Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. Flame Resonance and Flame Reaction does not stack; Flame Resonance takes priority.
Vermilion Strength: When equipping Vermilion Bird, the ammo costs of other weapons are multiplied by Polyfeather Parasol, and their damage, charge, and shatter effects are also multiplied by Polyfeather Parasol. Glowing Fire: When burn tally is triggered or when taking damage from Fiery Crash, 30% of the damage is transferred to the 3 units near the target (including the target itself) with the highest HP percentage.
Increase the current weapon's base HP growth by 16%.
When using any discharge attack or shatter, all the active parasols trigger a Fiery Crash, dealing 30% of their usual damage 1 time. Reduce the ATK of enemies near the parasols by 15%. When in combat, spawn 3 parasols near the target immediately after dealing damage for the first time.
Increase the current weapon's base ATK growth by 32%.
Fiery Crash and the transferred damage ignore 60% of the target's flame resistance. Flame damage dealt by Corrosion is increased by 10%.
Increase the damage dealt by Dancing Flames and Soaring Strike by 50%. The multiplier for spinning parasols, Phoenix Sweep, and Fiery Crash is now Polyfeather Parasol plus 2.
Dancing FlamesAttack x5
While on the ground, use normal attack to launch 5 consecutive attacks.
94.8% of ATK + 5 and small knockback.
129.8% of ATK + 7 and big knockback.
221.3% of ATK + 12 and float the target.
241.3% of ATK + 13 and knockdown.
304.1% of ATK + 16 and knockback.
Soaring StrikeJump Attack x5
While airborne, use normal attack to attack 5 times in a row in mid-air and consume endurance.
106.3% of ATK + 6.
129.8% of ATK + 7.
158.1% of ATK + 8.
165.3% of ATK + 9.
296.3% of ATK + 16.
Blazing WingsAttack x5 Attack
While on the ground, tap and hold normal attack during the second to the fifth normal attack to trigger Blazing Wings. Dash forward quickly and suspend self, dealing damage equal to 125% of ATK plus 7 to nearby targets and strongly suspending them.
Molten HeartJump Attack
While airborne, tap and hold normal attack to trigger Molten Heart. Then, continue to consume endurance and gain hyperbody. Control Vermilion Bird and deal damage equal to 25% of ATK plus 1 to nearby targets, and command the parasols to spin rapidly. Release normal attack to fall. While falling, each attack that lands on the target deals damage equal to 50% of ATK plus 3, and knocks down the target.
Passive: When the parasols are spinning, the feathers consumed every second by Flame Vortex is multiplied by Polyfeather Parasol, and the damage, charge, and shatter effects from Flame Vortex are also multiplied by Polyfeather Parasol. Feathers: Gain 1 automatically every second, and 1 for every time damage is dealt. Cooldown: 0.5 seconds. Feathers can be stored up to 30. Polyfeather Parasol = 1 plus the number of parasols.
While not in combat, tap and hold normal attack on the ground to spawn a parasol at the designated location for 15 seconds, or until combat starts. While not in combat, use the skill to move to where the parasol is, and use double-jump to glide. Cooldown: 6 seconds.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
Fly toward the parasols in the same order that they spawned, and return to the original position. The flying trail lasts 5 seconds, and targets near the trail are slowed by 50%. While gliding, become immune to damage (unavailable in Apex League). Cooldown: 12 seconds.
Every time the Wanderer passes through a parasol, deal area damage equal to 220% of ATK plus 12 and make the parasol spin rapidly for 5 seconds.
When a weapon's normal attack or a dodge attack hits, 1 parasol spawns near the target for 20 seconds. Cooldown: 1.5 seconds. Up to 3 parasols can be active at the same time.
Fiery Crash: While using Devastating Glide, for each parasol passed through, deal additional damage equal to 64.8% of ATK multiplied by Polyfeather Parasol. Corrosion: Targets near the parasols take 6% more flame damage and 8% more damage from charged attacks. Radiant Flames: Parasols deal burn damage equal to 105% of ATK every second to nearby targets for 4 seconds. Flame Vortex: Active parasols consume 1 feather every second and deal area damage equal to 54% of ATK plus 3 (damage and feather cost from multiple parasols don't stack).
While using Devastating Glide, pass through 3 parasols before returning to the original position to gain Vermilion Domain, which grants hyperbody and 40% damage reduction for 8 seconds. While diving, Vermilion Domain deals damage equal to 50% of ATK plus 3 to targets in the area every second and increases the Wanderer's speed by 30%.
After activating Fortitude Resonance: Successfully using any weapon skill will taunt nearby targets for 2.5 seconds. When using Devastating Glide, the Vermilion Domain expands, granting 20% damage reduction to nearby teammates. When using Molten Heart, Vermilion Domain's timer is stopped.
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder upon switching to this weapon, dealing damage equal to 849.6% of ATK plus 45 to the target, during which damage immunity lasts for 1.5 seconds (unavailable in Apex League). Passive: A successful hit increases flame damage by 1.2% multiplied by Polyfeather Parasol for 20 seconds.
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
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Recommended MatricesStrongest recommendations come first
When using Fortitude Resonance, flame and frost damage received by you and your teammates in the barrier is reduced by 24%, and final damage is increased by 8%.
- 172 cm
- 5 May