Balmung
The greatsword and the saber belonging exclusively to the Angel of Clemency, Frigg. They were adapted to Frigg's cybernetic body when they were manufactured. The two weapons are not one and the same, but Frigg refers to them collectively as Balmung.
- Element Frost
- Type Damage
- A Shatter 8.00
- A Charge 8.00
- Attack 650 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 500 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
Added in version 1.0Weapon Effects
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Frost Resonance
Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Advancements
Each advancement requires 1x Balmung duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | When Frost Domain ends, deal blast damage equal to 0% of frost ATK to all enemies within. All damage dealt with Balmung ignores 1% of the target's frost resistance. |
2 ★ | Increase the current weapon's base HP growth by 16%. |
3 ★ | Increase frostiness limit to 15. When using discharge skills of frost weapons in the Frost Domain, deal damage equal to 25% of frost ATK × (current frostiness + 5) to all the targets in the Frost Domain. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | When shattering a shield with a frost weapon in the Frost Domain, freeze the target for 0 seconds and deal additional damage equal to 1% of frost ATK. If the target cannot be frozen, the additional damage dealt is doubled. |
6 ★ | When frostiness reaches 15 points and you are in the Frost Domain, you will get an additional "Domain of Frost II" that increases frost ATK by 25% when frost weapons are used. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsNormal Attack Lv. 21
DamageWhile on the ground, initiate 5 attacks in a row with Balmung. First Attack: Deal damage equal to 62.1% of ATK plus 392 and knock the target back a short distance. Second Attack: Deal damage equal to 46.2% of ATK plus 292 and knock the target back a short distance. Third Attack: Deal damage equal to 91.1% of ATK plus 575 and knock the target back a short distance. Fourth Attack: Deal damage equal to 55.8% of ATK plus 352 and knock the target back a short distance. Fifth Attack: Deal damage equal to 218.4% of ATK plus 1379 and knock the target down.
Attack x5Aerial Discharge Lv. 21
DamageWhile airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 64.4% of ATK plus 407. Second Attack: Deal damage equal to 72.6% of ATK plus 459. Third Attack: Deal damage equal to 76.7% of ATK plus 484. Fourth Attack: Deal damage equal to 107.9% of ATK plus 681. Fifth Attack: Deal damage equal to 168.3% of ATK plus 1063.
JumpAttack x5Soaring Slash Lv. 21
DamageWhile using normal attack, hold normal attack to trigger Soaring Slash. Lunge forward with a horizontal swipe, then suspend the target mid-air before going airborne with the target. Deal a maximum of 134.3% of ATK plus 848 damage.
AttackHold AttackHelix Slash Lv. 21
DamageTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Helix Slash. While falling, deal damage equal to 19.8% of ATK plus 125 each hit. Upon landing, deal damage equal to 185.7% of ATK plus 1173 to nearby targets.
JumpHold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200