Shadoweave
The initial design shows it to be a lightweight and covert concealed weapon, but it's changed to a heavy blade by the user's own request. It's heavy and not like a concealed weapon at all.
- Element Altered
- Type Damage
- S Shatter 11.50
- S Charge 11.50
- Attack 650 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 500 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Lin
- Shatter
- S 11.50
- Charge
- S 11.50
- Shadoweave
- Shatter
- S 11.50
- Charge
- S 11.50
- Lin
Weapon Effects
Altered Damage
When the weapon is fully charged, the next attack will mark the target, causing an explosion after 5 seconds. Additionally, inflict damage equal to 25% of all damage received by the target during the duration of the mark, up to a total of 560% of the Wanderer's ATK. Only 1 mark can exist on a target at a time.
Advancements
Each advancement requires 1x Shadoweave duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Normal attacks now deal area damage upon hit. When there is another epiphyllum within the epiphyllum explosion area, increase the damage of each of the subsequent epiphyllum explosions by 1000%, up to a maximum of 5000%. The epiphyllum generation interval from Moonlight Realm is now reduced to 0.5 seconds. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | The epiphyllum generation interval from Moonlight Realm is now reduced to 0.3 seconds. Epiphyllums will attach to the enemy. The duration of Moonlight Realm is now increased to 20 seconds. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | When under the effect of Moonlight Realm, gain 30 weapon charge every second and increase the damage of discharge skill by 15%. |
6 ★ | Switch modes on Moonlight Realm up to 2 times. Gain 1 attempt after skill cooldown and another 1 attempt by charging discharge. Use any weapon discharge 3 times to gain +1 on the Moonlight Realm count. Effective even when Shadoweave is in the off-hand slot. When under the effect of Moonlight Realm, increase attack by 23%. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsNormal Attack Lv. 21
DamageWhile on the ground, use Shadoweave to launch 5 consecutive attacks. First Attack: Deal damage equal to 59.9% of ATK plus 378. Second Attack: Deal damage equal to 57.1% of ATK plus 361. Third Attack: Deal damage equal to 49.5% of ATK plus 313. Fourth Attack: Deal damage equal to 114.2% of ATK plus 721 and suspend the target. Fifth Attack: Deal damage equal to 152.2% of ATK plus 961.
Attack x5Aerial Discharge Lv. 21
DamageWhile airborne, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 30.6% of ATK plus 193. Second Attack: Deal damage equal to 55.6% of ATK plus 351. Third Attack: Deal damage equal to 48.2% of ATK plus 304. Fourth Attack: Deal damage equal to 111.2% of ATK plus 702. Fifth Attack: Deal damage equal to 148.3% of ATK plus 937.
JumpAttack x5Scattered Soil Lv. 21
DamageAfter the second normal attack on the ground or in mid-air, hold normal attack to trigger Scattered Soil. Attack the target position, dealing damage equal to 83.2% of ATK plus 525 and knocking the target down. Passive: After unleashing Scattered Soil on the ground, rapidly tapping normal attack will immediately unleash Brief Bloom (the 3rd stack).
JumpHold AttackBrief Bloom Lv. 21
DamageHyperbodyHold normal attack to unleash Brief Bloom. Can be charged for up to 3 stacks, gaining hyperbody and control immunity during charging. First stack: Deal damage equal to 73.9% of ATK plus 467. Second stack: Deal damage equal to 146.2% of ATK plus 923. Third stack: Deal damage equal to 246.4% of ATK plus 1556.
Hold AttackFalling Shadow Lv. 21
DamageHold normal attack in mid-air to trigger Falling Shadow. Plummet from the skies, dealing damage equal to 160% of ATK plus 1011 and knocking the target down.
JumpHold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200