# Scythe of the Crow

A powerful scythe, great for both offense and defense. Able to instantly kill its target within a certain distance.

- Element
**Flame** - Type
**Damage** *S*Shatter**12.50***B*Charge**5.00**- Attack
**562 (Lv. 200, 0★)** - Resistance
**234 (Lv. 200, 0★)** - HP
**40000 (Lv. 200, 0★)**

Weapon Enhancements (levels)

Affects skill damage and weapon statsWeapon Advancements (stars)

Affects weapon stats## Part of a set

- KING
- Shatter
*S*12.50- Charge
*B*5.00

- Scythe of the Crow
- Shatter
*S*12.50- Charge
*B*5.00

- KING

## Weapon Effects

### Flame

When the weapon is fully charged, the next attack will ignite the target for **8** seconds, dealing damage equal to **58.00%** of ATK every second. While ignited, targets' healing effect is reduced by **50%**.

## Advancements

Each advancement requires 1x **Scythe of the Crow** duplicate to upgrade.

Stars | Effect |
---|---|

1 ★ | Increase shatter by |

2 ★ | Increase the current weapon's base HP growth by |

3 ★ | Increase damage dealt by |

4 ★ | Increase the current weapon's base ATK growth by |

5 ★ | Increase damage dealt against HP shields or shielded enemies by |

6 ★ | Increase damage dealt by |

## Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats### Normal Attack Lv. 21

*Damage*While on the ground, swing the scythe to launch

**5**consecutive attacks. First Attack: Deal damage equal to**57.1%**of ATK plus**361**and knock the target back a short distance. Second Attack: Deal damage equal to**49.1%**of ATK plus**310**and knock the target back a short distance. Third Attack: Deal damage equal to**106.8%**of ATK plus**675**and knock the target back a short distance. Fourth Attack: Deal damage equal to**109.5%**of ATK plus**692**and knock the target back a short distance. Fifth Attack: Deal damage equal to**104.2%**of ATK plus**658**,**strongly suspend**the target, and cause the Wanderer to go airborne.`Attack x5`### Rising Scythe Lv. 21

*Damage*While airborne or after jumping once, attack

**5**times in a row. First Attack: Deal damage equal to**63.4%**of ATK plus**400**. Second Attack: Deal damage equal to**68.8%**of ATK plus**435**. Third Attack: Deal damage equal to**190.5%**of ATK plus**1203**. Fourth Attack: Deal damage equal to**213.6%**of ATK plus**1349**. Fifth Attack: Deal damage equal to**173.9%**of ATK plus**1098**and knock the target down. The higher the location is when triggered, the more damage is dealt, up to**600%**damage.`Jump``Attack x5`### Asunder Lv. 21

*Damage*Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder. While falling, deal damage equal to

**12.5%**of ATK plus**79**each hit. Upon landing, deal damage equal to**71.9%**of ATK plus**454**and deliver a**knockdown**. The higher the altitude when triggering the attack, the greater the damage dealt, up to**600%**damage.`Jump``Hold Attack`### Returning Chainblade Lv. 21

*Damage*After the fourth normal attack, hold the normal attack button to trigger Returning Chainblade. Transform into a chainblade, dealing damage equal to

**137.4%**of ATK plus**868**to nearby targets and pulling them in.`Attack x4``Hold Attack`### Sneak Attack Lv. 21

*Damage*Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to

**570%**of ATK plus**3600**.`Crouch``Attack`

## Upgrade Materials

### Augmentation

Increases max weapon level to **Lv. 200**
and raises weapon skills to
**Lv. 20**.

A final augmentation exists at weapon level 200, raising weapon skills
to **Lv. 21**.

Req. Wanderer Level
**100**.

### Enhancement

Increases weapon level from **Lv. 0**
to
**Lv. 200**