# Molten Shield V2

A shield axe that belongs to the V2 weapon series, a collection of weapons forged with special techniques.

- Element
**Flame** - Type
**Tank** *A*Shatter**10.00***A*Charge**10.00**- Attack
**500 (Lv. 200, 0★)** - Resistance
**312 (Lv. 200, 0★)** - HP
**40000 (Lv. 200, 0★)**

Weapon Enhancements (levels)

Affects skill damage and weapon statsWeapon Advancements (stars)

Affects weapon stats## Part of a set

- Huma
- Shatter
*A*10.00- Charge
*A*10.00

- Molten Shield V2
- Shatter
*A*10.00- Charge
*A*10.00

- Huma

## Weapon Effects

### Flame

When the weapon is fully charged, the next attack will ignite the target for **8** seconds, dealing damage equal to **58.00%** of ATK every second. While ignited, targets' healing effect is reduced by **50%**.

## Advancements

Each advancement requires 1x **Molten Shield V2** duplicate to upgrade.

Stars | Effect |
---|---|

1 ★ | Gain a stack of Strong Shield upon using discharge: Seething Rage. Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants |

2 ★ | Increase the current weapon's base HP growth by |

3 ★ | While in shield form, branch/dodge attacks deal additional damage to targets equal to |

4 ★ | Increase the current weapon's base ATK growth by |

5 ★ | After switching to a shield axe, immediately grant |

6 ★ | Enhance conversion skills.
Shield Conversion Enhancement: Increases skill damage dealt by |

## Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats### Normal Attack Lv. 21

*Damage*While on the ground, swing the shield axe to attack

**4**times in a row. First Attack in Shield Form: Deal damage equal to**77.7%**of ATK plus**491**and knock the target back a short distance. Second Attack: Deal damage equal to**56.9%**of ATK plus**359**and knock the target back a short distance. Third Attack: Deal damage equal to**62.8%**of ATK plus**397**and knock the target back a short distance. Fourth Attack: Deal damage equal to**184%**of ATK plus**1162**and**launch the target into the air**. First Attack in Axe Form: Deal damage equal to**135.2%**of ATK plus**854**and knock the target back a short distance. Second Attack: Deal damage equal to**79.4%**of ATK plus**501**and knock the target back a short distance. Third Attack: Deal damage equal to**119.9%**of ATK plus**757**and knock the target back a short distance. Fourth Attack: Deal damage equal to**221.3%**of ATK plus**1398**and knock the target back.`Attack x4`### Aerial Strike Lv. 21

*Damage*While airborne or after jumping once, attack

**3**times in a row. First Attack in Shield Form: Deal damage equal to**75.9%**of ATK plus**479**. Second Attack: Deal damage equal to**80.2%**of ATK plus**507**. Third Attack: Deal damage equal to**103%**of ATK plus**651**. First Attack in Axe Form: Deal damage equal to**118.6%**of ATK plus**749**. Second Attack: Deal damage equal to**91.1%**of ATK plus**575**. Third Attack: Deal damage equal to**277.9%**of ATK plus**1755**.`Jump``Attack x3`### Anticipation Lv. 21

*Damage*Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for

**3**seconds, during which the Wanderer is unable to move, and all damage taken is reduced by**50%**. While in shield form, releasing the normal attack button after taking damage or after holding the button for**3**seconds unleashes fire crash, dealing damage equal to**167.3%**of ATK plus**1057**and inflicting a**1**-second**stun**effect on the target. Axe Form: Smash the target, dealing damage equal to**122.2%**of ATK plus**772**and suspending the target.`Hold Attack`### Valor Lv. 21

*Damage*Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger aerial branch attacks. Shield Form: While falling, deal damage equal to

**12.5%**of ATK plus**79**each hit. Upon landing, deal damage equal to**89.2%**of ATK plus**563**and suspend the target. Axe Form: While falling, deal damage equal to**12.5%**of ATK plus**79**each hit. Upon landing, deal damage equal to**128.3%**of ATK plus**810**and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to**600%**damage.`Jump``Hold Attack`

## Upgrade Materials

### Augmentation

Increases max weapon level to **Lv. 200**
and raises weapon skills to
**Lv. 20**.

A final augmentation exists at weapon level 200, raising weapon skills
to **Lv. 21**.

Req. Wanderer Level
**100**.

### Enhancement

Increases weapon level from **Lv. 0**
to
**Lv. 200**