Negating Cube
Users of the Strange Cube tend to think of many ways to negate unnecessary requirements.
- Element Flame
- Type Support
- B Shatter 5.00
- S Charge 13.00
- Attack 500 (Lv. 200, 0★)
- Resistance 312 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Zero
- Shatter
- B 5.00
- Charge
- S 13.00
- Negating Cube
- Shatter
- B 5.00
- Charge
- S 13.00
- Zero
Weapon Effects
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58.00% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
Flame Reaction
Increase flame ATK by 20% and flame resistance by 40%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Flame Benediction
Increase entire team's flame ATK by 5% when Benediction Resonance is activated.
Advancements
Each advancement requires 1x Negating Cube duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Deal damage and produce a healing orb which lasts for 20 seconds and restores the HP of any teammate who picks it up. The HP restored is equal to 60% of ATK. 2-second cooldown. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active. |
4 ★ | Increase the current weapon's base HP growth by 32%. |
5 ★ | Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds. |
6 ★ | Using a Skill grants allies healing orbs and damage orbs equal to the number of Omnium Cubes. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsNormal Attack Lv. 21
DamageWhile on the ground, manipulate the cube to attack 5 times in a row. First Attack: Deal damage equal to 56% of ATK plus 354. Second Attack: Deal damage equal to 45.8% of ATK plus 289. Third Attack: Deal damage equal to 142.2% of ATK plus 898. Fourth Attack: Deal damage equal to 95.5% of ATK plus 604. Fifth Attack: Deal damage equal to 97.1% of ATK plus 613 up to 3 times and launch the target. Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.
Attack x5Omnium Missile Lv. 21
DamageWhile airborne, use normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 71.2% of ATK plus 450. Consume up to 250 endurance. Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.
JumpAttackEnergy Overflow Lv. 21
DamageWhile airborne or after jumping once, use normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to 28.1% of ATK plus 178 damage to targets in its path.
JumpHold AttackOmnium Shock Lv. 21
DamageOn the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 82.1% of ATK plus 518. The pillar lasts 5 seconds and deals damage equal to 34.2% of ATK plus 216 to nearby targets every second.
Attack x2Hold AttackEnergy Sentinel Lv. 21
DamageCubes orbiting the Wanderer deal damage equal to 11.6% of ATK plus 73 to enemies.
Energy Missile Lv. 21
DamageWhen the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 48.5% of ATK plus 306 to the target.
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200