Fully charged weapons will inflict damage equal to 137.00% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage.
Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
When releasing any weapon skill or discharge, if your Guards are at the maximum, the Guard duration will be refreshed, dealing physical damage equal to 30% of physical ATK × number of Guards to the enemy. Up to 8 Guards when under the effect of Benediction, and up to 6 without it.
Increase the current weapon's base ATK growth by 16%.
Increases all damage dealt by Guards by 20%, and increase the guarded target's final damage by 15% for 10 seconds when releasing any weapon skill or discharge under the effect of Benediction Resonance.
Increase the current weapon's base ATK growth by 32%.
Forgiveness Guard: After releasing Resonance 5 times, receive 1 chance to negate fatal damage for the wielder and the guarded target. After a temmate negates fatal damage, they will consume Forgiveness Guard and recover 5% of Max HP. Unavailable in Apex League.
Enlightenment Guard: After releasing Resonance 5 times and when having Enlightenment Guard, the wielder receives 2 chances to negate fatal damage. Stack up to 5 times. After the wielder negates fatal damage, they will consume 1 stack of Enlightenment Guard and recover 5% of Max HP. Unavailable in Apex League.
When unleashing any weapon skill or discharge, the increase of final damage and healing depends on the number of Guards. Each Guard increases final damage and healing by 1.6%, up to 8% for 25 seconds.
Normal Vesper Attack Passive
Enlightenment: Upon hit, Vesper's normal attack without Benediction Resonance deals extra damage to the targets bearing the Enlightenment mark, equal to the number of Guards you carry × 2.1% of ATK (no more than 12.6% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.
Upon hit, Vesper's normal attack with Benediction Resonance deals extra damage to the targets bearing the Enlightenment mark equal to the number of Guards you and teammates carry × 1.5% of ATK (no more than 12% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.
Glowing: Upon hit, all of Vesper's normal attacks recover HP equal to 15% of ATK.
Sacred Strike: Vesper's aerial attack and Accumulator can convert 60% of charge to shatter.
Guard: For every 15% loss of Max HP or every 300 weapon charge gained, obtain up to 5 Enlightenment Guards for yourself (can be produced in the off-hand slot). Enlightenment Guards lasts for 25 seconds. If you have the maximum number of Enlightenment Guards, the newly produced Enlightenment Guards will attack enemies, dealing physical damage equal to 48% of ATK, then disappear. That damage does not trigger extra attack effects.
Note: In Bygone Phantasm, Vesper is not regarded as a support weapon.
Normal Vesper AttackAttack x5
While on the ground, use Vesper to launch 5 consecutive attacks.
81.6% of ATK + 4 and small knockback.
59.1% of ATK + 3 and big knockback.
123.9% of ATK + 7 and small knockback.
173% of ATK + 9 and suspend the target.
196.4% of ATK + 10 and launch the target.
While airborne, tap normal attack to unleash Frustration. Each punch deals damage equal to 33.2% of ATK + 2 and consumes 10 endurance. The last hit deals damage equal to 124.5% of ATK + 7 and launches the target.
When unleashing Frustration, grab the target if possible and throw it to the ground, dealing damage equal to 556.6% of ATK + 29 in total.
Tap and hold normal attack for up to 3 charges. Strongly suspend the target upon hit, and become immune from damage and control effects during an Accumulator attack. Releasing before getting hit can trigger Phantasia.
96% of ATK + 5.
223% of ATK + 12.
360.5% of ATK + 19.
Tap and hold normal attack during normal attacks or after dodging to unleash Shimmer. Each punch deals damage equal to 20% of ATK + 1 and consumes 10 endurance. Release to trigger Accumulator.
While airborne, tap and hold normal attack to trigger 3 mid-air charges. Release to pummel the ground and strongly suspend targets. Releasing before getting hit can trigger Phantasia.
166.3% of ATK + 9.
288.2% of ATK + 15.
454.4% of ATK + 24.
Mind CaptureDodge Attack
After dodging, tap normal attack to pull the target to you and draw it in for 2 seconds, dealing damage equal to 261.4% of ATK + 14. Tapping and holding normal attack after dodging can trigger Shimmer after unleashing Mind Capture.
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging and recover 250 endurance.
Forgiveneess Guard: When the healing effect overflows, hain an HP Shield equal to 25% of Max HP. When Vesper has Forgiveness Guard, different guard effects are activated under different Resonances.
Benediction Guard: The skill is replaced with Shinerise, and the Wanderer earns no more Enlightenment Guard, which is converted to Forgiveness Guard for teammates. Earn 1 Forgiveness Guard for each 15% of Max HP healed, and grant up to 1 Forgiveness Guard to every teammate. If every teammate has one, Forgiveness Guard deals physical damage equal to 60% of ATK to an enemy and disappears. That damage does not trigger extra attack effects. Also, increase Max HP by 10% for self and teammates. This effect cannot be stacked.
Attack Guard: When a Vesper skill hits, immediately gain a shield equal to 30% of Max HP. Cooldown: 30 seconds.
Fortitude Guard: When a Vesper skill hits, immediately gain healing, restoring 2% of Max HP per second for 20 seconds. Cooldown: 30 seconds.
Balance Guard: When HP is more than 50%, increase shatter by 20%. When HP is less tahn 50%, increase final damage by 10% and shatter by 10%.
Leap towards the target, dealing damage equal to 702.1% of ATK + 37 and strongly suspending it. Inflict an Enlightenment mark on the target for 18 seconds. Cooldown: 20 seconds.
Pummel the ground and strongly suspend targets in front, dealing damage equal to 702.1% of ATK + 37 and summoning up to 3 Blades for 75 seconds (up to 1 Blade every 2 meters). This skill can be used up to 3 times, with a cooldown of 20 seconds each time. When 2 Blades exist on the field, a Clearshine is created. When a Blade is touched, it heals targets within the movement radius, restoring HP equal to 25% of the target's ATK. When 3 Blades exsit, a Nebula is created. When a Blade is touched, it damages targets within the movement radius, dealing damage equal to 150% of the target's ATK × movement distance / 5m.
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and unleashes Chanting Sigh, dealing damage equal to 748.1% of ATK + 39 and adding an Enlightenment mark to the target for 18 seconds, during which damage immunity lasts 1.5 seconds (unavailable in Apex League).
Upgrade Materials Lv. 0 to 170
DetailsAugments enhancement cap from Lv. 0 to Lv. 170 and raises weapon skills to Lv. 17
- Req. Wanderer Level 85
DetailsEnhances weapon from Lv. 0 to Lv. 170
|Very powerful damage buffing set effect specifically for fast-hitting physical weapons, as well as boosts survivability. Alternatively, Lyra's 2-piece matrix set is also very good.|
|Vesper will have no problem maintaining the damage buff with its fast attacks.|
|High damage matrix set when you have high crit rate. Otherwise, opt for Shiro 2-piece matrices.|
|A good substitute for SSR damage chips if you don't have them. Very useful against groups of mobs, i.e. in Bygone Phantasm.|
Benediction Resonance: Increase Max HP by 10% for the entire team. This effect cannot be stacked. Additionally, increase your Max HP by 10%. Each time you successfully use the skill while having hyperbody or more than 50% HP, grant hyperbody to all allies for 8 seconds.
- 174 cm
- 23 Jun
- Ryan Bartley
- 大原さやか (Sayaka Ohara)