Pummeler

SR rarity

No one wants to be on the receiving end of this maul.

  • Ice
    Element Frost
  • Tank
    Type Tank
  • A
    Shatter 10.00
  • B
    Charge 6.00
  • Attack 323 (Lv. 200, 0★)
  • Resistance 202 (Lv. 200, 0★)
  • HP 25882 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

  • Ene
    Ice Tank SR rarity
    Shatter
    A 10.00
    Charge
    B 6.00
    Standard banner
  • Pummeler
    Ice Tank SR rarity
    Shatter
    A 10.00
    Charge
    B 6.00
    Standard banner
  • Ene
    SR rarity
Added in version 1.0

Weapon Effects

Ice Shell

When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 111.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.

Advancements

Each advancement requires 1x Pummeler duplicate to upgrade.

Stars Effect
1 ★

Taunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds. Cooldown: 15 seconds.

2 ★

Increase the current weapon's base HP growth by 10%.

3 ★

After taking damage, reduce all damage received by 50% for the next 6 seconds. Cooldown: 20 seconds.

4 ★

Increase the current weapon's base HP growth by 20%.

5 ★

Normal attacks stun targets for 2.5 seconds. Cooldown: 20 seconds.

6 ★

Discharge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Normal Attack Lv. 21

    Damage

    While on the ground, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 103% of ATK plus 651 and knock the target back a short distance. Second Attack: Deal damage equal to 83.9% of ATK plus 530 and knock the target back a short distance. Third Attack: Deal damage equal to 212.4% of ATK plus 1341 and knock the target back a short distance. Fourth Attack: Deal damage equal to 356.2% of ATK plus 2250 and launch the target. While Outburst is active, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 102% of ATK plus 644 and knock the target back a short distance. Second Attack: Deal damage equal to 87.8% of ATK plus 555 and knock the target back a short distance. Third Attack: Deal damage equal to 231.3% of ATK plus 1461 and knock the target back a short distance. Fourth Attack: Deal damage equal to 425.7% of ATK plus 2689 and strongly suspend the target.

    Attack x4
  • Pummel Lv. 21

    Damage

    While airborne or after jumping once, use normal attack to trigger Jumping Blast. Deal damage equal to 164.3% of ATK plus 1038and suspend the target. While Outburst is active, deal damage equal to 180.7% of ATK plus 1141 and strongly suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    JumpAttack
  • Shockwave Lv. 21

    Damage

    Tapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave. Strongly suspend the target 4 times, dealing damage equal to 47% of ATK+ 297 each time. Cost 250 endurance. While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to 51.7% of *ATK plus 327 each time. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    Jump x2Attack
  • Sneak Attack Lv. 21

    Damage

    Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK plus 2700.

    CrouchAttack
  • Focus Smash Lv. 21

    Damage

    Tap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging. First Stack: Deal damage equal to 207.6% of ATK plus 1311 and suspend the target. Second Stack: Deal damage equal to 519.1% of ATK plus 3279 and strongly suspend the target. Third Stack: Deal damage equal to 973.2% of ATK plus 6147 and strongly suspend the target. While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 676.7% of ATK plus 4274 and strongly suspend the target.

    Hold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 52500
  • Icecore 28
  • Acidproof Glaze I 25
  • Booster Frame I 23
  • Heart of Winter 42
  • Acidproof Glaze II 42
  • Booster Frame II 42
  • Snowsource 22
  • Acidproof Glaze III 22
  • Booster Frame III 22

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800