Guren Blade

SSR rarity

The crimson blade stands for courage and resolve, while the sharp edge carries out justice.

  • Physics
    Element Physical
  • DPS
    Type Damage
  • B
    Shatter 7.50
  • S
    Charge 12.00
  • Attack 562 (Lv. 200, 0★)
  • Resistance 234 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 1.5

Weapon Effects

Grievous

When the weapon is fully charged, the next attack will cause enemies to become grievous for 7 seconds, increasing their damage received by 20% and dealing damage equal to 137.00% of ATK. When in team play, physical damage dealt to grievous targets is increased by an additional 20%.

Physical Resonance

Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

Each advancement requires 1x Guren Blade duplicate to upgrade.

Stars Effect
1 ★

After hitting a target with a skill or discharge skill, gain 1 stack of the following buff: Increase damage dealt by 8% for 25 seconds, stacking up to 3 times, for a maximum of 1 stack per skill use.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Hitting targets with each normal attack grants a stack of charge effect, each lasting 0 seconds. 10 stacks of charge effect grants Skill Damage Boost, which increases all weapon skill damage by 1% for 2 seconds. This effect cannot be stacked.

4 ★

Increase the current weapon's base HP growth by 32%.

5 ★

When hitting a target with a skill or discharge skill, apply 1 stack of War Wounds to the target: Increase incoming shatter from physical weapons by 0% for 1 seconds. Stack up to 1 time.

6 ★

Skills hitting the same target no longer have reduced damage.

Skills

In-game guidebook entry for Guren Blade
Instructions for daggers. Learn how to use the skills for this type of weapon.

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Quick Slash Lv. 21

    Damage

    While on the ground, swing the blade to attack 5 times in a row. First Attack: Deal damage equal to 62.2% of ATK plus 393 and knock the target back a short distance. Second Attack: Deal damage equal to 87% of ATK plus 550 and knock the target back a short distance. Third Attack: Deal damage equal to 78.8% of ATK plus 498 and knock the target back a short distance. Fourth Attack: Deal damage equal to 138.3% of ATK plus 874 and knock the target back a short distance. Fifth Attack: Deal damage equal to 236.3% of ATK plus 1491 and launch the target.

    Attack x5
  • Jumping Strike Lv. 21

    Damage

    While airborne, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 37.1% of ATK plus 233. Second Attack: Deal damage equal to 64.4% of ATK plus 406. Third Attack: Deal damage equal to 152.3% of ATK plus 962. Fourth Attack: Deal damage equal to 184.7% of ATK plus 1167 and deliver a knockdown.

    JumpAttack x4
  • Cyclone Lv. 21

    Damage

    Tap and hold the normal attack button after normal attacks to trigger Cyclone. Upon hit, suspend the target and deal 50.2% of ATK plus 317 to a single target.

    AttackHold Attack
  • Diving Edge Lv. 21

    Damage

    Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Diving Edge. While falling, deal damage equal to 10.5% of ATK plus 66 each hit. Upon landing, deal damage equal to 80.2% of ATK plus 507 to surrounding targets and knock them back. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    JumpHold Attack
  • Sneak Attack Lv. 21

    Damage

    Approach the enemy from behind while crouching, then use normal attack to trigger Sneak Attack, dealing damage equal to 570% of ATK plus 3600.

    CrouchAttack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Rockcore 39
  • Nano Coating I 35
  • Nanofiber Frame I 32
  • Heart of Summit 65
  • Nano Coating II 65
  • Nanofiber Frame II 65
  • Landsource 32
  • Nano Coating III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

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