Molten Shield V2
A shield axe that belongs to the V2 weapon series, a collection of weapons forged with special techniques.
- Element Flame
- Type Tank
- A Shatter 10.00
- A Charge 10.00
- Attack 500 (Lv. 200, 0★)
- Resistance 312 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Huma
- Shatter
- A 10.00
- Charge
- A 10.00
- Molten Shield V2
- Shatter
- A 10.00
- Charge
- A 10.00
- Huma
Weapon Effects
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58.00% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
Advancements
Each advancement requires 1x Molten Shield V2 duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Gain a stack of Strong Shield upon using discharge: Seething Rage. Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage by 15% for 15 seconds. Switching to a different weapon cancels this effect. |
2 ★ | Increase the current weapon's base HP growth by 16%. |
3 ★ | While in shield form, branch/dodge attacks deal additional damage to targets equal to 4% of the user's current HP. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds. |
6 ★ | Enhance conversion skills. Shield Conversion Enhancement: Increases skill damage dealt by 60% and expands the radius of the flame zone by 30%. Axe Conversion Enhancement: Does not share cooldown with Shield Conversion. For the next 5 seconds after using this skill, turns all damage received into HP (up to a maximum of 15% of the user's Max HP). |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsNormal Attack Lv. 21
DamageWhile on the ground, swing the shield axe to attack 4 times in a row. First Attack in Shield Form: Deal damage equal to 77.7% of ATK plus 491 and knock the target back a short distance. Second Attack: Deal damage equal to 56.9% of ATK plus 359 and knock the target back a short distance. Third Attack: Deal damage equal to 62.8% of ATK plus 397 and knock the target back a short distance. Fourth Attack: Deal damage equal to 184% of ATK plus 1162 and launch the target into the air. First Attack in Axe Form: Deal damage equal to 135.2% of ATK plus 854 and knock the target back a short distance. Second Attack: Deal damage equal to 79.4% of ATK plus 501 and knock the target back a short distance. Third Attack: Deal damage equal to 119.9% of ATK plus 757 and knock the target back a short distance. Fourth Attack: Deal damage equal to 221.3% of ATK plus 1398 and knock the target back.
Attack x4Aerial Strike Lv. 21
DamageWhile airborne or after jumping once, attack 3 times in a row. First Attack in Shield Form: Deal damage equal to 75.9% of ATK plus 479. Second Attack: Deal damage equal to 80.2% of ATK plus 507. Third Attack: Deal damage equal to 103% of ATK plus 651. First Attack in Axe Form: Deal damage equal to 118.6% of ATK plus 749. Second Attack: Deal damage equal to 91.1% of ATK plus 575. Third Attack: Deal damage equal to 277.9% of ATK plus 1755.
JumpAttack x3Anticipation Lv. 21
DamageShield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds unleashes fire crash, dealing damage equal to 167.3% of ATK plus 1057 and inflicting a 1-second stun effect on the target. Axe Form: Smash the target, dealing damage equal to 122.2% of ATK plus 772 and suspending the target.
Hold AttackValor Lv. 21
DamageTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger aerial branch attacks. Shield Form: While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 89.2% of ATK plus 563 and suspend the target. Axe Form: While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 128.3% of ATK plus 810 and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
JumpHold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200