Rosy Edge
An elegant frost blade that conjures up images of a pure white flower blooming on a snow-covered cliff.
- Element Frost
- Type Tank
- S Shatter 12.00
- B Charge 4.00
- Attack 531 (Lv. 200, 0★)
- Resistance 273 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
Added in version 1.0Weapon Effects
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Advancements
Each advancement requires 1x Rosy Edge duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Increase shatter by 15% and restore 10% of HP after shattering the target's shield. |
2 ★ | Increase the current weapon's base HP growth by 16%. |
3 ★ | Upon switching to the weapon, gain an Ice Shield equal to 10% of Max HP. Cooldown: 20 seconds. The Ice Shield lasts up to 10 seconds. |
4 ★ | Increase the current weapon's base HP growth by 32%. |
5 ★ | Increase damage and shatter by 50% while the shield is active. |
6 ★ | Upon switching to the weapon, gain an Ice Shield equal to 20% of Max HP and immunity to being controlled when shield is active. Cooldown: 20 seconds. The Ice Shield lasts up to 10 seconds. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsHeavy Cleave Lv. 21
DamageWhile on the ground, swing a greatsword to attack 4 times in a row. First Attack: Deal damage equal to 72.9% of ATK plus 460 and knock the target back a short distance. Second Attack: Deal damage equal to 60.1% of ATK plus 380 and knock the target back a short distance. Third Attack: Deal damage equal to 105.4% of ATK plus 666 and knock the target back a short distance. Fourth Attack: Deal damage equal to 156.3% of ATK plus 987, strongly launch the target, then launch them upon landing.
Attack x4Aerial Strike Lv. 21
DamageWhile airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 106.5% of ATK plus 673. Second Attack: Deal damage equal to 87.5% of ATK plus 553. Third Attack: Deal damage equal to 156% of ATK plus 985. Fourth Attack: Deal damage equal to 140.5% of ATK plus 887 and deliver a knockdown, launch the target upon landing.
JumpAttack x4Rising Slash Lv. 21
DamageAfter the third normal attack, hold normal attack to trigger Rising Slash. Upon hit, strongly suspend the target and go airborne, dealing damage equal to **64.3%**of ATK plus 406.
Attack x3Hold AttackMoonset Slash Lv. 21
DamageTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Moonset Slash. While falling, each hit deals damage equal to 12.5% of ATK plus 79. Upon landing, deal damage equal to 140.5% of ATK plus 887 and launch targets. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
JumpHold AttackSneak Attack Lv. 21
DamageApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK plus 3600.
CrouchAttackWhirlwind Lv. 21
DamageWhile standing still or moving, tap and hold normal attack to trigger Whirlwind, dealing damage equal to 132.8% of ATK plus 839 every 0.5 seconds to the target. Grant hitstun immunity while in use.
MovementHold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200