 114.3% of ATK + 6 damage to the target.
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Swing the scythe, dealing damage equal to 499.9% of ATK + 26. Cooldown: 45 seconds.
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and create a Flaming Scythe upon switching to this weapon, dealing damage equal to 398.3% of ATK + 21 and lasts for 10 seconds. Additionally, spawn Flaming Scythes every 2 seconds. The scythes summon volcanic eruptions from the ground, which deal damage equal to 66% of ATK + 3 to targets and suspend them.
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
The following section includes opinions from site maintainers and the community.
Recommended MatricesStrongest recommendations come first
Every 5 enemies killed by KING restores HP equal to 10% of Max HP.
- 190 cm
- 3 Nov
- Johnny Young
- 松岡禎丞 (Yoshitsugu Matsuoka)