Icewind Arrow
The arrows from this bow carry the power of frost.
- Element Frost
- Type Damage
- B Shatter 4.00
- S Charge 11.50
- Attack 650 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 500 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Tsubasa
- Shatter
- B 4.00
- Charge
- S 11.50
- Icewind Arrow
- Shatter
- B 4.00
- Charge
- S 11.50
- Tsubasa
Weapon Effects
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Advancements
Each advancement requires 1x Icewind Arrow duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Grant a stack of Sharp Arrow each time the arrow fired by a Dodge attack hits a target. Each stack increases damage by 5% for 15 seconds. Stack up to 3 times. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | Launching a Dodge attack fires 3 Charged Arrows. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | Double duration of Arrow Rain and slow targets by 25%. |
6 ★ | Sharp Arrow stacks up to 5 times. Hitting a target with a Charged Arrow immediately grants 3 stacks. Headshots grant 5 stacks. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsQuickdraw Lv. 21
DamageWhile on the ground, draw the bow repeatedly to attack 5 times. First Attack: Deal damage equal to 53.7% of ATK plus 339. Second Attack: Deal damage equal to 48.1% of ATK plus 304. Third Attack: Deal damage equal to 86.5% of ATK plus 546. Fourth Attack: Deal damage equal to 133.3% of ATK plus 842. Fifth Attack: Deal damage equal to 123.8% of ATK plus 782 and knock the target back a short distance.
Attack x5Charged Arrow Lv. 21
DamageTap and hold normal attack to charge an attack. Deal base damage equal to 96.6% of ATK plus 611, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).
Hold AttackArrow Rain Lv. 21
DamageAfter any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to 315.9% of ATK plus 1995 area damage to targets.
JumpAttack x3Hold AttackAir Volley Lv. 21
DamageWhile airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 61.9% of ATK plus 392. Second Attack: Deal damage equal to 81.4% of ATK plus 514. Third Attack: Deal damage equal to 124% of ATK plus 783. Fourth Attack: Deal damage equal to 186.8% of ATK plus 1179.
JumpAttack x4
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200