Thunderous Halberd
A halberd infused with the power of thunder. Great for burst damage, and its length makes it a great weapon for a variety of ranges.
- Element Volt
- Type Damage
- S Shatter 11.00
- B Charge 7.00
- Attack 384 (Lv. 200, 0★)
- Resistance 126 (Lv. 200, 0★)
- HP 25882 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Echo
- Shatter
- S 11.00
- Charge
- B 7.00
- Thunderous Halberd
- Shatter
- S 11.00
- Charge
- B 7.00
- Echo
Weapon Effects
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 106.00% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
Advancements
Each advancement requires 1x Thunderous Halberd duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Increase shatter by 15%. After shattering the target's shield, increase all teammates' ATK by 15% for 30 seconds. This cannot be stacked. |
2 ★ | Increase the current weapon's base HP growth by 10%. |
3 ★ | After hitting a target with Moonchaser, reduce their ATK by 5% and increase the user's ATK by 5% for 15 seconds (effect can be stacked up to 3 times by hitting multiple targets). Effect is doubled to grievous targets. |
4 ★ | Increase the current weapon's base ATK growth by 20%. |
5 ★ | Double stun duration from dodge skills. |
6 ★ | Discharge skill deals more damage the further it travels, up to 100% more damage. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsThrust Lv. 21
DamageWhile on the ground, swing the long spear to attack 5 times in a row. First Attack: Deal damage equal to 33.3% of ATK plus 210 and knock the target back a short distance. Second Attack: Deal damage equal to 30.5% of ATK plus 193 and knock the target back a short distance. Third Attack: Deal damage equal to 63.8% of ATK plus 403 and knock the target back a short distance. Fourth Attack: Deal damage equal to 88% of ATK plus 556 and knock the target back a short distance. Fifth Attack: Deal damage equal to 155.1% of ATK plus 980 and knock the target back a significant distance.
Attack x5Jumping Strike Lv. 21
DamageWhile airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 37% of ATK plus 234. Second Attack: Deal damage equal to 31.4% of ATK plus 198. Third Attack: Deal damage equal to 61.8% of ATK plus 390. Fourth Attack: Deal damage equal to 148.4% of ATK plus 937.
JumpAttack x4Crashing Drive Lv. 21
DamageTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Crashing Drive. While falling, deal damage equal to 8% of ATK plus 51 each hit. Upon landing, deal damage equal to 65.4% of ATK plus 413 and knock the target down. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
JumpHold AttackSpear Flurry Lv. 21
DamageAfter the third normal attack, hold the normal attack button to trigger Spear Flurry. Upon hit, strongly suspend the target, dealing damage equal to 66.4% of ATK plus 419. Tap again to continue attacking the airborne target, dealing up to 132.5% of ATK plus 837 damage to a single target.
Attack x3Hold AttackSneak Attack Lv. 21
DamageThrust the long spear forward, dealing damage equal to 570% of ATK plus 3600.
CrouchAttack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200