# Nightingale's Feather

Blends perfectly into the gloomy night.

- Element
**Physical** - Type
**Damage** *B*Shatter**6.00***A*Charge**10.00**- Attack
**420 (Lv. 200, 0★)** - HP
**25882 (Lv. 200, 0★)** - Crit
**323 (Lv. 200, 0★)**

Weapon Enhancements (levels)

Affects skill damage and weapon statsWeapon Advancements (stars)

Affects weapon stats## Part of a set

- Bai Ling
- Shatter
*B*6.00- Charge
*A*10.00

- Nightingale's Feather
- Shatter
*B*6.00- Charge
*A*10.00

- Bai Ling

## Weapon Effects

### Grievous

When the weapon is fully charged, the next attack will cause enemies to become grievous for **7** seconds, increasing their damage received by **20%** and dealing damage equal to **100.00%** of ATK. When in **team play**, physical damage dealt to grievous targets is increased by an additional **20%**.

## Advancements

Each advancement requires 1x **Nightingale's Feather** duplicate to upgrade.

Stars | Effect |
---|---|

1 ★ | Restore 1 dodge attempt every fifth normal attack or after using |

2 ★ | Increase the current weapon's base ATK growth by |

3 ★ | Increase headshot damage by |

4 ★ | Increase the current weapon's base ATK growth by |

5 ★ | Dodge skills inflict a grievous effect on targets for |

6 ★ | Increase crit rate to grievous targets by |

## Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats### Quickdraw Lv. 21

*Damage*While on the ground, draw the bow repeatedly to attack

**5**times. First Attack: Deal damage equal to**45.5%**of ATK plus**287**. Second Attack: Deal damage equal to**40.7%**of ATK plus**257**. Third Attack: Deal damage equal to**73%**of ATK plus**461**. Fourth Attack: Deal damage equal to**113%**of ATK plus**714**. Fifth Attack: Deal damage equal to**104.8%**of ATK plus**662**and knock the target back a short distance.`Attack x5`### Charged Arrow Lv. 21

*Damage*Tap and hold normal attack to charge an attack. Deal base damage equal to

**81.8%**of ATK plus**517**, and**50%**more for each**1**second spent charging, up to**3**seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).`Hold Attack`### Arrow Rain Lv. 21

*Damage*After any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to

**266.7%**of ATK plus**1684**area damage to targets.`Attack x5``Hold Attack`### Air Volley Lv. 21

*Damage*While airborne, use normal attack to attack

**4**times in a row in the air. First Attack: Deal damage equal to**52.5%**of ATK plus**332**. Second Attack: Deal damage equal to**69%**of ATK plus**436**. Third Attack: Deal damage equal to**105%**of ATK plus**663**. Fourth Attack: Deal damage equal to**158%**of ATK plus**998**.`Jump``Attack x4`

## Upgrade Materials

### Augmentation

Increases max weapon level to **Lv. 200**
and raises weapon skills to
**Lv. 20**.

A final augmentation exists at weapon level 200, raising weapon skills
to **Lv. 21**.

Req. Wanderer Level
**100**.

### Enhancement

Increases weapon level from **Lv. 0**
to
**Lv. 200**