Fully charged weapons will inflict damage equal to 137.00% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage.
[GROUP PLAY] When using Re-entry, Form Switch, or Full Shot, take 40% damage for your lowest HP ally and recover 10% of it back after 10 seconds. Only activates while using Fortitude Resonance and the effect cannot be removed early or reactivated until it ends.
[SOLO PLAY] Mecha Form gains 50% physical damage reduction.
Mecha basic attack/Double Smash/Impact Slash will give 1 point of Mecha Energy. At 20 points, convert 20% of your current HP into a [Omni Shield] with 1.5x your max HP (cannot exceed 1.5x max HP and healing is reduced by 50% while active). The shield lasts for 15 seconds and cannot be gained if you are below 10% HP.
After the duration, 66.7% of the remaining shield value is converted to HP, and hitting a weak target nets 2 points of energy.
When triggering the effect, convert active HP shields into [Omni Shield]. Other HP shields cannot be obtained while active.
Activating Re-entry, Form Switch, or Full Shot will instantly grant [Omni Shield].
Increase the current weapon's base HP growth by 16%.
When [Omni Shield] breaks or refreshes, increase final damage by 35% for 20 seconds, does not stack.
Increase the current weapon's base HP growth by 32%.
When [Omni Shield] breaks or refreshes, inflict 160% of ATK + 5% of lost HP to nearby targets and gains 50 weapon charge points on hit.
While [Omni Shield] is active, Physical Resistance is doubled and provides Dominance effect. [Omni Shield] can be obtained when another Weapon Skill or Discharge Skill hits the target while the shield is active.
Hunter AttackAttack x4
While on the ground, perform 4 basic attacks in a row.
56.4% of ATK + 3
30.2% of ATK + 2
120.7% of ATK + 6
139.8% of ATK + 7
Wild Hunter PunchJump Attack
Use a normal attack while in the air, which can trigger a heavy attack and cause damage to the target hit. Dealing 108.4% of ATK + 6 damage and knocks the target back.
Heavy PunchAttack x5
When in the Mech form, perform basic attack five times in a row, hitting the same target 4 times adds a weakness lasting for 20 seconds, not stackable.
After switching back to the original form, perform 5 basic attacks in a row, adding a weakness status to the targets, dealing increased damage of 10%. The effect lasts for 20 second.
Mech form: 70.7% of ATK + 4 and small knockback.
Original form: 87.6% of ATK + 5 and small knockback.
Mech form: 38.7%* of ATK + 2 and small knockback.
Original form: 48.2% of ATK + 3 and small knockback.
Mech form: 109.4%* of ATK + 6 and small knockback.
Original form: 185.5% of ATK + 10 and small knockback.
Mech form: 129.6%* of ATK + 7 and small knockback.
Original form: 151.9% of ATK + 8 and small knockback.
Mech form: 188.5%* of ATK + 10 and launch the target.
Original form: 365.3% of ATK + 19 and launch the target.
Double SmashJump Attack
Hold Attack while jumping or when in the air to trigger a Mech Heavy Strike. When landing, causes damage to nearby targets equal to 135.4% of ATK + 7 damage and controls the floating target. The higher the distance from the ground when triggered, the higher the damage, up to 600% damage.
Hold attack while in Mech form to launch 3 missiles. Hitting a target deals 17.8% of ATK + 1 damage, the explosion deals 26.7% of ATK + 1 damage.
Impact SlashAttack Attack
Press and hold the attack to trigger the branch attack during the general attack.
When in Mech form, leap up and hit the ground, dealing 250.3% of ATK + 13 damage to nearby targets and force control the floating targets.
When in original form, sprint forward, dealing 254.5% of ATK + 13 damage to targets along the way and forcibly controlling flying targets.
Wild Hunter ShotAttack
Use the pistol to aim at the target and shoot, dealing 23.9% of ATK + 1 damage to the target.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
Mecha CollisionDodge Attack
In the short window after dodging, tap the basic attack to trigger Mecha Collision. Deals 149.1% of ATK + 8 damage to the target along the way, and knocks the target back slightly.
The Mecha will jump down, dealing 395.3% of ATK + 21 damage to surrounding targets, and strongly suspends targets, with a 20-second cooldown.
Passive: In the Mech form, become immune to the rigidity effect, and other sources other than the uncontrolled source cannot be used.
The Mecha leaps down, dealing 395.3% of ATK + 21 damage and strongly suspending surrounding targets before switching forms. Cooldown 20 seconds.
Full Bomb Launch
When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder and releases a large number of missiles, dealing 513.3% of ATK + 27 damage to the target.
Passive: In the Mech form, become immune to control effects, but cannot use any relic other than those that free you from control effects.
Upgrade Materials Lv. 0 to 170
DetailsAugments enhancement cap from Lv. 0 to Lv. 170 and raises weapon skills to Lv. 17
- Req. Wanderer Level 85
DetailsEnhances weapon from Lv. 0 to Lv. 170
The following section includes opinions from site maintainers and the community.
Recommended MatricesStrongest recommendations come first
When Marc takes lethal damage from an enemy, he survives the attack and is granted Ressurection, provoking the surrounding enemies for 5 seconds. During Ressurection, Marc cannot perform any actions, does not take damage, recovers 2% HP every second, and healing received is increased by 50%. This effect has a cooldown of 10 minutes. Damage from Stinging Eel and Ground Roar is reduced by 50%.
- Metal Items
- 192 cm