Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Increase flame ATK by 20% and flame resistance by 40%. Activate by equipping 2 or more flame weapons. Flame Resonance and Flame Reaction does not stack; Flame Resonance takes priority.
[Plume Gathering]: When Lingguang is equipped, [Ammo Consumption] and damage, charge, and shatter of other weapons is multiplied by [Plume Gathering]'s amount.
[Glittering Flame]: When a target near a plume is detonated or hit by [Bursting Flame], deal 30% of the damage from detonation/[Bursting Flame] to 3 nearby targets with the highest HP (can include the target itself).
Increase the current weapon's base HP growth by 16%.
When releasing any weapon discharge, all plumes on the field will trigger a mini [Bursting Flame] effect that has 30% effectiveness; Enemies near plumes have their attack reduced by 15%;
After dealing damage for the first time after you enter combat, 3 plumes will be generated near the target immediately.
Increase the current weapon's base ATK growth by 32%.
[Bursting Flame] ignores enemies' flame resistance by 50%.
Enemies affected by [Erosion] will now take 15% more flame damage instead.
Normal attack chain and Airborne normal attack chain gains 66.7% damage bonus.
[Plume Gathering] value will be increased by 2 for the following movements: Plume spin, discharge, and [Bursting Flame].
Fire DanceAttack x5
On the ground, tap the basic attack button to perform 5 consecutive attacks.
94.8% of ATK + 5 and small knockback.
129.8% of ATK + 7 and big knockback.
221.3% of ATK + 12 and float the target.
241.3% of ATK + 13 and knockdown.
304.1% of ATK + 16 and knockback.
Soaring FeathersJump Attack x5
While airborne, tap the basic attack button to perform up to 5 consecutive attacks in the air, consuming endurance.
106.3% of ATK + 6.
129.8% of ATK + 7.
158.1% of ATK + 8.
165.3% of ATK + 9.
296.3% of ATK + 16.
While on the ground, between the second and the fifth basic attack, hold attack to summon the blazing bird that will charge toward the enemies and fly to the end of the sky. Deals 125% of ATK + 7 damage and strongly suspends enemies.
When the user is airborne, hold attack to control Lingguang and maneuver your movements in the air, gaining hyperbody and continuously consuming endurance.
While controlling Lingguang in the air, deal 25% of ATK + 1 damage to enemies nearby by causing the plumes to spin rapidly.
During this state, release the attack button to perform a plunge attack, dealing 50% of ATK + 3 damage and a strong knockdown.
Passive: When the plumes are spinning, [Flame Vortex] will consume the number [Plume Count] equal to [Plume Gathering] every second, and [Flame Vortex]'s damage, charge, and shatter value will be multiplied by the value of [Plume Gathering].
[Plume Count]: automatically get 1 count every second, and get one count every time you deal damage (cooldown 0.5 seconds), up to 30.
[Plume Gathering] = 1 + number of plumes present.
While on the ground and not in combat, hold attack to enter aim mode and generate a plume at a designated position. The plume will exist for 15 seconds and will disappear when you enter combat. During the existence of the plume, press the skill button to teleport to the plume's position. Cooldown 6 seconds.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
Fly to the plumes in the order that they appeared and finish in your initial position. The flight trajectory will stay for 5 seconds, and nearby enemies will have their movement speed reduced by 50%. During the skill, become immune to damage (unavaiable in Apex League), cooldown 12 seconds. Every time you fly past a plume, deal 333.3% of ATK + 18 area damage, and cause the plume to rapidly spin for 5 seconds.
When any weapon's normal attack or dodge attack hits a target, generate 1 plume near the target, lasting 20 seconds and cooldown for 1.5 seconds.
[Bursting Flame]: Every time you pass through a plume with Eruption Weave, deal an additional 180% * [Plume Gathering] damage.
[Erosion]: Enemies near a plume receive 10% more flame damage and 12% more charged attack damage.
[Bright Flames]: Plumes apply a burn to nearby enemies, dealing 195% of ATK damage for 4 seconds.
[Flame Vortex]: Plumes on the field consume 1 [Plume Count] every second, dealing 91% of ATK + 5 damage (multiple plumes will not accumulate damage or [Plume Count] consumption). Up to 3 plumes can be summoned.
After using Eruption Weave, return to your original position and enter the Lingguang Realm, gaining 60% incoming damage reduction and hyperbody for 8 seconds.
When the wanderer enters Lingguang Realm, deal 50% of ATK + 3 damage every second to targets in range, and increase your movement speed by 30%.
When using the Fortitude Resonance:
Successfully use any weapon skill to taunt nearby enemies for 2.5 seoncds;
When Eruption Weave is used, Lingguang's defensive area will be expanded, and nearby teammates gain hyperbody and receive 40% reduced damage.
During heartmelter, Lingguang Realm's duration is constantly refreshed.
Magnificent Phoenix Breath
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and deal 1,180% of ATK + 62 damage. During the animation, gain invincibility for 2.6 seconds (unavailable in Apex League). Passive: upon hit, increase your flame damage by [Plume Gathering] x 3% for 20 seconds.
Upgrade Materials Lv. 0 to 170
DetailsAugments enhancement cap from Lv. 0 to Lv. 170 and raises weapon skills to Lv. 17
- Req. Wanderer Level 85
DetailsEnhances weapon from Lv. 0 to Lv. 170
When using Fortitude Resonance, expand the boundary triggered by accumulating power. Reduce incoming flame and frost damage by 24% and increase final damage by 8% to yourself and teammates inside the boundary.
- 172 cm
- 5 May