Gleipnir

SSR rarity

A special device that converts sound waves into attack. When the shackles are shattered, the currents of death become sharp claws that tear everything apart.

  • Thunder
    Element Volt
  • DPS
    Type Damage
  • S
    Shatter 13.50
  • S
    Charge 10.50
  • Attack 656 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 468 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

  • Fenrir
    Thunder DPS SSR rarity
    Shatter
    S 13.50
    Charge
    S 10.50
    Standard banner
  • Gleipnir
    Thunder DPS SSR rarity
    Shatter
    S 13.50
    Charge
    S 10.50
    Standard banner
  • Fenrir
    SSR rarity
Added in version 2.3

Weapon Effects

Volt

When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 144.00% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.

Volt Resonance

Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Elemental Balancing

Increase all ATK by 15%. Activate by equipping 3 weapons of different elements. This set effect works in the off-hand slot.

Advancements

Each advancement requires 1x Gleipnir duplicate to upgrade.

Stars Effect
1 ★

When Su-Paw-Star summons a consciousness and is on cooldown, gain the Aural Fever skill. Rush to the target and attack multiple times, dealing damage up to 720% of ATK. Each hit landed slows the enemy for a brief period and restores HP equal to 100% of ATK. The last hit places 2 musical notes on the target. Aural Fever cooldown: 15 seconds. When 3 or more notes are detonated and the cooldown of Aural Fever is greater than 5 seconds, clear the cooldown of Aural Fever. This effect can only trigger 1 time every 15 seconds.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

While Songworld is active: For every 45% of Max HP lost or when using the skill Aural Fever, trigger a Songworld Quake which deals damage equal to 650% of ATK to targets in the Songworld. For every 99% of Max HP lost, gain 1 escape death for 45 seconds (block a lethal effect and become immune to damage for a short time), stacking up to 1 time.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

Increase the damage multiplier of musical notes' detonation to 40%, and the DoT caused by intoxication to 1.5% of Max HP every second. While Songworld is active, Songworld Quake is triggered automatically if it doesn't trigger for 12 seconds while in combat.

6 ★

Increase crit rate by 18% while wielding Gleipnir. The crit rate increase lasts another 5 seconds after switching to other weapons.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Woof Lv. 21

    Damage

    While on the ground, attack 7 times. First Attack: Deal damage equal to 48.6% of ATK plus 508. Second Attack: Deal damage equal to 54.1% of ATK plus 565. Third Attack: Deal damage equal to 54.1% of ATK plus 565. Fourth Attack: Deal damage equal to 85.4% of ATK plus 892. Fifth Attack: Deal damage equal to 54.1% of ATK plus 565. Sixth Attack: Deal damage equal to 152.9% of ATK plus 1596. Seventh Attack: Deal damage equal to 169% of ATK plus 1764.

    Attack x6
  • Unshackle Lv. 21

    Damage

    While airborne or after jumping once, use normal attack to attack 7 times in a row in mid-air. First Attack: Deal damage equal to 52.9% of ATK plus 552. Second Attack: Deal damage equal to 60.8% of ATK plus 635. Third Attack: Deal damage equal to 60.8% of ATK plus 635. Fourth Attack: Deal damage equal to 105.8% of ATK plus 1104. Fifth Attack: Deal damage equal to 79.3% of ATK plus 828. Sixth Attack: Deal damage equal to 183.4% of ATK plus 1915. Seventh Attack: Deal damage equal to 202.8% of ATK plus 2117.

    JumpAttack x5
  • Wolfbite Lv. 21

    Damage

    While on the ground, tap and hold normal attack during the second to the fourth normal attack to trigger Wolfbite. Charge forward quickly, dealing damage equal to 69% of ATK plus 720 and knocking the target back. After triggering Wolfbite, tap and hold normal attack to trigger Upswipe. Swipe upward, dealing damage equal to 93.1% of ATK plus 972 and suspending the target.

    Attack x2Hold Attack x2
  • Menacing Hunt Lv. 21

    Damage

    While on the ground, tap and hold normal attack during the fifth or the sixth normal attack to trigger Menacing Hunt. Descend from above, gaining temporary invincibility and dealing damage equal to 254.3% of ATK plus 2655 and suspending the target.

    Attack x5Hold Attack
  • Thick and Fast Lv. 21

    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or tap normal attack while climbing, jumping backward, or using a jetpack to trigger Thick and Fast. Descend from above, dealing damage equal to 200% of ATK plus 2088 upon landing and suspending surrounding targets. After triggering Thick and Fast, tap and hold normal attack again to trigger Roar. Let out a terrifying Roar in all directions and gain temporary invincibility, dealing damage equal to 200% of ATK plus 2088 to nearby targets and knocking them back.

    JumpHold Attack x2
  • Trailing Note Lv. 21

    Damage

    While airborne, tap and hold normal attack when using the second to the seventh Unshackle to trigger Trailing Note. Roam through the air multiple times and deal damage equal to 277.3% of ATK plus 2895 to surrounding targets.

    JumpAttack x2Hold Attack
  • Reverberation Lv. 21

    Debuff

    Each time a target is hit by a normal attack, there is a 50% chance to place 1 musical note on the target that lasts for 15 seconds, stacking up to 5 notes. Wolfbite, Menacing Hunt, and Thick and Fast have a 100% chance to place 1 musical note on the target on hit. Musical notes can only be placed once every 1 second. Passive: Trailing Note and Melody will detonate all the musical notes on the target on hit, dealing damage equal to 20% of ATK times the number of musical notes detonated. Damage is doubled if 3 or more notes are detonated. Passive: After detonating 2 or more musical notes, cause the target to become intoxicated, dealing damage equal to 1% of Wanderer's Max HP every second for 16 seconds. Damage from musical note detonation and intoxication is considered as dodge attack damage.

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Magcore 39
  • Acidproof Glaze I 35
  • Nanofiber Frame I 32
  • Heart of Lightning 65
  • Acidproof Glaze II 65
  • Nanofiber Frame II 65
  • Lightningsource 32
  • Acidproof Glaze III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

Meta

Analysis

Rating

Meta last updated by Zakum on March 15, 2024

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