Rosy Edge

SSR rarity

An elegant frost blade that conjures up images of a pure white flower blooming on a snow-covered cliff.

  • Ice
    Element Frost
  • Tank
    Type Tank
  • S
    Shatter 12.00
  • B
    Charge 4.00
  • Attack 531 (Lv. 200, 0★)
  • Resistance 273 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

  • Meryl
    Ice Tank SSR rarity
    Shatter
    S 12.00
    Charge
    B 4.00
    Standard banner
  • Rosy Edge
    Ice Tank SSR rarity
    Shatter
    S 12.00
    Charge
    B 4.00
    Standard banner
  • Meryl
    SSR rarity
Added in version 1.0

Weapon Effects

Ice Shell

When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.

Advancements

Each advancement requires 1x Rosy Edge duplicate to upgrade.

Stars Effect
1 ★

Increase shatter by 15% and restore 10% of HP after shattering the target's shield.

2 ★

Increase the current weapon's base HP growth by 16%.

3 ★

Upon switching to the weapon, gain an Ice Shield equal to 10% of Max HP. Cooldown: 20 seconds. The Ice Shield lasts up to 10 seconds.

4 ★

Increase the current weapon's base HP growth by 32%.

5 ★

Increase damage and shatter by 50% while the shield is active.

6 ★

Upon switching to the weapon, gain an Ice Shield equal to 20% of Max HP and immunity to being controlled when shield is active. Cooldown: 20 seconds. The Ice Shield lasts up to 10 seconds.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Heavy Cleave Lv. 21

    Damage

    While on the ground, swing a greatsword to attack 4 times in a row. First Attack: Deal damage equal to 72.9% of ATK plus 460 and knock the target back a short distance. Second Attack: Deal damage equal to 60.1% of ATK plus 380 and knock the target back a short distance. Third Attack: Deal damage equal to 105.4% of ATK plus 666 and knock the target back a short distance. Fourth Attack: Deal damage equal to 156.3% of ATK plus 987, strongly launch the target, then launch them upon landing.

    Attack x4
  • Aerial Strike Lv. 21

    Damage

    While airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 106.5% of ATK plus 673. Second Attack: Deal damage equal to 87.5% of ATK plus 553. Third Attack: Deal damage equal to 156% of ATK plus 985. Fourth Attack: Deal damage equal to 140.5% of ATK plus 887 and deliver a knockdown, launch the target upon landing.

    JumpAttack x4
  • Rising Slash Lv. 21

    Damage

    After the third normal attack, hold normal attack to trigger Rising Slash. Upon hit, strongly suspend the target and go airborne, dealing damage equal to **64.3%**of ATK plus 406.

    Attack x3Hold Attack
  • Moonset Slash Lv. 21

    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Moonset Slash. While falling, each hit deals damage equal to 12.5% of ATK plus 79. Upon landing, deal damage equal to 140.5% of ATK plus 887 and launch targets. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    JumpHold Attack
  • Sneak Attack Lv. 21

    Damage

    Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK plus 3600.

    CrouchAttack
  • Whirlwind Lv. 21

    Damage

    While standing still or moving, tap and hold normal attack to trigger Whirlwind, dealing damage equal to 132.8% of ATK plus 839 every 0.5 seconds to the target. Grant hitstun immunity while in use.

    MovementHold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Icecore 39
  • Nano Coating I 35
  • Booster Frame I 32
  • Heart of Winter 65
  • Nano Coating II 65
  • Booster Frame II 65
  • Snowsource 32
  • Nano Coating III 32
  • Booster Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800