# Shadoweave

The initial design shows it to be a lightweight and covert concealed weapon, but it's changed to a heavy blade by the user's own request. It's heavy and not like a concealed weapon at all.

- Element
**Altered** - Type
**Damage** *S*Shatter**11.50***S*Charge**11.50**- Attack
**650 (Lv. 200, 0★)** - HP
**40000 (Lv. 200, 0★)** - Crit
**500 (Lv. 200, 0★)**

Weapon Enhancements (levels)

Affects skill damage and weapon statsWeapon Advancements (stars)

Affects weapon stats## Part of a set

- Lin
- Shatter
*S*11.50- Charge
*S*11.50

- Shadoweave
- Shatter
*S*11.50- Charge
*S*11.50

- Lin

## Weapon Effects

### Altered Damage

When the weapon is fully charged, the next attack will mark the target, causing an explosion after **5** seconds. Additionally, inflict damage equal to **25%** of all damage received by the target during the duration of the mark, up to a total of **560%** of the Wanderer's ATK. Only 1 mark can exist on a target at a time.

## Advancements

Each advancement requires 1x **Shadoweave** duplicate to upgrade.

Stars | Effect |
---|---|

1 ★ | Normal attacks now deal area damage upon hit.
When there is another epiphyllum within the epiphyllum explosion area, increase the damage of each of the subsequent epiphyllum explosions by |

2 ★ | Increase the current weapon's base ATK growth by |

3 ★ | The epiphyllum generation interval from |

4 ★ | Increase the current weapon's base ATK growth by |

5 ★ | When under the effect of |

6 ★ | Switch modes on |

## Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats### Normal Attack Lv. 21

*Damage*While on the ground, use Shadoweave to launch

**5**consecutive attacks. First Attack: Deal damage equal to**59.9%**of ATK plus**378**. Second Attack: Deal damage equal to**57.1%**of ATK plus**361**. Third Attack: Deal damage equal to**49.5%**of ATK plus**313**. Fourth Attack: Deal damage equal to**114.2%**of ATK plus**721**and suspend the target. Fifth Attack: Deal damage equal to**152.2%**of ATK plus**961**.`Attack x5`### Aerial Discharge Lv. 21

*Damage*While airborne, use normal attack to attack

**5**times in a row in mid-air. First Attack: Deal damage equal to**30.6%**of ATK plus**193**. Second Attack: Deal damage equal to**55.6%**of ATK plus**351**. Third Attack: Deal damage equal to**48.2%**of ATK plus**304**. Fourth Attack: Deal damage equal to**111.2%**of ATK plus**702**. Fifth Attack: Deal damage equal to**148.3%**of ATK plus**937**.`Jump``Attack x5`### Scattered Soil Lv. 21

*Damage*After the second normal attack on the ground or in mid-air, hold normal attack to trigger Scattered Soil. Attack the target position, dealing damage equal to

**83.2%**of ATK plus**525**and knocking the target down. Passive: After unleashing Scattered Soil on the ground, rapidly tapping normal attack will immediately unleash Brief Bloom (the**3**rd stack).`Jump``Hold Attack`### Brief Bloom Lv. 21

*Damage**Hyperbody*Hold normal attack to unleash Brief Bloom. Can be charged for up to

**3**stacks, gaining hyperbody and control immunity during charging. First stack: Deal damage equal to**73.9%**of ATK plus**467**. Second stack: Deal damage equal to**146.2%**of ATK plus**923**. Third stack: Deal damage equal to**246.4%**of ATK plus**1556**.`Hold Attack`### Falling Shadow Lv. 21

*Damage*Hold normal attack in mid-air to trigger Falling Shadow. Plummet from the skies, dealing damage equal to

**160%**of ATK plus**1011**and knocking the target down.`Jump``Hold Attack`

## Upgrade Materials

### Augmentation

Increases max weapon level to **Lv. 200**
and raises weapon skills to
**Lv. 20**.

A final augmentation exists at weapon level 200, raising weapon skills
to **Lv. 21**.

Req. Wanderer Level
**100**.

### Enhancement

Increases weapon level from **Lv. 0**
to
**Lv. 200**