Pummeler
No one wants to be on the receiving end of this maul.
- Element Frost
- Type Tank
- A Shatter 10.00
- B Charge 6.00
- Attack 323 (Lv. 200, 0★)
- Resistance 202 (Lv. 200, 0★)
- HP 25882 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
Added in version 1.0Weapon Effects
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 111.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Advancements
Each advancement requires 1x Pummeler duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Taunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds. Cooldown: 15 seconds. |
2 ★ | Increase the current weapon's base HP growth by 10%. |
3 ★ | After taking damage, reduce all damage received by 50% for the next 6 seconds. Cooldown: 20 seconds. |
4 ★ | Increase the current weapon's base HP growth by 20%. |
5 ★ | Normal attacks stun targets for 2.5 seconds. Cooldown: 20 seconds. |
6 ★ | Discharge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsNormal Attack Lv. 21
DamageWhile on the ground, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 103% of ATK plus 651 and knock the target back a short distance. Second Attack: Deal damage equal to 83.9% of ATK plus 530 and knock the target back a short distance. Third Attack: Deal damage equal to 212.4% of ATK plus 1341 and knock the target back a short distance. Fourth Attack: Deal damage equal to 356.2% of ATK plus 2250 and launch the target. While Outburst is active, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 102% of ATK plus 644 and knock the target back a short distance. Second Attack: Deal damage equal to 87.8% of ATK plus 555 and knock the target back a short distance. Third Attack: Deal damage equal to 231.3% of ATK plus 1461 and knock the target back a short distance. Fourth Attack: Deal damage equal to 425.7% of ATK plus 2689 and strongly suspend the target.
Attack x4Pummel Lv. 21
DamageWhile airborne or after jumping once, use normal attack to trigger Jumping Blast. Deal damage equal to 164.3% of ATK plus 1038and suspend the target. While Outburst is active, deal damage equal to 180.7% of ATK plus 1141 and strongly suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
JumpAttackShockwave Lv. 21
DamageTapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave. Strongly suspend the target 4 times, dealing damage equal to 47% of ATK+ 297 each time. Cost 250 endurance. While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to 51.7% of *ATK plus 327 each time. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Jump x2AttackSneak Attack Lv. 21
DamageApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK plus 2700.
CrouchAttackFocus Smash Lv. 21
DamageTap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging. First Stack: Deal damage equal to 207.6% of ATK plus 1311 and suspend the target. Second Stack: Deal damage equal to 519.1% of ATK plus 3279 and strongly suspend the target. Third Stack: Deal damage equal to 973.2% of ATK plus 6147 and strongly suspend the target. While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 676.7% of ATK plus 4274 and strongly suspend the target.
Hold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200