Icewind Arrow

SSR rarity

The arrows from this bow carry the power of frost.

  • Ice
    Element Frost
  • DPS
    Type Damage
  • B
    Shatter 4.00
  • S
    Charge 11.50
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 500 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 1.0

Weapon Effects

Ice Shell

When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.

Advancements

Each advancement requires 1x Icewind Arrow duplicate to upgrade.

Stars Effect
1 ★

Grant a stack of Sharp Arrow each time the arrow fired by a Dodge attack hits a target. Each stack increases damage by 5% for 15 seconds. Stack up to 3 times.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Launching a Dodge attack fires 3 Charged Arrows.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

Double duration of Arrow Rain and slow targets by 25%.

6 ★

Sharp Arrow stacks up to 5 times. Hitting a target with a Charged Arrow immediately grants 3 stacks. Headshots grant 5 stacks.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Quickdraw Lv. 21

    Damage

    While on the ground, draw the bow repeatedly to attack 5 times. First Attack: Deal damage equal to 53.7% of ATK plus 339. Second Attack: Deal damage equal to 48.1% of ATK plus 304. Third Attack: Deal damage equal to 86.5% of ATK plus 546. Fourth Attack: Deal damage equal to 133.3% of ATK plus 842. Fifth Attack: Deal damage equal to 123.8% of ATK plus 782 and knock the target back a short distance.

    Attack x5
  • Charged Arrow Lv. 21

    Damage

    Tap and hold normal attack to charge an attack. Deal base damage equal to 96.6% of ATK plus 611, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).

    Hold Attack
  • Arrow Rain Lv. 21

    Damage

    After any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to 315.9% of ATK plus 1995 area damage to targets.

    JumpAttack x3Hold Attack
  • Air Volley Lv. 21

    Damage

    While airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 61.9% of ATK plus 392. Second Attack: Deal damage equal to 81.4% of ATK plus 514. Third Attack: Deal damage equal to 124% of ATK plus 783. Fourth Attack: Deal damage equal to 186.8% of ATK plus 1179.

    JumpAttack x4

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Icecore 39
  • Nano Coating I 35
  • Nanofiber Frame I 32
  • Heart of Winter 65
  • Nano Coating II 65
  • Nanofiber Frame II 65
  • Snowsource 32
  • Nano Coating III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

Meta

Analysis

Rating

Meta last updated by Zakum on March 15, 2024