Dual EM Stars
These firearms are designed based on railguns, and must be used in a pair.
- Element Volt
- Type Damage
- B Shatter 6.00
- S Charge 10.70
- Attack 650 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 500 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Samir
- Shatter
- B 6.00
- Charge
- S 10.70
- Dual EM Stars
- Shatter
- B 6.00
- Charge
- S 10.70
- Samir
Weapon Effects
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 144.00% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
Advancements
Each advancement requires 1x Dual EM Stars duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | Double the duration of Electro Field and pull targets into the center of the attack. |
6 ★ | Triggering an electrical explosion reduces skill cooldowns by 1 second. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsDual Fire Lv. 21
DamageTap normal attack while on the ground to launch up to 5 consecutive attacks with the dual pistols. First Attack: Deal total damage equal to 56.5% of ATK plus 356. Second Attack: Deal total damage equal to 43% of ATK plus 271. Third Attack: Deal total damage equal to 143.6% of ATK plus 907. Fourth attack: Deal total damage equal to 135.7% of ATK plus 857. Fifth Attack: Deal total damage equal to 184.8% of ATK plus 1168 and launch the target.
Attack x5Bullet Rain Lv. 21
DamageWhile airborne, use normal attack to fire continuously at the ground, dealing damage equal to 54.3% of ATK plus 384 damage, each hit consumes 150 endurance.
JumpAttackEnergy Burst Lv. 21
DamageHold attack button to maintain constant fire, each hit dealing 27.6% of ATK plus 174 base damage.
Attack x3Hold AttackPhantom Kick Lv. 21
DamageWhile airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 84.6% of ATK plus 534. Upon landing, deal damage equal to 118.4% of ATK plus 748 to nearby targets and strongly launch them.
JumpHold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200