Fully charged weapons will inflict damage equal to 137.00% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage.
[GROUP PLAY] When using Re-entry, Form Switch, or Full Shot, take 40% damage for your lowest HP ally and recover 10% of it back after 10 seconds. Only activates while using Fortitude Resonance and the effect cannot be removed early or reactivated until it ends.
[SOLO PLAY] Mecha Form gains 50% physical damage reduction.
Mecha basic attack/Double Smash/Impact Slash will give 1 point of Mecha Energy. At 20 points, convert 20% of your current HP into a [Omni Shield] with 1.5x your max HP (cannot exceed 1.5x max HP and healing is reduced by 50% while active). The shield lasts for 15 seconds and cannot be gained if you are below 10% HP.
After the duration, 66.7% of the remaining shield value is converted to HP, and hitting a weak target nets 2 points of energy.
When triggering the effect, convert active HP shields into [Omni Shield]. Other HP shields cannot be obtained while active.
Activating Re-entry, Form Switch, or Full Shot will instantly grant [Omni Shield].
Increase the current weapon's base HP growth by 16%.
When [Omni Shield] breaks or refreshes, increase final damage by 35% for 20 seconds, does not stack.
Increase the current weapon's base HP growth by 32%.
When [Omni Shield] breaks or refreshes, inflict 160% of ATK + 5% of lost HP to nearby targets and gains 50 weapon charge points on hit.
While [Omni Shield] is active, Physical Resistance is doubled and provides Dominance effect. [Omni Shield] can be obtained when another Weapon Skill or Discharge Skill hits the target while the shield is active.
Hunter AttackAttack x4
While on the ground, perform 4 basic attacks in a row.
56.4% of ATK + 3
30.2% of ATK + 2
120.7% of ATK + 6
139.8% of ATK + 7
Wild Hunter PunchJump Attack
Use a normal attack while in the air, which can trigger a heavy attack and cause damage to the target hit. Dealing 108.4% of ATK + 6 damage and knocks the target back.
Heavy PunchAttack x5
When in the Mech form, perform basic attack five times in a row, hitting the same target 4 times adds a weakness lasting for 20 seconds, not stackable.
After switching back to the original form, perform 5 basic attacks in a row, adding a weakness status to the targets, dealing increased damage of 10%. The effect lasts for 20 second.
Mech form: 70.7% of ATK + 4 and small knockback.
Original form: 87.6% of ATK + 5 and small knockback.
Mech form: 38.7%* of ATK + 2 and small knockback.
Original form: 48.2% of ATK + 3 and small knockback.
Mech form: 109.4%* of ATK + 6 and small knockback.
Original form: 185.5% of ATK + 10 and small knockback.
Mech form: 129.6%* of ATK + 7 and small knockback.
Original form: 151.9% of ATK + 8 and small knockback.
Mech form: 188.5%* of ATK + 10 and launch the target.
Original form: 365.3% of ATK + 19 and launch the target.
Double SmashJump Attack
Hold Attack while jumping or when in the air to trigger a Mech Heavy Strike. When landing, causes damage to nearby targets equal to 135.4% of ATK + 7 damage and controls the floating target. The higher the distance from the ground when triggered, the higher the damage, up to 600% damage.
Hold attack while in Mech form to launch 3 missiles. Hitting a target deals 17.8% of ATK + 1 damage, the explosion deals 26.7% of ATK + 1 damage.
Impact SlashAttack Attack
Press and hold the attack to trigger the branch attack during the general attack.
When in Mech form, leap up and hit the ground, dealing 250.3% of ATK + 13 damage to nearby targets and force control the floating targets.
When in original form, sprint forward, dealing 254.5% of ATK + 13 damage to targets along the way and forcibly controlling flying targets.
Wild Hunter ShotAttack
Use the pistol to aim at the target and shoot, dealing 23.9% of ATK + 1 damage to the target.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
Mecha CollisionDodge Attack
In the short window after dodging, tap the basic attack to trigger Mecha Collision. Deals 149.1% of ATK + 8 damage to the target along the way, and knocks the target back slightly.
The Mecha will jump down, dealing 395.3% of ATK + 21 damage to surrounding targets, and strongly suspends targets, with a 20-second cooldown.
Passive: In the Mech form, become immune to the rigidity effect, and other sources other than the uncontrolled source cannot be used.
The Mecha leaps down, dealing 395.3% of ATK + 21 damage and strongly suspending surrounding targets before switching forms. Cooldown 20 seconds.
Full Bomb Launch
When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder and releases a large number of missiles, dealing 513.3% of ATK + 27 damage to the target.
Passive: In the Mech form, become immune to control effects, but cannot use any relic other than those that free you from control effects.
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
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Recommended MatricesStrongest recommendations come first
When Marc takes lethal damage from an enemy, he survives the attack and is granted Ressurection, provoking the surrounding enemies for 5 seconds. During Ressurection, Marc cannot perform any actions, does not take damage, recovers 2% HP every second, and healing received is increased by 50%. This effect has a cooldown of 10 minutes. Damage from Stinging Eel and Ground Roar is reduced by 50%.
- 192 cm