When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can't receive any buffs for the next 6 seconds.
Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set's effects do not work with others.
Increase the entire team's volt ATK by 5% when Benediction Resonance is active.
After using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of healing chain enhance. In addition, unleash a healing chain that heals nearby allies by 135% of the Wanderer's ATK.
Increase the current weapon's base ATK growth by 16%.
Every 6 seconds, the Electrode will unleash Ring Lightning, which deals damage equal to a maximum of 205% of ATK in a target area.
Increase the current weapon's base ATK growth by 32%.
After using Pulse Lock, increase the Wanderer's ATK by (5 + (Number of Electrodes × 5)) % for 25 seconds.
Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.
Normal AttackAttack x5
While on the ground, use Venus to attack 5 times in a row.
50.8% of ATK + 3.
36.3% of ATK + 2.
98.3% of ATK + 5.
67.3% of ATK + 4.
148.3% of ATK + 8.
Aerial DischargeJump Attack x5
While airborne, tap normal attack to attack 5 times in a row.
62.5% of ATK + 3.
62.5% of ATK + 3.
120% of ATK + 6.
71.2% of ATK + 4.
126% of ATK + 7.
Quick PursuitAttack Attack
After the second normal attack, hold the normal attack to trigger Quick Pursuit.
Shoot a laser-guided missle at the target, dealing damage up to 107.5% of ATK + 6.
Hold normal attack to charge a shot and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK + 6 to nearby enemies.
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Dodging will trigger a healing chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10 seconds, a small healing chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer's ATK. Dodging grants 1 stack of healing chain enhance, which increases the effects of healing chains by 25% (stacks up to 5 times) and lasts for 30 seconds. Switching weapons doesn't cancel this effect.
Twin Spinning FocusDodge Attack
Tap normal attack during the short perfect attack window to trigger a slowing magnetic field.
Venus fires a charged orb that travels forward a set distance and explodes in contact with targets. 171.6% of ATK + 9, and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within it by 35%.
Parallel BeamsArrow keys Dodge Attack
Tap normal attack during the short perfect dodge window (tap a directional key while dodging) to trigger Parallel Beams.
Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK + 9.
Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK + 12 and knocking down targets. 25-second cooldown.
Particle Beam Burst
When weapon charge is full or Phantasia is triggered, switching to this weapon will clear all debuffs from the user and command Venus to fire a cross-shaped ray at the ground, creating an unstable area and reducing targets' movement speed by 70% for 5 seconds. After a brief delay, unleash an electromagnetic burst that deals damage equal to 393.9% of ATK + 21.
Using a discharge attack will spawn 1 electrode near the enemy's position that attack once every 1.5 seconds, dealing damage equal to 39.9% of ATK + 2.
The electrode gains 100% of the Wanderer's stats, can be attacked or healed, and loses 3% of its max HP every second.
Only 1 Electrode can exist at any given time, and summoning a new Electrode will replace the previous one.
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
The following section includes opinions from site maintainers and the community.
Recommended MatricesStrongest recommendations come first
After summoning an Electrode, deal volt damage equal to 100% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 200% of ATK.
- 165 cm
- 25 May
- Suzie Yeung