Chakram of the Seas
A round and sharp weapon that traveled the seas with its owner.
- Element Physical
- Type Damage
- A Shatter 10.00
- B Charge 6.00
- Attack 656 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 468 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Shiro
- Shatter
- A 10.00
- Charge
- B 6.00
- Chakram of the Seas
- Shatter
- A 10.00
- Charge
- B 6.00
- Shiro
Weapon Effects
Grievous
When the weapon is fully charged, the next attack will cause enemies to become grievous for 7 seconds, increasing their damage received by 20% and dealing damage equal to 137.00% of ATK. When in team play, physical damage dealt to grievous targets is increased by an additional 20%.
Advancements
Each advancement requires 1x Chakram of the Seas duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Increase damage dealt to and all elemental shattering effects on targets within Full Bloom's range by 30%. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | Increase shatter by 15% and reset all weapon skill cooldowns upon shattering the target's shield. Can only be triggered once every 30 seconds. |
4 ★ | Increase the current weapon's base HP growth by 32%. |
5 ★ | Attacking a grievous target extends the duration of grievous by an additional 7 seconds (only takes effect once for the same effect). |
6 ★ | After using Full Bloom, grant a 100% crit chance for the next 8 seconds. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsRapid Throw Lv. 21
DamageWhile on the ground, brandish the chakram to unleash 5 spinning attacks. First Attack: Deal damage equal to 35.3% of ATK plus 223. Second Attack: Deal damage equal to 27.4% of ATK plus 173. Third Attack: Deal damage equal to 39.1% of ATK plus 247. Fourth Attack: Deal damage equal to 35.3% of ATK plus 223. Fifth Attack: Deal damage equal to 61.9% of ATK plus 391 and knock the target back a short distance.
Attack x5Aerial Discharge Lv. 21
DamageWhile airborne or after jumping once, use normal attack to unleash 3 spinning attacks in a row. First Attack: Deal damage equal to 30.1% of ATK plus 190. Second Attack: Deal damage equal to 33.6% of ATK plus 212. Third Attack: Deal damage equal to 42.8% of ATK plus 270.
JumpAttack x3Scatter Lv. 21
DamageAfter the second normal attack, hold attack button to activate Scatter. Fire five penetrating chakrams forward, each hit dealing 50% of ATK plus 316 damage, with minor knockback.
AttackHold AttackAir Spin Lv. 21
DamageTap and hold normal attack while airborne to trigger Air Spin. Unleash a powerful strike, dealing damage equal to 220.2% of ATK plus 1390 to the target and nearby enemies, and suspend them.
JumpHold AttackSneak Attack Lv. 21
DamageApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 491.6% of ATK plus 3105.
CrouchAttack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200