Freeflow
A long history and a vast wild world.
- Element Flame/Physical
- Type Damage
- SS Shatter 16.00
- S Charge 12.00
- Attack 650 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 499 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
Added in version 3.8Weapon Effects
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger 1 time every 15 seconds on the same target.
Fusion of Flame and Mass
When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.
Physical Resonance
Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Flame Resonance
Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Central Nexus: On-Field
When hitting any target with Freeflow, deal damage equal to 256% of flame ATK plus 3.6% of the Wanderer's Max HP plus 133% of the sum of all the Wanderer's resistance types plus 4.9% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Central Nexus damage counts as normal attack damage. If any 1 frost or volt weapon is equipped, Central Nexus damage is multiplied by 1.3. In addition, Central Nexus damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Advancements
Each advancement requires 1x Freeflow duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Increase the maximum stacks of Decisive Placement to 18. The additional damage from each stack of Decisive Placement is increased to 400% of ATK. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | When Freeflow is equipped, ignore 15% flame resistance of the targets in the zone. This effect works in the off-hand slot. Each element's total resistance ignored cannot exceed 50%. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | When Step into the Game is active, damage taken is reduced by 30%. When receiving lethal damage, restore 100% of Max HP immediately. This effect can only be triggered 1 time per skill activation. |
6 ★ | Increase flame damage to 5% for each stack of Scorching Sun. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsShifting Stars Lv. 21
DamageWhile on the ground, use normal attack to attack 5 times in a row. First Attack: Deal damage equal to 242% of ATK plus 2961. Second Attack: Deal damage equal to 1528% of ATK plus 242. Third Attack: Deal damage equal to 1528% of ATK plus 370. Fourth Attack: Deal damage equal to 2334% of ATK plus 301. Fifth Attack: Deal damage equal to 1900% of ATK plus 469.
Attack x5Starting Move Lv. 21
DamageWhile airborne, use normal attack to attack 4 times in a row in the air, consuming endurance. First Attack: Deal damage equal to 242% of ATK plus 1528. Second Attack: Deal damage equal to 242% of ATK plus 1528. Third Attack: Deal damage equal to 250% of ATK plus 1582. Fourth Attack: Deal damage equal to 434% of ATK plus 2744.
JumpAttack x4Review Board Lv. 21
DamageWhile on the ground, hold normal attack to activate Review Board. Gather up to 5 pieces that pursue targets after being launched out, with each piece dealing damage equal to 352% of ATK plus 2223.
AttackHold AttackGenerational Leap Lv. 21
DamageWhile airborne, tap and hold normal attack to trigger Generational Leap. Unleash the twin fish upon landing and deal damage equal to 197% of ATK plus 1243 to nearby targets and launch them.
JumpAttackHold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200