# Gleipnir

A special device that converts sound waves into attack. When the shackles are shattered, the currents of death become sharp claws that tear everything apart.

- Element
**Volt** - Type
**Damage** *S*Shatter**13.50***S*Charge**10.50**- Attack
**656 (Lv. 200, 0★)** - HP
**40000 (Lv. 200, 0★)** - Crit
**468 (Lv. 200, 0★)**

Weapon Enhancements (levels)

Affects skill damage and weapon statsWeapon Advancements (stars)

Affects weapon stats## Part of a set

Added in version 2.3## Weapon Effects

### Volt

When the weapon is fully charged, the next attack will **strongly paralyze** targets for **1** second and electrify them for **6** seconds, removing all their buffs and dealing damage equal to **144.00%** of ATK. Electrified targets can't receive any buffs for the next **6** seconds.

### Volt Resonance

Increase volt ATK by **15%** and volt resistance by **25%**. Activate by equipping **2** or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

### Elemental Balancing

Increase all ATK by **15%**. Activate by equipping **3** weapons of different elements. This set effect works in the off-hand slot.

## Advancements

Each advancement requires 1x **Gleipnir** duplicate to upgrade.

Stars | Effect |
---|---|

1 ★ | When |

2 ★ | Increase the current weapon's base ATK growth by |

3 ★ | While Songworld is active:
For every |

4 ★ | Increase the current weapon's base ATK growth by |

5 ★ | Increase the damage multiplier of musical notes' detonation to |

6 ★ | Increase crit rate by |

## Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats### Woof Lv. 21

*Damage*While on the ground, attack

**7**times. First Attack: Deal damage equal to**48.6%**of ATK plus**508**. Second Attack: Deal damage equal to**54.1%**of ATK plus**565**. Third Attack: Deal damage equal to**54.1%**of ATK plus**565**. Fourth Attack: Deal damage equal to**85.4%**of ATK plus**892**. Fifth Attack: Deal damage equal to**54.1%**of ATK plus**565**. Sixth Attack: Deal damage equal to**152.9%**of ATK plus**1596**. Seventh Attack: Deal damage equal to**169%**of ATK plus**1764**.`Attack x6`### Unshackle Lv. 21

*Damage*While airborne or after jumping once, use normal attack to attack

**7**times in a row in mid-air. First Attack: Deal damage equal to**52.9%**of ATK plus**552**. Second Attack: Deal damage equal to**60.8%**of ATK plus**635**. Third Attack: Deal damage equal to**60.8%**of ATK plus**635**. Fourth Attack: Deal damage equal to**105.8%**of ATK plus**1104**. Fifth Attack: Deal damage equal to**79.3%**of ATK plus**828**. Sixth Attack: Deal damage equal to**183.4%**of ATK plus**1915**. Seventh Attack: Deal damage equal to**202.8%**of ATK plus**2117**.`Jump``Attack x5`### Wolfbite Lv. 21

*Damage*While on the ground, tap and hold normal attack during the second to the fourth normal attack to trigger Wolfbite. Charge forward quickly, dealing damage equal to

**69%**of ATK plus**720**and knocking the target back. After triggering Wolfbite, tap and hold normal attack to trigger Upswipe. Swipe upward, dealing damage equal to**93.1%**of ATK plus**972**and suspending the target.`Attack x2``Hold Attack x2`### Menacing Hunt Lv. 21

*Damage*While on the ground, tap and hold normal attack during the fifth or the sixth normal attack to trigger Menacing Hunt. Descend from above, gaining temporary invincibility and dealing damage equal to

**254.3%**of ATK plus**2655**and suspending the target.`Attack x5``Hold Attack`### Thick and Fast Lv. 21

*Damage*Tap and hold normal attack while airborne (tap when a target is available), or tap normal attack while climbing, jumping backward, or using a jetpack to trigger Thick and Fast. Descend from above, dealing damage equal to

**200%**of ATK plus**2088**upon landing and suspending surrounding targets. After triggering Thick and Fast, tap and hold normal attack again to trigger Roar. Let out a terrifying Roar in all directions and gain temporary invincibility, dealing damage equal to**200%**of ATK plus**2088**to nearby targets and knocking them back.`Jump``Hold Attack x2`### Trailing Note Lv. 21

*Damage*While airborne, tap and hold normal attack when using the second to the seventh Unshackle to trigger Trailing Note. Roam through the air multiple times and deal damage equal to

**277.3%**of ATK plus**2895**to surrounding targets.`Jump``Attack x2``Hold Attack`### Reverberation Lv. 21

*Debuff*Each time a target is hit by a normal attack, there is a

**50%**chance to place**1**musical note on the target that lasts for**15**seconds, stacking up to**5**notes.**Wolfbite**,**Menacing Hunt**, and**Thick and Fast**have a**100%**chance to place**1**musical note on the target on hit. Musical notes can only be placed once every**1**second.**Passive**:**Trailing Note**and**Melody**will detonate all the musical notes on the target on hit, dealing damage equal to**20%**of ATK times the number of musical notes detonated. Damage is doubled if**3**or more notes are detonated.**Passive**: After detonating**2**or more musical notes, cause the target to become intoxicated, dealing damage equal to**1%**of Wanderer's Max HP every second for**16**seconds. Damage from musical note detonation and intoxication is considered as dodge attack damage.

## Upgrade Materials

### Augmentation

Increases max weapon level to **Lv. 200**
and raises weapon skills to
**Lv. 20**.

A final augmentation exists at weapon level 200, raising weapon skills
to **Lv. 21**.

Req. Wanderer Level
**100**.

### Enhancement

Increases weapon level from **Lv. 0**
to
**Lv. 200**