# Thunderous Halberd

A halberd infused with the power of thunder. Great for burst damage, and its length makes it a great weapon for a variety of ranges.

- Element
**Volt** - Type
**Damage** *S*Shatter**11.00***B*Charge**7.00**- Attack
**384 (Lv. 200, 0★)** - Resistance
**126 (Lv. 200, 0★)** - HP
**25882 (Lv. 200, 0★)**

Weapon Enhancements (levels)

Affects skill damage and weapon statsWeapon Advancements (stars)

Affects weapon stats## Part of a set

- Echo
- Shatter
*S*11.00- Charge
*B*7.00

- Thunderous Halberd
- Shatter
*S*11.00- Charge
*B*7.00

- Echo

## Weapon Effects

### Volt

When the weapon is fully charged, the next attack will **strongly paralyze** targets for **1** second and electrify them for **6** seconds, removing all their buffs and dealing damage equal to **106.00%** of ATK. Electrified targets can't receive any buffs for the next **6** seconds.

## Advancements

Each advancement requires 1x **Thunderous Halberd** duplicate to upgrade.

Stars | Effect |
---|---|

1 ★ | Increase shatter by |

2 ★ | Increase the current weapon's base HP growth by |

3 ★ | After hitting a target with |

4 ★ | Increase the current weapon's base ATK growth by |

5 ★ | Double stun duration from dodge skills. |

6 ★ | Discharge skill deals more damage the further it travels, up to |

## Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats### Thrust Lv. 21

*Damage*While on the ground, swing the long spear to attack

**5**times in a row. First Attack: Deal damage equal to**33.3%**of ATK plus**210**and knock the target back a short distance. Second Attack: Deal damage equal to**30.5%**of ATK plus**193**and knock the target back a short distance. Third Attack: Deal damage equal to**63.8%**of ATK plus**403**and knock the target back a short distance. Fourth Attack: Deal damage equal to**88%**of ATK plus**556**and knock the target back a short distance. Fifth Attack: Deal damage equal to**155.1%**of ATK plus**980**and knock the target back a significant distance.`Attack x5`### Jumping Strike Lv. 21

*Damage*While airborne, use normal attack to attack

**4**times in a row in the air. First Attack: Deal damage equal to**37%**of ATK plus**234**. Second Attack: Deal damage equal to**31.4%**of ATK plus**198**. Third Attack: Deal damage equal to**61.8%**of ATK plus**390**. Fourth Attack: Deal damage equal to**148.4%**of ATK plus**937**.`Jump``Attack x4`### Crashing Drive Lv. 21

*Damage*Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Crashing Drive. While falling, deal damage equal to

**8%**of ATK plus**51**each hit. Upon landing, deal damage equal to**65.4%**of ATK plus**413**and knock the target down. The higher the altitude when triggering the attack, the greater the damage dealt, up to**600%**damage.`Jump``Hold Attack`### Spear Flurry Lv. 21

*Damage*After the third normal attack, hold the normal attack button to trigger Spear Flurry. Upon hit,

**strongly suspend**the target, dealing damage equal to**66.4%**of ATK plus**419**. Tap again to continue attacking the airborne target, dealing up to**132.5%**of ATK plus**837**damage to a single target.`Attack x3``Hold Attack`### Sneak Attack Lv. 21

*Damage*Thrust the long spear forward, dealing damage equal to

**570%**of ATK plus**3600**.`Crouch``Attack`

## Upgrade Materials

### Augmentation

Increases max weapon level to **Lv. 200**
and raises weapon skills to
**Lv. 20**.

A final augmentation exists at weapon level 200, raising weapon skills
to **Lv. 21**.

Req. Wanderer Level
**100**.

### Enhancement

Increases weapon level from **Lv. 0**
to
**Lv. 200**