Mini Hurricane

SSR rarity

Far too dangerous to be a child's plaything. There is no way a kid could have gotten their hands on it through honest means. Who knows what kind of tech was used to refit it... Maybe it was simply picked up somewhere off the beaten path.

  • Physics
    Element Physical
  • DPS
    Type Damage
  • S
    Shatter 12.00
  • S
    Charge 14.00
  • Attack 656 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 468 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 2.5

Weapon Effects

Grievous

When the weapon is fully charged, the next attack will cause enemies to become grievous for 7 seconds, increasing their damage received by 20% and dealing damage equal to 137.00% of ATK. When in team play, physical damage dealt to grievous targets is increased by an additional 20%.

Physical Resonance

Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect also works with weapons in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.

Universal Resonance

Increase final damage by 15%. Activate by equipping 2 weapons of the same element, not including physical. This set effect works in the off-hand slot.

Advancements

Each advancement requires 1x Mini Hurricane duplicate to upgrade.

Stars Effect
1 ★

Increase the shatter of Frantic Digging, Boiling Octopus Balls, and Go on, Pip! by 80%. Gain a 50% increase to Shield when these skills are used when the Wanderer's Shield is below 50%. Lasts 8 seconds. This effect can only be triggered 1 time every 5 seconds (unavailable in Apex League).

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Pip Octowhip limit is increased to 45. After using Pip Ultimate, increase physical damage by 12% for 30 seconds.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

Detonating Treasure Tracers refreshes the grievous status of targets. Increase physical damage by 10% when damage is dealt to targets with less than 80% HP. This set effect works in the off-hand slot.

6 ★

Increase damage dealt by detonating Treasure Tracers to 90% of ATK.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Speedy Blow Lv. 21

    Damage

    While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 60.4% of ATK plus 381 and knock the target back. Second Attack: Deal damage equal to 70.9% of ATK plus 448 and knock the target back. Third Attack: Deal damage equal to 58.8% of ATK plus 371 and knock the target back. Fourth Attack: Deal damage equal to 160.4% of ATK plus 1013 and continuously knocking the target back. Fifth Attack: Deal damage equal to 172.9% of ATK plus 1092 and launch the target.

    Attack x5
  • Whirling Blow Lv. 21

    Damage

    While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 72.1% of ATK plus 455. Second Attack: Deal damage equal to 60.3% of ATK plus 381. Third Attack: Deal damage equal to 55.4% of ATK plus 350. Fourth Attack: Deal damage equal to 100.7% of ATK plus 636. Fifth Attack: Deal damage equal to 134.7% of ATK plus 851.

    JumpAttack x5
  • Frantic Digging Lv. 21

    DamageHyperbody

    When on the ground, tap and hold normal attack for the first to third normal attack to trigger Frantic Digging. Continuously attack forward in place while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage to nearby targets equal to 29.4% of ATK plus 186 and causes the target to become grievous, lasting 7 seconds.

    AttackHold Attack
  • Boiling Octopus Balls Lv. 21

    DamageHyperbody

    During Frantic Digging, tap and hold normal attack to trigger Boiling Octopus Balls. Continuously attack forward while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 186 to nearby targets. Once normal attack is released, deal damage equal to 44.1% of ATK plus 279 to nearby targets and cause them to become grievous for 7 seconds. Use the directional controls to move during Boiling Octopus Balls.

    AttackHold Attack x2
  • Go on, Pip! Lv. 21

    DamageHyperbody

    When on the ground, tap and hold normal attack or hold during the fourth normal attack to trigger Go on, Pip! Continuously move forward while attacking and consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 186 to nearby targets, knocking the target back and causing them to become grievous, lasting for 7 seconds. Use the directional controls to move during Go on, Pip!

    Hold Attack
  • Waterspout Spike Lv. 21

    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Waterspout Spike. Fall from above, dealing damage equal to 167.2% of ATK plus 1056 to nearby targets upon reaching the ground, and launching them.

    JumpHold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Rockcore 39
  • Nano Coating I 35
  • Booster Frame I 32
  • Heart of Summit 65
  • Nano Coating II 65
  • Booster Frame II 65
  • Landsource 32
  • Nano Coating III 32
  • Booster Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

Meta

Analysis

Rating

Meta last updated by Zakum on March 15, 2024

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