Purple Bamboo

SSR rarity

Purple Bamboo uses music and rhythm to utilize field energy for combat. After the Hendeca County Calamity, when Nan Yin reappeared, her flute also carried terrifying Darkness energy. Whenever Nan Yin played it, countless lives would be turned into dark wretches and fall under its control.

  • Superpower
    Element Altered
  • DPS
    Type Damage
  • S
    Shatter 12.00
  • S
    Charge 12.00
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 500 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 3.4

Weapon Effects

Altered Damage

When the weapon is fully charged, the next attack will mark the target, causing an explosion after 5 seconds. Additionally, inflict damage equal to 25% of all damage received by the target during the duration of the mark, up to a total of 560% of the Wanderer's ATK. Only 1 mark can exist on a target at a time.

The Final Tune

Increase ATK by 30%. Activate by equipping 3 altered weapons. This set effect works in the off-hand slot.

Imbue

After switching to Purple Bamboo from another weapon, Purple Bamboo's damage element becomes that of the previous weapon.

Inhabit

The power of the Darkness is able to Inhabit any unlocked weapon. When Purple Bamboo is not deployed, the power of the Darkness can Inhabit any other weapon, increasing its damage dealt by 1%. When Purple Bamboo is deployed, the power of the Darkness Inhabits Purple Bamboo, increasing the Wanderer's damage dealt by 15%.

Advancements

Each advancement requires 1x Purple Bamboo duplicate to upgrade.

Stars Effect
1 ★

For every 1 star gained by the Darkness-Inhabited weapon, increase Inhabit's damage boost by an additional 1%. Dimensional Collapse deals increased damage equal to (0.1% of total actual damage dealt in High-Dimensional Space by the Wanderer (excluding Void Trace) plus 2,400% of ATK) (counts as base multiplier, affected by damage boost).

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Void Trace inherits an additional 50% of the Wanderer's ATK. When taking lethal damage while not under Possession, instead of being defeated, consume Void Trace to block the lethal damage 1 time and become immune to damage for a short period of time. This effect can only be triggered 1 time every 60 seconds, and has a lower priority when similar effects are present. This set effect works in the off-hand slot.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

While in High-Dimensional Space, ignore 20% of the target's resistances. Up to 3 Void Abyss Currents can now be created.

6 ★

Dimensional Collapse now deals damage equal to (0.4% of total actual damage dealt in High-Dimensional Space by the Wanderer (excluding Void Trace) plus 2,400% of ATK) (counts as base multiplier, affected by damage boost).

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Range Resonance Lv. 21

    Damage

    While on the ground, use normal attack to attack 5 times in a row. First Attack: Deal damage equal to 60% of ATK plus 379. Second Attack: Deal damage equal to 84% of ATK plus 531. Third Attack: Deal damage equal to 86% of ATK plus 543. Fourth Attack: Deal damage equal to 143% of ATK plus 903. Fifth Attack: Deal damage equal to 820% of ATK plus 5179.

    Attack x5
  • Omni Resonance Lv. 21

    Damage

    While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 60% of ATK plus 379. Second Attack: Deal damage equal to 88% of ATK plus 556. Third Attack: Deal damage equal to 86% of ATK plus 543. Fourth Attack: Deal damage equal to 138% of ATK plus 872. Fifth Attack: Deal damage equal to 780% of ATK plus 4926.

    JumpAttack x5
  • Darkshadow Blast Lv. 21

    Damage

    While on the ground, tap and hold normal attack when using the first/second/third/fourth normal attack to trigger Darkshadow Blast and consume endurance. Launch an attack ahead, dealing damage equal to 148% of ATK plus 935 / 295% of ATK plus 1863 / 443% of ATK plus 2798 to nearby targets and suspending them. After triggering Darkshadow Blast, tap and hold normal attack to trigger Rift Surge.

    AttackHold Attack
  • Rift Surge Lv. 21

    Damage

    After triggering Darkshadow Blast, tap and hold normal attack to trigger Rift Surge and consume endurance. Launch an attack ahead, dealing damage up to 806% of ATK plus 5091 to nearby targets and suspending them.

    AttackHold Attack x2
  • Darkshadow Burst Lv. 21

    Damage

    While airborne, tap and hold normal attack when using the first/second/third/fourth normal attack to trigger Darkshadow Burst and consume endurance. Launch an attack ahead, dealing damage equal to 155% of ATK plus 979 / 310% of ATK plus 1958 / 465% of ATK plus 2937 to nearby targets and suspending them. After triggering Darkshadow Burst, tap and hold normal attack to trigger Rift Eruption.

    JumpAttackHold Attack
  • Rift Eruption Lv. 21

    Damage

    While on the ground, after triggering Darkshadow Burst, tap and hold normal attack to trigger Rift Eruption and consume endurance. Launch an attack ahead, dealing damage equal to 871% of ATK plus 5501 to nearby targets and suspending them. Damage varies based on the duration normal attack is held, up to a maximum of 1.5 times damage.

    JumpAttackHold Attack x2
  • Void Abyss Current Lv. 21

    Support

    While on the ground, tap and hold normal attack to create an abyss current at the current location. Tap the mark on the map to transmit to that location, or to change the settings for that abyss current. Up to 2 abyss currents may be created.

    Hold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 126000
  • Nano Coating I 28
  • Acidproof Glaze I 28
  • Booster Frame I 26
  • Nanofiber Frame I 26
  • Nano Coating II 50
  • Acidproof Glaze II 50
  • Booster Frame II 50
  • Nanofiber Frame II 50
  • Nano Coating III 26
  • Acidproof Glaze III 26
  • Booster Frame III 26
  • Nanofiber Frame III 26

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

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Meta last updated by Emi on March 2, 2024

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