Absolute Zero
Keep the cold temperature steady to heal allies.
- Element Frost
- Type Support
- B Shatter 4.00
- S Charge 12.50
- Attack 531 (Lv. 200, 0★)
- Resistance 273 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Cocoritter
- Shatter
- B 4.00
- Charge
- S 12.50
- Absolute Zero
- Shatter
- B 4.00
- Charge
- S 12.50
- Cocoritter
Weapon Effects
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Frost Resonance
Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Frost Benediction
Increase the entire team's frost ATK by 5% when Benediction Resonance is active.
Advancements
Each advancement requires 1x Absolute Zero duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | After dodging, summon a Healing Bee that follows the user and heals the ally with the lowest percentage of HP within 15 meters. Heal for 25% of ATK and restore 50 weapon charge points each time, lasts for 25 seconds. Cooldown: 25 seconds. |
2 ★ | Increase the current weapon's base HP growth by 16%. |
3 ★ | Use Sanctuary or discharge skills to remove debuffs from targets, can be used while being affected by control effects. Increase shatter and damage dealt for all teammates within range by 20%, and grant them immunity to control effects and shatter. |
4 ★ | Increase the current weapon's base HP growth by 32%. |
5 ★ | Increase healing effect by 15%, plus an additional 20% when healing targets with less than 60% HP. |
6 ★ | Whenever a Healing Bee is summoned or disappears from battle, heal all allies for 100% of the user's ATK. All allies within 10 meters of the Healing Bee also gain 15% all damage and healing boost (cannot stack). |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsNormal Attack Lv. 21
DamageWhile on the ground, swing the staff to attack 5 times in a row. First Attack: Deal damage equal to 59.8% of ATK plus 378. Second Attack: Deal damage equal to 44.9% of ATK plus 284. Third Attack: Deal damage equal to 72.2% of ATK plus 455. Fourth Attack: Deal damage equal to 98.7% of ATK plus 624. Fifth Attack: Deal damage equal to 174.2% of ATK plus 1100.
Attack x5Soaring Barrage Lv. 21
DamageWhile airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 77.6% of ATK plus 490. Second Attack: Deal damage equal to 55.9% of ATK plus 353. Third Attack: Deal damage equal to 60.6% of ATK plus 383. Fourth Attack: Deal damage equal to 109% of ATK plus 689. Fifth Attack: Deal damage equal to 113.5% of ATK plus 717.
JumpAttack x5Moonfall Lv. 21
DamageTap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 136.2% of ATK plus 860 damage.
JumpHold AttackFocused Assault Lv. 21
DamageAfter the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance. First Attack: Pull in enemies in front of the user, strongly suspending them and deal damage equal to 38.4% of ATK plus 242 every 0.3 seconds (up to 4 times). Second Attack: Deal damage equal to 44.4% of ATK plus 281 at the target location and to nearby enemies every 0.3 seconds.
Attack x3Hold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200