Nightingale's Feather

SR rarity

Blends perfectly into the gloomy night.

  • Physics
    Element Physical
  • DPS
    Type Damage
  • B
    Shatter 6.00
  • A
    Charge 10.00
  • Attack 420 (Lv. 200, 0★)
  • HP 25882 (Lv. 200, 0★)
  • Crit 323 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 1.0

Weapon Effects

Grievous

When the weapon is fully charged, the next attack will cause enemies to become grievous for 7 seconds, increasing their damage received by 20% and dealing damage equal to 100.00% of ATK. When in team play, physical damage dealt to grievous targets is increased by an additional 20%.

Advancements

Each advancement requires 1x Nightingale's Feather duplicate to upgrade.

Stars Effect
1 ★

Restore 1 dodge attempt every fifth normal attack or after using Piercing Shot.

2 ★

Increase the current weapon's base ATK growth by 10%.

3 ★

Increase headshot damage by 30%.

4 ★

Increase the current weapon's base ATK growth by 20%.

5 ★

Dodge skills inflict a grievous effect on targets for 7 seconds.

6 ★

Increase crit rate to grievous targets by 30% and crit damage by 50%.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Quickdraw Lv. 21

    Damage

    While on the ground, draw the bow repeatedly to attack 5 times. First Attack: Deal damage equal to 45.5% of ATK plus 287. Second Attack: Deal damage equal to 40.7% of ATK plus 257. Third Attack: Deal damage equal to 73% of ATK plus 461. Fourth Attack: Deal damage equal to 113% of ATK plus 714. Fifth Attack: Deal damage equal to 104.8% of ATK plus 662 and knock the target back a short distance.

    Attack x5
  • Charged Arrow Lv. 21

    Damage

    Tap and hold normal attack to charge an attack. Deal base damage equal to 81.8% of ATK plus 517, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).

    Hold Attack
  • Arrow Rain Lv. 21

    Damage

    After any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to 266.7% of ATK plus 1684 area damage to targets.

    Attack x5Hold Attack
  • Air Volley Lv. 21

    Damage

    While airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 52.5% of ATK plus 332. Second Attack: Deal damage equal to 69% of ATK plus 436. Third Attack: Deal damage equal to 105% of ATK plus 663. Fourth Attack: Deal damage equal to 158% of ATK plus 998.

    JumpAttack x4

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 52500
  • Rockcore 28
  • Acidproof Glaze I 25
  • Nanofiber Frame I 23
  • Heart of Summit 42
  • Acidproof Glaze II 42
  • Nanofiber Frame II 42
  • Landsource 22
  • Acidproof Glaze III 22
  • Nanofiber Frame III 22

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800