Dual EM Stars

SSR rarity

These firearms are designed based on railguns, and must be used in a pair.

  • Thunder
    Element Volt
  • DPS
    Type Damage
  • B
    Shatter 6.00
  • S
    Charge 10.70
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 500 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

  • Samir
    Thunder DPS SSR rarity
    Shatter
    B 6.00
    Charge
    S 10.70
    Standard banner
  • Dual EM Stars
    Thunder DPS SSR rarity
    Shatter
    B 6.00
    Charge
    S 10.70
    Standard banner
  • Samir
    SSR rarity
Added in version 1.0

Weapon Effects

Volt

When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 144.00% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.

Advancements

Each advancement requires 1x Dual EM Stars duplicate to upgrade.

Stars Effect
1 ★

Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

Double the duration of Electro Field and pull targets into the center of the attack.

6 ★

Triggering an electrical explosion reduces skill cooldowns by 1 second.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Dual Fire Lv. 21

    Damage

    Tap normal attack while on the ground to launch up to 5 consecutive attacks with the dual pistols. First Attack: Deal total damage equal to 56.5% of ATK plus 356. Second Attack: Deal total damage equal to 43% of ATK plus 271. Third Attack: Deal total damage equal to 143.6% of ATK plus 907. Fourth attack: Deal total damage equal to 135.7% of ATK plus 857. Fifth Attack: Deal total damage equal to 184.8% of ATK plus 1168 and launch the target.

    Attack x5
  • Bullet Rain Lv. 21

    Damage

    While airborne, use normal attack to fire continuously at the ground, dealing damage equal to 54.3% of ATK plus 384 damage, each hit consumes 150 endurance.

    JumpAttack
  • Energy Burst Lv. 21

    Damage

    Hold attack button to maintain constant fire, each hit dealing 27.6% of ATK plus 174 base damage.

    Attack x3Hold Attack
  • Phantom Kick Lv. 21

    Damage

    While airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 84.6% of ATK plus 534. Upon landing, deal damage equal to 118.4% of ATK plus 748 to nearby targets and strongly launch them.

    JumpHold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Magcore 39
  • Nano Coating I 35
  • Booster Frame I 32
  • Heart of Lightning 65
  • Nano Coating II 65
  • Booster Frame II 65
  • Lightningsource 32
  • Nano Coating III 32
  • Booster Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800