Vesper
A support weapon custom-made for an insider of the Maidelin Foundation. Ms. Maidelin believes that Lyra could make proper use of it.
- Element Physical
- Type Support
- S Shatter 12.00
- A Charge 10.00
- Attack 531 (Lv. 200, 0★)
- Resistance 273 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
Added in version 2.2Weapon Effects
Grievous
When the weapon is fully charged, the next attack will cause enemies to become grievous for 7 seconds, increasing their damage received by 20% and dealing damage equal to 137.00% of ATK. When in team play, physical damage dealt to grievous targets is increased by an additional 20%.
Physical Resonance
Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Physical Benediction
Increase the entire team's physical ATK by 5% when Benediction Resonance is active.
Advancements
Each advancement requires 1x Vesper duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | When releasing any weapon skill or discharge, if your Guards are at the maximum, the Guard duration will be refreshed, dealing physical damage equal to 3000% of physical ATK × number of Guards to the enemy. Up to 8 Guards when under the effect of Benediction, and up to 6 when without it. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | Increase all damage dealt by Guards by 20%, and increase the guarded target's final damage by 15% for 10 seconds when releasing any weapon skill or discharge under the effect of Benediction Resonance. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | Forgiveness Guard: After releasing Resonance 5 times, receive 1 chance to negate lethal damage for the wielder and the guarded target. After a teammate negates lethal damage, they will consume Forgiveness Guard and recover 5% of Max HP. Unavailable in Apex League. Enlightenment Guard: After releasing Resonance 5 times and when having Enlightenment Guard, the wielder receives 2 chances to negate lethal damage. Stack up to 5 times. After the wielder negates lethal damage, they will consume 1 stack of Enlightenment Guard and recover 5% of Max HP. Unavailable in Apex League. |
6 ★ | When unleashing any weapon skill or discharge, the increase of final damage and healing depends on the number of Guards. Each Guard increases final damage and healing by 1.6%, up to 8% for 25 seconds. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsNormal Vesper Attack Passive Lv. 21
SupportEnlightenment: Upon hit, Vesper's normal attack without Benediction Resonance deals extra damage to targets bearing the Enlightenment mark, equal to the number of Guards you carry × 2.1% of ATK (no more than 12.6% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.
Upon hit, Vesper's normal attack with Benediction Resonance deals extra damage to targets bearing the Enlightenment mark, equal to the number of Guards you and teammates carry × 1.5% of ATK (no more than 12% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage. Glowing: Upon hit, all of Vesper's normal attacks recover HP equal to 15% of ATK. Sacred Strike: Vesper's aerial attack and Accumulator can convert 60% of charge to shatter. Guard: For every 15% loss of Max HP or every 300 weapon charge gained, obtain up to 5 Enlightenment Guards for yourself (can be produced in the off-hand slot). Enlightenment Guards lasts for 25 seconds. If you have the maximum number of Enlightenment Guards, the newly produced Enlightenment Guards will attack enemies, dealing physical damage equal to 48% of ATK, then disappear. That damage does not trigger extra attack effects.
Note: In Bygone Phantasm, Vesper is not regarded as a support weapon.
Normal Vesper Attack Lv. 21
DamageWhile on the ground, use Vesper to launch 5 consecutive attacks. First Attack: Deal damage equal to 81.6% of ATK plus 515 and knock the target back a short distance. Second Attack: Deal damage equal to 59.1% of ATK plus 373 and knock the target back significantly. Third Attack: Deal damage equal to 123.9% of ATK plus 783 and knock the target back a short distance. Fourth Attack: Deal damage equal to 173% of ATK plus 1093 and suspend the target. Fifth Attack: Deal damage equal to 196.4% of ATK plus 1240 and launch the target.
Attack x5Frustration Lv. 21
DamageWhile airborne, tap normal attack to unleash Frustration. Each punch deals damage equal to 33.2% of ATK plus 210 and consumes 10 endurance. The last hit deals damage equal to 124.5% of ATK plus 786 and launches the target. When unleashing Frustration, grab the target if possible and throw it to the ground, dealing damage equal to 556.6% of ATK plus 3515 in total.
JumpAttackAccumulator Lv. 21
DamageHyperbodyTap and hold normal attack for up to 3 charges. Strongly suspend the target upon hit, and become immune from damage and control effects during an Accumulator attack. Releasing before getting hit can trigger Phantasia. Phase 1 charged hit: Deal damage equal to 96% of ATK plus 606. Phase 2 charged hit: Deal damage equal to 223% of ATK plus 1408. Phase 3 charged hit: Deal damage equal to 360.5% of ATK plus 2277.
Hold AttackShimmer Lv. 21
DamageTap and hold normal attack during normal attacks or after dodging to unleash Shimmer. Each punch deals damage equal to 20% of ATK plus 126 and consumes 10 endurance. Release to trigger Accumulator.
AttackHold AttackPummel Lv. 21
DamageWhile airborne, tap and hold normal attack to trigger 3 mid-air charges. Release to pummel the ground and strongly suspend targets. Releasing before getting hit can trigger Phantasia. Phase 1 charged attack: Deal damage equal to 166.3% of ATK plus 1050. Phase 2 charged attack: Deal damage equal to 288.2% of ATK plus 1820. Phase 3 charged attack: Deal damage equal to 454.4% of ATK plus 2870.
JumpHold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200