Spark
A special weapon Lin asked Mirroria R&D to make for Ruby. Its main functions include: Acting as the housekeeper in the play-house game, waking Ruby up in the morning, and leading the way for Ruby... But most importantly, protecting Ruby.
- Element Flame
- Type Damage
- S Shatter 11.50
- A Charge 8.00
- Attack 650 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 500 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
Added in version 2.0Weapon Effects
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58.00% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
Flame Resonance
Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Advancements
Each advancement requires 1x Spark duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Emblazen increases the damage of Spark Attack to 0%. Skill cooldown drops to 35 seconds. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | Emblazen increases flame boost by 0% and the burn tally multiplier to 75%. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | Increase the tally damage ratio of burn inflicted by Sparkling Collider to 0%. |
6 ★ | Emblazen increases the damage boost of Spark Attack to 0%. Skill cooldown drops to 30 seconds. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsSpark Attack Lv. 21
DamageWhile on the ground, tap the normal attack button to command Spark to attack 5 times in a row. First Attack: Deal total damage equal to 84.6% of ATK plus 534 against each target. Second Attack: Deal total damage equal to 93% of ATK plus 587 against each target. Third Attack: Deal total damage equal to 101.5% of ATK plus 641 against each target. Fourth Attack: Deal total damage equal to 109.9% of ATK plus 694 against each target. Fifth Attack: Deal total damage equal to 253.7% of ATK plus 1602 against each target and launches targets.
Attack x5Aerial Discharge Lv. 21
DamageWhile airborne, tap the normal attack button to command Spark to attack 4 times in a row. First Attack: Deal total damage equal to 97.1% of ATK plus 613 against each target. Second Attack: Deal total damage equal to 106.8% of ATK plus 675 against each target. Third Attack: Deal total damage equal to 121.3% of ATK plus 766 against each target. Fourth Attack: Deal total damage equal to 145.6% of ATK plus 920 against each target.
Attack x4Gotcha! Lv. 21
DamageTap and hold normal attack or do this after Lockdown Zone is triggered to continuously fire searing energy beams at enemies in a target direction, dealing damage equal to 40% of ATK plus 253. Consumes Wanderer's endurance.
Hold AttackBlazing Dive Lv. 21
DamageTap and hold normal attack while airborne to trigger Blazing Dive. Envelop the body in energy before rapidly plunging into the ground, dealing damage equal to 172.1% of ATK plus 1087 to nearby targets.
JumpHold AttackLockdown Zone Lv. 21
DamageControlAfter the second normal attack, hold the button during any attack to deal damage equal to 40% of ATK plus 253 against the target. The locked-on target is confined and burned for 3 seconds, and damage equal to 26.2% of ATK plus 165 is dealt to the target every second (ineffective against bosses).
AttackHold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200