Molten Shield V2

SSR rarity

A shield axe that belongs to the V2 weapon series, a collection of weapons forged with special techniques.

  • Flame
    Element Flame
  • Tank
    Type Tank
  • A
    Shatter 10.00
  • A
    Charge 10.00
  • Attack 500 (Lv. 200, 0★)
  • Resistance 312 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 1.0

Weapon Effects

Flame

When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58.00% of ATK every second. While ignited, targets' healing effect is reduced by 50%.

Advancements

Each advancement requires 1x Molten Shield V2 duplicate to upgrade.

Stars Effect
1 ★

Gain a stack of Strong Shield upon using discharge: Seething Rage. Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage by 15% for 15 seconds. Switching to a different weapon cancels this effect.

2 ★

Increase the current weapon's base HP growth by 16%.

3 ★

While in shield form, branch/dodge attacks deal additional damage to targets equal to 4% of the user's current HP.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds.

6 ★

Enhance conversion skills. Shield Conversion Enhancement: Increases skill damage dealt by 60% and expands the radius of the flame zone by 30%. Axe Conversion Enhancement: Does not share cooldown with Shield Conversion. For the next 5 seconds after using this skill, turns all damage received into HP (up to a maximum of 15% of the user's Max HP).

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Normal Attack Lv. 21

    Damage

    While on the ground, swing the shield axe to attack 4 times in a row. First Attack in Shield Form: Deal damage equal to 77.7% of ATK plus 491 and knock the target back a short distance. Second Attack: Deal damage equal to 56.9% of ATK plus 359 and knock the target back a short distance. Third Attack: Deal damage equal to 62.8% of ATK plus 397 and knock the target back a short distance. Fourth Attack: Deal damage equal to 184% of ATK plus 1162 and launch the target into the air. First Attack in Axe Form: Deal damage equal to 135.2% of ATK plus 854 and knock the target back a short distance. Second Attack: Deal damage equal to 79.4% of ATK plus 501 and knock the target back a short distance. Third Attack: Deal damage equal to 119.9% of ATK plus 757 and knock the target back a short distance. Fourth Attack: Deal damage equal to 221.3% of ATK plus 1398 and knock the target back.

    Attack x4
  • Aerial Strike Lv. 21

    Damage

    While airborne or after jumping once, attack 3 times in a row. First Attack in Shield Form: Deal damage equal to 75.9% of ATK plus 479. Second Attack: Deal damage equal to 80.2% of ATK plus 507. Third Attack: Deal damage equal to 103% of ATK plus 651. First Attack in Axe Form: Deal damage equal to 118.6% of ATK plus 749. Second Attack: Deal damage equal to 91.1% of ATK plus 575. Third Attack: Deal damage equal to 277.9% of ATK plus 1755.

    JumpAttack x3
  • Anticipation Lv. 21

    Damage

    Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds unleashes fire crash, dealing damage equal to 167.3% of ATK plus 1057 and inflicting a 1-second stun effect on the target. Axe Form: Smash the target, dealing damage equal to 122.2% of ATK plus 772 and suspending the target.

    Hold Attack
  • Valor Lv. 21

    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger aerial branch attacks. Shield Form: While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 89.2% of ATK plus 563 and suspend the target. Axe Form: While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 128.3% of ATK plus 810 and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    JumpHold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Firecore 39
  • Acidproof Glaze I 35
  • Nanofiber Frame I 32
  • Heart of Lava 65
  • Acidproof Glaze II 65
  • Nanofiber Frame II 65
  • Sunsource 32
  • Acidproof Glaze III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800