Staff of Scars
A mechanical staff with a cross rune carved into it. Capable of both forgiving sins or unleashing punishments.
- Element Volt
- Type Support
- B Shatter 4.00
- A Charge 10.00
- Attack 343 (Lv. 200, 0★)
- Resistance 176 (Lv. 200, 0★)
- HP 25882 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Pepper
- Shatter
- B 4.00
- Charge
- A 10.00
- Staff of Scars
- Shatter
- B 4.00
- Charge
- A 10.00
- Pepper
Weapon Effects
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 106.00% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
Advancements
Each advancement requires 1x Staff of Scars duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Heal all teammates within 10 meters for 100% of ATK after using a dodge skill. |
2 ★ | Increase the current weapon's base HP growth by 10%. |
3 ★ | Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points. |
4 ★ | Increase the current weapon's base HP growth by 20%. |
5 ★ | Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks). |
6 ★ | Grant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsNormal Attack Lv. 21
DamageWhile on the ground, swing the staff to attack 5 times in a row. First Attack: Deal damage equal to 33.9% of ATK plus 214. Second Attack: Deal damage equal to 25.4% of ATK plus 160. Third Attack: Deal damage equal to 41% of ATK plus 259. Fourth Attack: Deal damage equal to 56.1% of ATK plus 354. Fifth Attack: Deal damage equal to 98.8% of ATK plus 624.
Attack x5Soaring Barrage Lv. 21
DamageWhile airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 43.9% of ATK plus 277. Second Attack: Deal damage equal to 31.7% of ATK plus 200. Third Attack: Deal damage equal to 34.4% of ATK plus 217. Fourth Attack: Deal damage equal to 61.6% of ATK plus 389. Fifth Attack: Deal damage equal to 64.3% of ATK plus 406.
JumpAttack x5Moonfall Lv. 21
DamageTap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 77.2% of ATK plus 488 damage.
JumpHold AttackFocused Assault Lv. 21
DamageAfter the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance. First Attack: Pull in enemies in front of the user, strongly suspending them and deal damage equal to 21.7% of ATK plus 137 every 0.3 seconds (up to 4 times). Second Attack: Deal damage equal to 25.2% of ATK plus 159 at the target location and to nearby enemies every 0.3 seconds.
Attack x3Hold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200