Wicked
By sealing the malicious dark energy within the lance, the knight truly becomes a "knight." And then... the knight takes the girl's hand, and together, they step into a tomorrow with endless possibilities.
- Element Frost/Volt
- Type Damage
- SS Shatter 16.00
- S Charge 12.00
- Attack 650 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 499 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
Added in version 3.6Weapon Effects
Force Impact
When the weapon is fully charged, the next attack applies Force Impact on the enemy for 45 seconds, increasing their frost and volt damage taken by 10% (and an additional 15% in team play). Force Impact replaces the target's grievous status, and targets with Force Impact cannot become grievous. Frost attacks will freeze targets with Force Impact for 2 seconds, and volt attacks will remove the buffs on targets with Force Impact. This effect can only trigger 1 time every 15 seconds on the same target.
Fusion of Volt and Frost
When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.
Volt Resonance
Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
Frost Resonance
Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence
Chilling Strike: On-Field
When hitting any target with Wicked, deal damage equal to 205% of frost ATK plus 2.9% of Max HP plus 106% of the sum of all the Wanderer's resistance types plus 3.9% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Chilling Strike damage counts as normal attack damage. If any 1 physical or flame weapon is equipped, Chilling Strike damage is multiplied by 1.3. In addition, Chilling Strike damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Advancements
Each advancement requires 1x Wicked duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | When dealing damage to targets below 80% HP, increase final damage by 12%. This effect works in the off-hand slot. Being attacked when in Concealment state will not break Concealment and the maximum number of attacks that can be blocked is increased to 3 times. After breaking Concealment by launching an attack, additionally gain a shield equal to Concealment duration multiplied by 5% of the Wanderer's Max HP (does not exceed 120% of the Wanderer's Max HP). Lasts for 30 seconds. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | Increase Wicked's shatter by 20%. When Fevered Hunt is triggered, draw in nearby ice cores to the Wanderer's surroundings and detonate them, then enter Permeation for 5 seconds, during which Arctic Bite replaces the weapon-switching button (but this Arctic Bite does not trigger the additional skill effects) and each time it is used reduces Arctic Bite's cooldown by 20 seconds. Use normal attack to immediately exit Permeation. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | Increase Ice Core Detonation damage by 150%. After Fixate tosses the weapon and hits a target, place Snow Trace on the target for 5 seconds (this effect's trigger is prioritized before the charged attack damage from Fixate). When Snow Trace fades, target takes damage equal to 30% of the total damage taken during Snow Trace (does not exceed Wanderer's ATK multiplied by 650 in solo mode, and Wanderer's ATK multiplied by 6500 while on a team). Damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. Snow Trace can be triggered up to once every 30 seconds. |
6 ★ | The frost-volt damage increase from Arctic Bite can be stacked up to 3 times. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsPillage Lv. 21
DamageHyperbodyWhile on the ground, use normal attack to launch 6 consecutive attacks (up to 45 ice cores may exist on the field at any given time). First Attack: Deal damage equal to 36% of ATK plus 227, and create 1 ice core. Second Attack: Deal damage equal to 46% of ATK plus 291, and create 2 ice cores. Third Attack: Deal damage equal to 280% of ATK plus 1768. Fourth Attack: Deal damage equal to 244% of ATK plus 1541, and create 1 ice core. Fifth Attack: Deal damage equal to 380% of ATK plus 2400, and create 3 ice cores. Sixth Attack: Deal damage equal to 315% of ATK plus 1989.
Attack x6Hunt Lv. 21
DamageWhile airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 75% of ATK plus 474. Second Attack: Deal damage equal to 145% of ATK plus 916. Third Attack: Deal damage equal to 175% of ATK plus 1105. Fourth Attack: Deal damage equal to 153% of ATK plus 966. Fifth Attack: Deal damage equal to 238% of ATK plus 1503. Sixth Attack: Deal damage equal to 440% of ATK plus 2779.
JumpAttack x5Frozen Spike Lv. 21
DamageWhile on the ground, tap and hold normal attack when using the second, fourth, and fifth normal attacks to trigger Frozen Spike, leaping backward to charge while in the air, up to 3 charges. Phase 1 charged hit: Deal damage equal to 182% of ATK plus 1149. Phase 2 charged hit: Deal damage equal to 320% of ATK plus 2021. Phase 3 charged hit: Deal damage equal to 455% of ATK plus 2874.
Attack x2Hold AttackDeath From Above Lv. 21
DamageWhile airborne, tap and hold normal attack to trigger Death From Above. Stab the ground with the lance upon landing, dealing damage equal to 120% of ATK plus 758 to nearby targets.
JumpAttackHold AttackFixate Lv. 21
DamageHyperbodyWhile on the ground, hold normal attack to trigger Fixate to charge. Within 6 seconds, damage increases depending on the charge duration, during which the Wanderer gains hyperbody, then the weapon is tossed in the target's direction. After the weapon lands a hit, deal damage up to 4480% of ATK plus 28295 to nearby targets. Aim assist is activated after aiming at a target within range for 2.5 seconds during Fixate's charging. The tossed weapon automatically hits the target in the head (losing the target with aim assist does not affect charging). After Fixate tosses the weapon, a new skill button for Shadow Execution becomes available.
Hold AttackBoneshaver Lv. 21
DamageHyperbodyWhile on the ground, tap and hold normal attack when aiming at the sky to trigger Boneshaver, during which the Wanderer gains hyperbody. Tosses the lance in the target direction, dealing damage equal to 160% of ATK plus 1011 to nearby targets and placing Force Impact on targets hit. Boneshaver does not trigger Shadow Execution after tossing the weapon.
Hold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200