Scythe of the Crow
A powerful scythe, great for both offense and defense. Able to instantly kill its target within a certain distance.
- Element Flame
- Type Damage
- S Shatter 12.50
- B Charge 5.00
- Attack 562 (Lv. 200, 0★)
- Resistance 234 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- KING
- Shatter
- S 12.50
- Charge
- B 5.00
- Scythe of the Crow
- Shatter
- S 12.50
- Charge
- B 5.00
- KING
Weapon Effects
Flame
When the weapon is fully charged, the next attack will ignite the target for 8 seconds, dealing damage equal to 58.00% of ATK every second. While ignited, targets' healing effect is reduced by 50%.
Advancements
Each advancement requires 1x Scythe of the Crow duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Increase shatter by 15%. After shattering the target's shield, deal burn damage equal to 120% of ATK to the target every second for 15 seconds. |
2 ★ | Increase the current weapon's base HP growth by 16%. |
3 ★ | Increase damage dealt by 15% for each enemy target within 6 meters, up to 30%. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | Increase damage dealt against HP shields or shielded enemies by 100%. |
6 ★ | Increase damage dealt by 10% for each enemy slain for 30 seconds. Stack up to 3 times. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsNormal Attack Lv. 21
DamageWhile on the ground, swing the scythe to launch 5 consecutive attacks. First Attack: Deal damage equal to 57.1% of ATK plus 361 and knock the target back a short distance. Second Attack: Deal damage equal to 49.1% of ATK plus 310 and knock the target back a short distance. Third Attack: Deal damage equal to 106.8% of ATK plus 675 and knock the target back a short distance. Fourth Attack: Deal damage equal to 109.5% of ATK plus 692 and knock the target back a short distance. Fifth Attack: Deal damage equal to 104.2% of ATK plus 658, strongly suspend the target, and cause the Wanderer to go airborne.
Attack x5Rising Scythe Lv. 21
DamageWhile airborne or after jumping once, attack 5 times in a row. First Attack: Deal damage equal to 63.4% of ATK plus 400. Second Attack: Deal damage equal to 68.8% of ATK plus 435. Third Attack: Deal damage equal to 190.5% of ATK plus 1203. Fourth Attack: Deal damage equal to 213.6% of ATK plus 1349. Fifth Attack: Deal damage equal to 173.9% of ATK plus 1098 and knock the target down. The higher the location is when triggered, the more damage is dealt, up to 600% damage.
JumpAttack x5Asunder Lv. 21
DamageTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder. While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 71.9% of ATK plus 454 and deliver a knockdown. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
JumpHold AttackReturning Chainblade Lv. 21
DamageAfter the fourth normal attack, hold the normal attack button to trigger Returning Chainblade. Transform into a chainblade, dealing damage equal to 137.4% of ATK plus 868 to nearby targets and pulling them in.
Attack x4Hold AttackSneak Attack Lv. 21
DamageApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK plus 3600.
CrouchAttack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200