Spark

SSR rarity

A special weapon Lin asked Mirroria R&D to make for Ruby. Its main functions include: Acting as the housekeeper in the play-house game, waking Ruby up in the morning, and leading the way for Ruby... But most importantly, protecting Ruby.

  • Flame
    Element Flame
  • DPS
    Type Damage
  • S
    Shatter 11.50
  • A
    Charge 8.00
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 500 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

  • Ruby
    Flame DPS SSR rarity
    Shatter
    S 11.50
    Charge
    A 8.00
    Standard banner
  • Spark
    Flame DPS SSR rarity
    Shatter
    S 11.50
    Charge
    A 8.00
    Standard banner
  • Ruby
    SSR rarity
Added in version 2.0

Weapon Effects

Flame

When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58.00% of ATK every second. While ignited, targets' healing effect is reduced by 50%.

Flame Resonance

Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

Each advancement requires 1x Spark duplicate to upgrade.

Stars Effect
1 ★

Emblazen increases the damage of Spark Attack to 0%. Skill cooldown drops to 35 seconds.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Emblazen increases flame boost by 0% and the burn tally multiplier to 75%.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

Increase the tally damage ratio of burn inflicted by Sparkling Collider to 0%.

6 ★

Emblazen increases the damage boost of Spark Attack to 0%. Skill cooldown drops to 30 seconds.

Skills

In-game guidebook entry for Spark
Instructions for the Spark. Learn how to use the skills for this type of weapon.

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Spark Attack Lv. 21

    Damage

    While on the ground, tap the normal attack button to command Spark to attack 5 times in a row. First Attack: Deal total damage equal to 84.6% of ATK plus 534 against each target. Second Attack: Deal total damage equal to 93% of ATK plus 587 against each target. Third Attack: Deal total damage equal to 101.5% of ATK plus 641 against each target. Fourth Attack: Deal total damage equal to 109.9% of ATK plus 694 against each target. Fifth Attack: Deal total damage equal to 253.7% of ATK plus 1602 against each target and launches targets.

    Attack x5
  • Aerial Discharge Lv. 21

    Damage

    While airborne, tap the normal attack button to command Spark to attack 4 times in a row. First Attack: Deal total damage equal to 97.1% of ATK plus 613 against each target. Second Attack: Deal total damage equal to 106.8% of ATK plus 675 against each target. Third Attack: Deal total damage equal to 121.3% of ATK plus 766 against each target. Fourth Attack: Deal total damage equal to 145.6% of ATK plus 920 against each target.

    Attack x4
  • Gotcha! Lv. 21

    Damage

    Tap and hold normal attack or do this after Lockdown Zone is triggered to continuously fire searing energy beams at enemies in a target direction, dealing damage equal to 40% of ATK plus 253. Consumes Wanderer's endurance.

    Hold Attack
  • Blazing Dive Lv. 21

    Damage

    Tap and hold normal attack while airborne to trigger Blazing Dive. Envelop the body in energy before rapidly plunging into the ground, dealing damage equal to 172.1% of ATK plus 1087 to nearby targets.

    JumpHold Attack
  • Lockdown Zone Lv. 21

    DamageControl

    After the second normal attack, hold the button during any attack to deal damage equal to 40% of ATK plus 253 against the target. The locked-on target is confined and burned for 3 seconds, and damage equal to 26.2% of ATK plus 165 is dealt to the target every second (ineffective against bosses).

    AttackHold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Firecore 39
  • Acidproof Glaze I 35
  • Nanofiber Frame I 32
  • Heart of Lava 65
  • Acidproof Glaze II 65
  • Nanofiber Frame II 65
  • Sunsource 32
  • Acidproof Glaze III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

Meta

Analysis

Rating

Meta last updated by Zakum on March 15, 2024

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