Shadoweave

SSR rarity

The initial design shows it to be a lightweight and covert concealed weapon, but it's changed to a heavy blade by the user's own request. It's heavy and not like a concealed weapon at all.

  • Superpower
    Element Altered
  • DPS
    Type Damage
  • S
    Shatter 11.50
  • S
    Charge 11.50
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 500 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

  • Lin
    Superpower DPS SSR rarity
    Shatter
    S 11.50
    Charge
    S 11.50
    6 limited banners
  • Shadoweave
    Superpower DPS SSR rarity
    Shatter
    S 11.50
    Charge
    S 11.50
    6 limited banners
  • Lin
    SSR rarity
Added in version 2.1

Weapon Effects

Altered Damage

When the weapon is fully charged, the next attack will mark the target, causing an explosion after 5 seconds. Additionally, inflict damage equal to 25% of all damage received by the target during the duration of the mark, up to a total of 560% of the Wanderer's ATK. Only 1 mark can exist on a target at a time.

Advancements

Each advancement requires 1x Shadoweave duplicate to upgrade.

Stars Effect
1 ★

Normal attacks now deal area damage upon hit. When there is another epiphyllum within the epiphyllum explosion area, increase the damage of each of the subsequent epiphyllum explosions by 1000%, up to a maximum of 5000%. The epiphyllum generation interval from Moonlight Realm is now reduced to 0.5 seconds.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

The epiphyllum generation interval from Moonlight Realm is now reduced to 0.3 seconds. Epiphyllums will attach to the enemy. The duration of Moonlight Realm is now increased to 20 seconds.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

When under the effect of Moonlight Realm, gain 30 weapon charge every second and increase the damage of discharge skill by 15%.

6 ★

Switch modes on Moonlight Realm up to 2 times. Gain 1 attempt after skill cooldown and another 1 attempt by charging discharge. Use any weapon discharge 3 times to gain +1 on the Moonlight Realm count. Effective even when Shadoweave is in the off-hand slot. When under the effect of Moonlight Realm, increase attack by 23%.

Skills

In-game guidebook entry for Shadoweave
Instructions for Shadoweave. Learn how to use the skills for this type of weapon.

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Normal Attack Lv. 21

    Damage

    While on the ground, use Shadoweave to launch 5 consecutive attacks. First Attack: Deal damage equal to 59.9% of ATK plus 378. Second Attack: Deal damage equal to 57.1% of ATK plus 361. Third Attack: Deal damage equal to 49.5% of ATK plus 313. Fourth Attack: Deal damage equal to 114.2% of ATK plus 721 and suspend the target. Fifth Attack: Deal damage equal to 152.2% of ATK plus 961.

    Attack x5
  • Aerial Discharge Lv. 21

    Damage

    While airborne, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 30.6% of ATK plus 193. Second Attack: Deal damage equal to 55.6% of ATK plus 351. Third Attack: Deal damage equal to 48.2% of ATK plus 304. Fourth Attack: Deal damage equal to 111.2% of ATK plus 702. Fifth Attack: Deal damage equal to 148.3% of ATK plus 937.

    JumpAttack x5
  • Scattered Soil Lv. 21

    Damage

    After the second normal attack on the ground or in mid-air, hold normal attack to trigger Scattered Soil. Attack the target position, dealing damage equal to 83.2% of ATK plus 525 and knocking the target down. Passive: After unleashing Scattered Soil on the ground, rapidly tapping normal attack will immediately unleash Brief Bloom (the 3rd stack).

    JumpHold Attack
  • Brief Bloom Lv. 21

    DamageHyperbody

    Hold normal attack to unleash Brief Bloom. Can be charged for up to 3 stacks, gaining hyperbody and control immunity during charging. First stack: Deal damage equal to 73.9% of ATK plus 467. Second stack: Deal damage equal to 146.2% of ATK plus 923. Third stack: Deal damage equal to 246.4% of ATK plus 1556.

    Hold Attack
  • Falling Shadow Lv. 21

    Damage

    Hold normal attack in mid-air to trigger Falling Shadow. Plummet from the skies, dealing damage equal to 160% of ATK plus 1011 and knocking the target down.

    JumpHold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 126000
  • Nano Coating I 28
  • Acidproof Glaze I 28
  • Booster Frame I 26
  • Nanofiber Frame I 26
  • Nano Coating II 50
  • Acidproof Glaze II 50
  • Booster Frame II 50
  • Nanofiber Frame II 50
  • Nano Coating III 26
  • Acidproof Glaze III 26
  • Booster Frame III 26
  • Nanofiber Frame III 26

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

Meta

Analysis

Rating

Meta last updated by Zakum on March 15, 2024

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