EP-7000 Skyfire

SSR rarity

Produced by Hykros Headquarters's Defense Ark's first manufacturing bureau, this special weapon was tailor-made for the Authorizer on rotation, Plotti, to meet her combat needs. Even picky Poppa was very satisfied.

  • FlamePhysics
    Element Flame/Physical
  • DPS
    Type Damage
  • S
    Shatter 14.00
  • S
    Charge 12.00
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 500 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 3.6

Weapon Effects

Armor Dissolve

When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger 1 time every 15 seconds on the same target.

Fusion of Flame and Mass

When the weapon deals damage, damage is calculated using the highest equipped flame/physical base ATK, the highest equipped flame/physical ATK percentage, and the highest equipped flame/physical damage boost, and the weapon is considered both a flame and a physical weapon.

Flame Resonance

Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame reaction effects, with Flame Resonance taking precedence.

Physical Resonance

Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical reaction effects, with Physical Resonance taking precedence.

Poppa: Detachment

After using Mirror Image, deal damage equal to 87.5% of flame ATK plus 12.5% of the Wanderer's Max HP plus 45% of the sum of all the Wanderer's resistance types plus 168.8% of crit to the target every second for 30 seconds. Multiple Detachment damages will not stack. Poppa damage counts as skill damage. If there is 1 volt or frost weapon equipped, then Poppa's damage is multiplied by 1.3. In addition, Poppa's damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

Each advancement requires 1x EP-7000 Skyfire duplicate to upgrade.

Stars Effect
1 ★

While Poppa is Here is active, Poppa will launch a Heavy Energy Round II for every 7 explosive shot fired, dealing damage equal to 590% of ATK to nearby targets and then splits into several high explosives, dealing damage equal to 660% of ATK to nearby targets.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

After Poppa appears, increase final damage by 12% and physical damage by 6% for 25 seconds. After Poppa appears 5 times, the next use of Mirror Image will refresh Phantasia Cooldown and immediately trigger Phantasia.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

Reduce Heavy Energy Round I's trigger interval to 6 seconds. When firing Heavy Energy Round I or Heavy Energy Round II, also fire a Healing Round that recovers 10% of the Wanderer's Max HP.

6 ★

Mirror (Target)'s damage reflection effect can now also affect the target. Mirror (Self)'s damage reflection ratio is increased to 30% and the maximum reflected damage is increased to 800% of the Wanderer's Max HP. Additionally, while Mirror (Self) is in effect, every time the Wanderer takes damage, additionally block damage equal to 10% of Max HP (excess damage will be taken normally, unavailable in Apex League). This effect can be triggered up to 1 time every 3 seconds. During cooldown, when Poppa appears and admires herself in the mirror, reduce the effect's cooldown by 1 second.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Standard Protocol Lv. 21

    Damage

    While on the ground, use normal attack to attack 5 times in a row. First Attack: Deal damage equal to 140% of ATK plus 3166. Second Attack: Deal damage equal to 884% of ATK plus 264. Third Attack: Deal damage equal to 1667% of ATK plus 186. Fourth Attack: Deal damage equal to 1175% of ATK plus 174. Fifth Attack: Deal damage equal to 1098% of ATK plus 501.

    Attack x5
  • Burst Fire Protocol Lv. 21

    Damage

    While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 140% of ATK plus 3166. Second Attack: Deal damage equal to 884% of ATK plus 264. Third Attack: Deal damage equal to 1667% of ATK plus 186. Fourth Attack: Deal damage equal to 1175% of ATK plus 174. Fifth Attack: Deal damage equal to 1098% of ATK plus 501.

    JumpAttack x5
  • Rapid Fire Protocol Lv. 21

    Damage

    While on the ground, tap and hold normal attack when using the second to fourth normal attacks to trigger Rapid Fire Protocol and consume endurance. Launch an attack ahead, dealing damage equal to 90% of ATK plus 569 to nearby targets and suspending them.

    AttackHold Attack
  • Energizing Protocol Lv. 21

    Damage

    While on the ground, tap and hold normal attack to trigger a charged attack. Fire a charged shot at the target, dealing damage equal to 90% of ATK plus 569 to nearby targets upon hit.

    Hold Attack
  • Air Raid Protocol Lv. 21

    Damage

    While airborne, tap and hold normal attack when using the second to fourth normal attacks to trigger an aerial branch attack and consume endurance. Launch an attack ahead, dealing damage equal to 90% of ATK plus 569 to nearby targets and suspending them.

    JumpAttackHold Attack
  • Diving Protocol Lv. 21

    Damage

    Hold dodge while in mid-air to trigger Diving Protocol, dealing damage equal to 289% of ATK plus 1828 upon landing.

    Jump
  • Brilliant Colors Lv. 21

    When in the overworld, on the ground, and in the non-combat state, hold dodge to place fireworks of a random style that explode after a short delay.

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Firecore 39
  • Acidproof Glaze I 35
  • Nanofiber Frame I 32
  • Heart of Lava 65
  • Acidproof Glaze II 65
  • Nanofiber Frame II 65
  • Sunsource 32
  • Acidproof Glaze III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

Meta

Analysis

Rating

Meta last updated by Zakum on March 15, 2024

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