# Pummeler

No one wants to be on the receiving end of this maul.

- Element
**Frost** - Type
**Tank** *A*Shatter**10.00***B*Charge**6.00**- Attack
**323 (Lv. 200, 0★)** - Resistance
**202 (Lv. 200, 0★)** - HP
**25882 (Lv. 200, 0★)**

Weapon Enhancements (levels)

Affects skill damage and weapon statsWeapon Advancements (stars)

Affects weapon stats## Part of a set

Added in version 1.0## Weapon Effects

### Ice Shell

When the weapon is fully charged, the next attack will **strongly freeze** targets for **2** seconds and leave them frostbitten for **6** seconds. Breaking the ice shell deals damage equal to **111.00%** of ATK. While frostbitten, the target's weapon charge rate is reduced by **50%**.

## Advancements

Each advancement requires 1x **Pummeler** duplicate to upgrade.

Stars | Effect |
---|---|

1 ★ | Taunt nearby targets after switching to this weapon, preventing |

2 ★ | Increase the current weapon's base HP growth by |

3 ★ | After taking damage, reduce all damage received by |

4 ★ | Increase the current weapon's base HP growth by |

5 ★ | Normal attacks |

6 ★ | Discharge skills deal an additional |

## Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats### Normal Attack Lv. 21

*Damage*While on the ground, swing the maul to attack

**4**times in a row. First Attack: Deal damage equal to**103%**of ATK plus**651**and knock the target back a short distance. Second Attack: Deal damage equal to**83.9%**of ATK plus**530**and knock the target back a short distance. Third Attack: Deal damage equal to**212.4%**of ATK plus**1341**and knock the target back a short distance. Fourth Attack: Deal damage equal to**356.2%**of ATK plus**2250**and launch the target. While Outburst is active, swing the maul to attack**4**times in a row. First Attack: Deal damage equal to**102%**of ATK plus**644**and knock the target back a short distance. Second Attack: Deal damage equal to**87.8%**of ATK plus**555**and knock the target back a short distance. Third Attack: Deal damage equal to**231.3%**of ATK plus**1461**and knock the target back a short distance. Fourth Attack: Deal damage equal to**425.7%**of ATK plus**2689**and**strongly suspend**the target.`Attack x4`### Pummel Lv. 21

*Damage*While airborne or after jumping once, use normal attack to trigger Jumping Blast. Deal damage equal to

**164.3%**of ATK plus**1038**and suspend the target. While Outburst is active, deal damage equal to**180.7%**of ATK plus**1141**and**strongly suspend**the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to**600%**damage.`Jump``Attack`### Shockwave Lv. 21

*Damage*Tapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave.

**Strongly suspend**the target**4**times, dealing damage equal to**47%**of ATK+**297**each time. Cost**250**endurance. While Outburst is active, Shockwave**strongly suspends**the target**5**times, dealing damage equal to**51.7%**of *ATK plus**327**each time. The higher the altitude when triggering the attack, the greater the damage dealt, up to**600%**damage.`Jump x2``Attack`### Sneak Attack Lv. 21

*Damage*Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to

**427.5%**of ATK plus**2700**.`Crouch``Attack`### Focus Smash Lv. 21

*Damage*Tap and hold normal attack to trigger Focus Smash (can be charged up to

**3**stacks). Grant immunity to all control effects and hyperbody while charging. First Stack: Deal damage equal to**207.6%**of ATK plus**1311**and suspend the target. Second Stack: Deal damage equal to**519.1%**of ATK plus**3279**and**strongly suspend**the target. Third Stack: Deal damage equal to**973.2%**of ATK plus**6147**and**strongly suspend**the target. While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to**676.7%**of ATK plus**4274**and**strongly suspend**the target.`Hold Attack`

## Upgrade Materials

### Augmentation

Increases max weapon level to **Lv. 200**
and raises weapon skills to
**Lv. 20**.

A final augmentation exists at weapon level 200, raising weapon skills
to **Lv. 21**.

Req. Wanderer Level
**100**.

### Enhancement

Increases weapon level from **Lv. 0**
to
**Lv. 200**