Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Emblazen boosts the damage of Spark Attack to 80%. Skill cooldown drops to 24 seconds.
Increase the current weapon's base ATK growth by 16%.
Emblazen increases flame boost by 8% and the burn multiplier to 75%
Increase the current weapon's base ATK growth by 32%.
Restore an additional 75 points of weapon charge each time Spark Attack hits an enemy. Cooldown: 0.9 seconds. Shatter increases by 25% when Ultimate Heat is active.
Emblazen boosts the damage of Spark Attack to 160% and double Heat acquisition efficiency. Skill cooldown drops to 16 seconds.
Spark AttackAttack x5
While on the ground, tap the normal attack button to command Spark to attack 5 times in a row.
84.6% of ATK + 4.
93% of ATK + 5.
101.5% of ATK + 5.
109.9% of ATK + 6.
253.7% of ATK + 13 and launch the target.
Aerial DischargeJump Attack x5
While airborne, tap the normal attack button to command Spark to attack 4 times in a row.
97.1% of ATK + 5.
106.8% of ATK + 6.
121.3% of ATK + 6.
145.6% of ATK + 8.
Tap and hold the normal attack button or do this after Lockdown Zone is triggered to continuously fire searing energy beams at enemies in a target direction, dealing damage equal to 40% of ATK + 2. Consumes Wanderer's endurance.
Blazing DiveJump Attack
Tap and hold normal attack while airborne to trigger Blazing Dive.
Envelop the body in energy before rapidly plunging into the ground, dealing damage equal to 172.1% of ATK + 9 to nearby targets.
Lockdown ZoneAttack x2 Attack
After the second normal attack, hold the button during any attack to deal damage equal to 40% of ATK + 2 against the target. The locked-on target is confined and burned for 3 seconds, and damage equal to 26.2% of ATK + 1 is dealt to the target every second (ineffective against bosses).
Go, Dolly!Dodge Attack
Throw Dolly after dodging. Dolly remains for 10 seconds, drawing in nearby enemies and dealing damage equal to 84.6% of ATK + 4 against them, as well as taunting them for 1.5 seconds, causing them to divert their attacks to Dolly (cannot taunt enemies when in a team).
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Spark fires out Sparks that last for 15 seconds and bounces between the target and the Wanderer. Upon hitting the target, the Sparks slot it down for 4 seconds with a 15-second cooldown. Sparks deals more damage the further it travels. On hit, it deals damage up to 350% of ATK + 37 and inflicts a 25 second Emblazen mark on the target. At the same time, spark fires 4 bullets with each bullet dealing damage equal to 50% of ATK + 3 against its target. Spark's normal attacks deal 30% more damage to Emblazen-marked targets. When Sparks hits targets burned by the Wanderer, it burns or ignites the target once and deals additional damage equal to 45% of the total remaining damage (multiple burn or incendiary effects are counted together). The result calculation cooldown is 6 seconds and the skill cooldown is 30 seconds.
Passive: When Sparks is active, each time Spark Attack deals damage, the Wanderer gains 1 point of Heat with a 0.9-second cooldown, for up to 8 points of Heat. When Heat reaches the maximum, the Wanderer gains the effect Ultimate Heat, increasing flame ATK by 10% for 25 seconds.
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder. Spark enters a charged state, continuously blasting searing energy beams at the target location before eventually exploding, dealing damage equal to 750% of ATK + 39. When Sparks hits targets burned by the Wanderer, it burns or ignites the target once and deals additional damage equal to 45% of the total remaining damage (multiple burn or incendiary effects are counted together). The result calculation cooldown is 6 seconds. Damage immunity lasts for 1.5 seconds when the skill is active (unavailable in Apex League).
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
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Recommended MatricesStrongest recommendations come first
Increases the flame damage taken by all enemies within 5 meters of Dolly by 8%. Not stackable. Increases flame ATK after throwing Dolly for 12% for 10 seconds. This effect does not stack.
- 140 cm
- 15 July
- Lizzie Freeman
- 小倉唯 (Yui Ogura)