Unyielding Wing
Combat armor crafted with a foot-blade as its core. Powered by the user's mental energy, it is the result of cutting-edge science and technology from before the Cataclysm, and explodes with terrifying power when necessary.
- Element Frost
- Type Damage
- A Shatter 8.00
- S Charge 12.00
- Attack 625 (Lv. 200, 0★)
- Resistance 156 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Alyss
- Shatter
- A 8.00
- Charge
- S 12.00
- Unyielding Wing
- Shatter
- A 8.00
- Charge
- S 12.00
- Alyss
Weapon Effects
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Frost Resonance
Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Advancements
Each advancement requires 1x Unyielding Wing duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Receive Alyss's support when using any frost weapon skill in the Chilling Field, summoning Alyss to cast a discharge skill on the field, which is the equivalent of Wanderer casting a discharge skill. The skill that triggers the discharge skill will then be used again afterward. Alyss's supporting discharge skill and skill damage is equal to 70% of her skill's original damage. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | Receive Alyss's Support every time Starry Night is triggered and increase Starry Night and Hoarfrost Damage by 0% for 1 seconds. Stack up to 3 times. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | Increase the damage of Unyielding Wing's normal attack and Spatial Slice by 0%. The Wanderer receives Alyss's Protection upon taking lethal damage, protecting the Wanderer from death 1 time and making the Wanderer immune to damage for a short time. Cooldown: 1 seconds. |
6 ★ | Increase frost damage by 0% when Alyss's Support reaches 3 stacks. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsSwan Arc Lv. 21
DamageWhile on the ground, use Unyielding Wing to launch 5 consecutive attacks. First Attack: Deal damage equal to 101.3% of ATK plus 640 and knock the target back a short distance. Second Attack: Deal damage equal to 107.3% of ATK plus 678 and knock the target back significantly. Third Attack: Deal damage equal to 116.4% of ATK plus 735 and knock the target back a short distance. Fourth Attack: Deal damage equal to 141.8% of ATK plus 896 and suspend the target. Fifth Attack: Deal damage equal to 241.5% of ATK plus 1525 and launch the target.
Attack x5Sweeping Combo Lv. 21
DamageWhile airborne, use normal attack to attack 5 times in a row in mid-air and consume endurance. First Attack: Deal damage equal to 72.1% of ATK plus 455. Second Attack: Deal damage equal to 65.6% of ATK plus 414. Third Attack: Deal damage equal to 115.8% of ATK plus 731. Fourth Attack: Deal damage equal to 131.1% of ATK plus 828. Fifth Attack: Deal damage equal to 343.9% of ATK plus 2172 and deliver a knockdown.
JumpAttack x5Dancing Flash Lv. 21
DamageControlHyperbodyWhile using Swan Arc, tap and hold normal attack to pull the targets together and deal damage equal to 303.9% of ATK plus 1919 to all targets within range. The last hit strongly suspends the target and deals damage equal to 95% of ATK plus 600. Passive: After entering Latent State for 4 seconds or using any weapon skill, become immune to damage during the next Dancing Flash.
AttackHold AttackSweeping Dive Lv. 21
DamageTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Pummel. While falling, deal damage equal to 95% of ATK plus 600 each hit and continuously consume endurance.
JumpHold AttackWaltz Lv. 21
DamageHyperbodyTap and hold normal attack to deal damage equal to 104.5% of ATK plus 660 each time the target is hit. The last hit deals damage equal to 190% of ATK plus 1200. Gain hyperbody during this time and continuously consume endurance.
Hold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200