Flaming Revolver
Invented by a mad scientist. With its impressive test numbers, one can only imagine how powerful it might be at full power.
- Element Flame
- Type Damage
- S Shatter 12.50
- A Charge 10.00
- Attack 656 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 468 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Cobalt-B
- Shatter
- S 12.50
- Charge
- A 10.00
- Flaming Revolver
- Shatter
- S 12.50
- Charge
- A 10.00
- Cobalt-B
Weapon Effects
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58.00% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
Flame Resonance
Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Advancements
Each advancement requires 1x Flaming Revolver duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Each round of Barrage deals additional damage equal to 0% of the target's current HP (cannot exceed 1% of ATK). |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | Heavy Bombardment branch skill and Close Quarters dodge attack inflict Ion Scorch on targets that are already burned, dealing flame damage equal to 40% of ATK every second for 10 seconds. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | The damage from Ion Scorch increases to 60% of ATK. Successful attacks with any weapon's dodge skill will refresh the duration of Ion Scorch. |
6 ★ | Barrage has a 15-second burning effect. Successful attacks with any weapon's dodge skill reduces the cooldown of Barrage by 4 seconds. The cooldown of the effect: 1.5 seconds. The DoT burn from the dodge skill also triggers a cooldown reduction effect. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsNormal Attack Lv. 21
DamageOn the ground, use normal attack to launch 5 attacks in a row. The first attack deals total damage equal to 52.3% of ATK + 330. The second attack deals total damage equal to 75.6% of ATK + 477. The third attack deals total damage equal to 94.5% of ATK + 597. The fourth attack deals total damage equal to 142.8% of ATK + 902 . The fifth attack deals total damage equal to 137.8% of ATK + 870.
Attack x5Charged Shot Lv. 21
DamageTap and hold normal attack to charge an attack and release to fire rounds, dealing 95.4% of ATK plus 603 damage, plus an explosion 3 seconds later (or if the target dies), dealing 23.9% of ATK as damage to nearby enemies. Each time the target is dealt damage during the explosion (up to 4 times), AoE is doubled and damage is increased.
Hold AttackJumping Blast Lv. 21
DamageWhile airborne or after jumping once, launch Jumping Blast. Toss a bomb that deals damage equal to 90.8% of ATK plus 573 to enemies in a circle ahead, knocking them back a short distance. Consumes 250 endurance.
JumpAttackAerial Discharge Lv. 21
DamageAfter double-jumping, launch Aerial Discharge in mid-air. Fire an Omnium beam downward. The beam then sweeps forward, dealing damage equal to 33.8% of ATK plus 213.
Jump x2AttackHeavy Bombardment Lv. 21
DamageHold attack button during a normal attack to unleash Suppressing Fire in front, dealing enemies AoE damage equal to 102% of ATK plus 644 in total.
AttackHold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200