
Pummeler
No one wants to be on the receiving end of this maul.
Element Frost
Type Tank- A Shatter 10.00
- B Charge 6.00
Attack 323 (Lv. 200, 0★)
Resistance 202 (Lv. 200, 0★)
HP 25882 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
Added in version 1.0Weapon Effects
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 111.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Advancements
Each advancement requires 1x
Pummeler duplicate to upgrade.
| Stars | Effect |
|---|---|
| 1 ★ | Taunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds. Cooldown: 15 seconds. |
| 2 ★ | Increase the current weapon's base HP growth by 10%. |
| 3 ★ | After taking damage, reduce all damage received by 50% for the next 6 seconds. Cooldown: 20 seconds. |
| 4 ★ | Increase the current weapon's base HP growth by 20%. |
| 5 ★ | Normal attacks stun targets for 2.5 seconds. Cooldown: 20 seconds. |
| 6 ★ | Discharge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon stats
Normal Attack Lv. 21
DamageWhile on the ground, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 103% of ATK plus 651 and knock the target back a short distance. Second Attack: Deal damage equal to 83.9% of ATK plus 530 and knock the target back a short distance. Third Attack: Deal damage equal to 212.4% of ATK plus 1341 and knock the target back a short distance. Fourth Attack: Deal damage equal to 356.2% of ATK plus 2250 and launch the target. While Outburst is active, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 102% of ATK plus 644 and knock the target back a short distance. Second Attack: Deal damage equal to 87.8% of ATK plus 555 and knock the target back a short distance. Third Attack: Deal damage equal to 231.3% of ATK plus 1461 and knock the target back a short distance. Fourth Attack: Deal damage equal to 425.7% of ATK plus 2689 and strongly suspend the target.
Attack x4
Pummel Lv. 21
DamageWhile airborne or after jumping once, use normal attack to trigger Jumping Blast. Deal damage equal to 164.3% of ATK plus 1038and suspend the target. While Outburst is active, deal damage equal to 180.7% of ATK plus 1141 and strongly suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
JumpAttack
Shockwave Lv. 21
DamageTapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave. Strongly suspend the target 4 times, dealing damage equal to 47% of ATK+ 297 each time. Cost 250 endurance. While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to 51.7% of *ATK plus 327 each time. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Jump x2Attack
Sneak Attack Lv. 21
DamageApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK plus 2700.
CrouchAttack
Focus Smash Lv. 21
DamageTap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging. First Stack: Deal damage equal to 207.6% of ATK plus 1311 and suspend the target. Second Stack: Deal damage equal to 519.1% of ATK plus 3279 and strongly suspend the target. Third Stack: Deal damage equal to 973.2% of ATK plus 6147 and strongly suspend the target. While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 676.7% of ATK plus 4274 and strongly suspend the target.
Hold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200
