Negating Cube

SSR rarity

Users of the Strange Cube tend to think of many ways to negate unnecessary requirements.

  • Flame
    Element Flame
  • SUP
    Type Support
  • B
    Shatter 5.00
  • S
    Charge 13.00
  • Attack 500 (Lv. 200, 0★)
  • Resistance 312 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
0 200

Weapon Advancements (stars)

Affects weapon stats
0 1 2 3 4 5 6

Part of a set

  • Zero
    Flame SUP SSR rarity
    B 5.00
    S 13.00
    Standard banner
  • Negating Cube
    Flame SUP SSR rarity
    B 5.00
    S 13.00
    Standard banner
  • Zero
    SSR rarity
Added in version 1.0

Weapon Effects


When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58.00% of ATK every second. While ignited, targets' healing effect is reduced by 50%.

Flame Reaction

Increase flame ATK by 20% and flame resistance by 40%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.

Flame Benediction

Increase entire team's flame ATK by 5% when Benediction Resonance is activated.


Each advancement requires 1x Negating Cube duplicate to upgrade.

Stars Effect
1 ★

Deal damage and produce a healing orb which lasts for 20 seconds and restores the HP of any teammate who picks it up. The HP restored is equal to 60% of ATK. 2-second cooldown.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active.

4 ★

Increase the current weapon's base HP growth by 32%.

5 ★

Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds.

6 ★

Using a Skill grants allies healing orbs and damage orbs equal to the number of Omnium Cubes.


Weapon Enhancements (levels)

Affects skill damage and weapon stats
0 200
  • Normal Attack Lv. 21


    While on the ground, manipulate the cube to attack 5 times in a row. First Attack: Deal damage equal to 56% of ATK plus 354. Second Attack: Deal damage equal to 45.8% of ATK plus 289. Third Attack: Deal damage equal to 142.2% of ATK plus 898. Fourth Attack: Deal damage equal to 95.5% of ATK plus 604. Fifth Attack: Deal damage equal to 97.1% of ATK plus 613 up to 3 times and launch the target. Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.

    Attack x5
  • Omnium Missile Lv. 21


    While airborne, use normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 71.2% of ATK plus 450. Consume up to 250 endurance. Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.

  • Energy Overflow Lv. 21


    While airborne or after jumping once, use normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to 28.1% of ATK plus 178 damage to targets in its path.

    JumpHold Attack
  • Omnium Shock Lv. 21


    On the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 82.1% of ATK plus 518. The pillar lasts 5 seconds and deals damage equal to 34.2% of ATK plus 216 to nearby targets every second.

    Attack x2Hold Attack
  • Energy Sentinel Lv. 21


    Cubes orbiting the Wanderer deal damage equal to 11.6% of ATK plus 73 to enemies.

  • Energy Missile Lv. 21


    When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 48.5% of ATK plus 306 to the target.

Upgrade Materials

0 200
0 200


Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Firecore 39
  • Acidproof Glaze I 35
  • Nanofiber Frame I 32
  • Heart of Lava 65
  • Acidproof Glaze II 65
  • Nanofiber Frame II 65
  • Sunsource 32
  • Acidproof Glaze III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.


Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800