# Vesper

A support weapon custom-made for an insider of the Maidelin Foundation. Ms. Maidelin believes that Lyra could make proper use of it.

- Element
**Physical** - Type
**Support** *S*Shatter**12.00***A*Charge**10.00**- Attack
**531 (Lv. 200, 0★)** - Resistance
**273 (Lv. 200, 0★)** - HP
**40000 (Lv. 200, 0★)**

Weapon Enhancements (levels)

Affects skill damage and weapon statsWeapon Advancements (stars)

Affects weapon stats## Part of a set

Added in version 2.2## Weapon Effects

### Grievous

When the weapon is fully charged, the next attack will cause enemies to become grievous for **7** seconds, increasing their damage received by **20%** and dealing damage equal to **137.00%** of ATK. When in **team play**, physical damage dealt to grievous targets is increased by an additional **20%**.

### Physical Resonance

Increase physical ATK by **15%** and physical resistance by **25%**. Activate by equipping **2** or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

### Physical Benediction

Increase the entire team's physical ATK by **5%** when Benediction Resonance is active.

## Advancements

Each advancement requires 1x **Vesper** duplicate to upgrade.

Stars | Effect |
---|---|

1 ★ | When releasing any weapon skill or discharge, if your Guards are at the maximum, the Guard duration will be refreshed, dealing physical damage equal to |

2 ★ | Increase the current weapon's base ATK growth by |

3 ★ | Increase all damage dealt by Guards by |

4 ★ | Increase the current weapon's base ATK growth by |

5 ★ | Forgiveness Guard: After releasing Resonance 5 times, receive |

6 ★ | When unleashing any weapon skill or discharge, the increase of final damage and healing depends on the number of Guards. Each Guard increases final damage and healing by |

## Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats### Normal Vesper Attack Passive Lv. 21

*Support***Enlightenment**: Upon hit, Vesper's normal attack without Benediction Resonance deals extra damage to targets bearing the**Enlightenment mark**, equal to the number of Guards you carry ×**2.1%**of ATK (no more than**12.6%**× ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.Upon hit, Vesper's normal attack with Benediction Resonance deals extra damage to targets bearing the

**Enlightenment mark**, equal to the number of Guards you and teammates carry ×**1.5%**of ATK (no more than**12%**× ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.**Glowing**: Upon hit, all of Vesper's normal attacks recover HP equal to**15%**of ATK.**Sacred Strike**: Vesper's aerial attack and Accumulator can convert**60%**of charge to shatter.**Guard**: For every**15%**loss of Max HP or every**300**weapon charge gained, obtain up to**5**Enlightenment Guards for yourself (can be produced in the off-hand slot). Enlightenment Guards lasts for**25**seconds. If you have the maximum number of Enlightenment Guards, the newly produced Enlightenment Guards will attack enemies, dealing physical damage equal to**48%**of ATK, then disappear. That damage does not trigger extra attack effects.Note: In Bygone Phantasm, Vesper is not regarded as a support weapon.

### Normal Vesper Attack Lv. 21

*Damage*While on the ground, use Vesper to launch

**5**consecutive attacks. First Attack: Deal damage equal to**81.6%**of ATK plus**515**and knock the target back a short distance. Second Attack: Deal damage equal to**59.1%**of ATK plus**373**and knock the target back significantly. Third Attack: Deal damage equal to**123.9%**of ATK plus**783**and knock the target back a short distance. Fourth Attack: Deal damage equal to**173%**of ATK plus**1093**and suspend the target. Fifth Attack: Deal damage equal to**196.4%**of ATK plus**1240**and launch the target.`Attack x5`### Frustration Lv. 21

*Damage*While airborne, tap normal attack to unleash Frustration. Each punch deals damage equal to

**33.2%**of ATK plus**210**and consumes**10**endurance. The last hit deals damage equal to**124.5%**of ATK plus**786**and launches the target. When unleashing Frustration, grab the target if possible and throw it to the ground, dealing damage equal to**556.6%**of ATK plus**3515**in total.`Jump``Attack`### Accumulator Lv. 21

*Damage**Hyperbody*Tap and hold normal attack for up to

**3**charges.**Strongly suspend**the target upon hit, and become immune from damage and control effects during an Accumulator attack. Releasing before getting hit can trigger Phantasia. Phase**1**charged hit: Deal damage equal to**96%**of ATK plus**606**. Phase**2**charged hit: Deal damage equal to**223%**of ATK plus**1408**. Phase**3**charged hit: Deal damage equal to**360.5%**of ATK plus**2277**.`Hold Attack`### Shimmer Lv. 21

*Damage*Tap and hold normal attack during normal attacks or after dodging to unleash Shimmer. Each punch deals damage equal to

**20%**of ATK plus**126**and consumes**10**endurance. Release to trigger Accumulator.`Attack``Hold Attack`### Pummel Lv. 21

*Damage*While airborne, tap and hold normal attack to trigger

**3**mid-air charges. Release to pummel the ground and**strongly suspend**targets. Releasing before getting hit can trigger Phantasia. Phase**1**charged attack: Deal damage equal to**166.3%**of ATK plus**1050**. Phase**2**charged attack: Deal damage equal to**288.2%**of ATK plus**1820**. Phase**3**charged attack: Deal damage equal to**454.4%**of ATK plus**2870**.`Jump``Hold Attack`

## Upgrade Materials

### Augmentation

Increases max weapon level to **Lv. 200**
and raises weapon skills to
**Lv. 20**.

A final augmentation exists at weapon level 200, raising weapon skills
to **Lv. 21**.

Req. Wanderer Level
**100**.

### Enhancement

Increases weapon level from **Lv. 0**
to
**Lv. 200**