Chakram of the Seas

SSR rarity

A round and sharp weapon that traveled the seas with its owner.

  • Physics
    Element Physical
  • DPS
    Type Damage
  • A
    Shatter 10.00
  • B
    Charge 6.00
  • Attack 656 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 468 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 1.0

Weapon Effects

Grievous

When the weapon is fully charged, the next attack will cause enemies to become grievous for 7 seconds, increasing their damage received by 20% and dealing damage equal to 137.00% of ATK. When in team play, physical damage dealt to grievous targets is increased by an additional 20%.

Advancements

Each advancement requires 1x Chakram of the Seas duplicate to upgrade.

Stars Effect
1 ★

Increase damage dealt to and all elemental shattering effects on targets within Full Bloom's range by 30%.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Increase shatter by 15% and reset all weapon skill cooldowns upon shattering the target's shield. Can only be triggered once every 30 seconds.

4 ★

Increase the current weapon's base HP growth by 32%.

5 ★

Attacking a grievous target extends the duration of grievous by an additional 7 seconds (only takes effect once for the same effect).

6 ★

After using Full Bloom, grant a 100% crit chance for the next 8 seconds.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Rapid Throw Lv. 21

    Damage

    While on the ground, brandish the chakram to unleash 5 spinning attacks. First Attack: Deal damage equal to 35.3% of ATK plus 223. Second Attack: Deal damage equal to 27.4% of ATK plus 173. Third Attack: Deal damage equal to 39.1% of ATK plus 247. Fourth Attack: Deal damage equal to 35.3% of ATK plus 223. Fifth Attack: Deal damage equal to 61.9% of ATK plus 391 and knock the target back a short distance.

    Attack x5
  • Aerial Discharge Lv. 21

    Damage

    While airborne or after jumping once, use normal attack to unleash 3 spinning attacks in a row. First Attack: Deal damage equal to 30.1% of ATK plus 190. Second Attack: Deal damage equal to 33.6% of ATK plus 212. Third Attack: Deal damage equal to 42.8% of ATK plus 270.

    JumpAttack x3
  • Scatter Lv. 21

    Damage

    After the second normal attack, hold attack button to activate Scatter. Fire five penetrating chakrams forward, each hit dealing 50% of ATK plus 316 damage, with minor knockback.

    AttackHold Attack
  • Air Spin Lv. 21

    Damage

    Tap and hold normal attack while airborne to trigger Air Spin. Unleash a powerful strike, dealing damage equal to 220.2% of ATK plus 1390 to the target and nearby enemies, and suspend them.

    JumpHold Attack
  • Sneak Attack Lv. 21

    Damage

    Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 491.6% of ATK plus 3105.

    CrouchAttack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Rockcore 39
  • Acidproof Glaze I 35
  • Booster Frame I 32
  • Heart of Summit 65
  • Acidproof Glaze II 65
  • Booster Frame II 65
  • Landsource 32
  • Acidproof Glaze III 32
  • Booster Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800