When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can't receive any buffs for the next 6 seconds.
Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds.
Increase the current weapon's base ATK growth by 16%.
Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds.
Increase the current weapon's base ATK growth by 32%.
Double the duration of Electro Field and pull targets into the center of the attack.
Triggering an electrical explosion reduces skill cooldowns by 1 second.
Dual FireAttack x5
While on the ground, tap normal attack to attack 5 times in a row.
47.1% of ATK + 2.
35.8% of ATK + 2.
119.7% of ATK + 6.
113.1% of ATK + 6.
154% of ATK + 8 and launch the target.
Bullet RainJump Attack
While airborne, tap normal attack to fire continuously at the ground, dealing damage equal to 50.6% of ATK + 3 each hit. Consumes 220 Endurance.
Hold attack button to maintain constant fire, each hit dealing 23% x ATK + 1 base damage.
Phantom KickJump Attack
While airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 70.5% of ATK + 4. Upon landing, deal damage equal to 98.7% of ATK + 5 to nearby targets and launch them.
Rising Lightning KickDodge Attack
Tap normal attack after dodging to knock targets into the air and deal damage equal to 122.6% of ATK + 6.
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Fire an energy field at the target location, reflecting beams within the barrier. Deal damage equal to 269.8% of ATK + 14, and the last hit strongly suspends targets. Cooldown: 45 seconds.
Domain of Thunder
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder, and create a Domain of Thunder at the target location upon switching to this weapon, dealing a total of 238.3% of ATK + 13 damage over 3 attacks to enemies within the area and dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to 42.4% of ATK + 2 to a target every 0.5 seconds.
Upgrade Materials Lv. 0 to 200
DetailsAugments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
- Req. Wanderer Level 100
DetailsEnhances weapon from Lv. 0 to Lv. 200
The following section includes opinions from site maintainers and the community.
Recommended MatricesStrongest recommendations come first
Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 4%, and can stack up to 5 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 2 second.
- 171 cm
- 20 May
- Brittany Cox
- 水樹奈々 (Nana Mizuki)