Thunderbreaker

SSR rarity

This long spear covered in lightning is the SMA1-TS00-Thunderbreaker. It is able to unleash the stored power through unimaginable means. The electric field that it generates disrupts the mind of its wielder, so it cannot be mastered by ordinary people.

  • Thunder
    Element Volt
  • DPS
    Type Damage
  • S
    Shatter 12.50
  • A
    Charge 8.00
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 500 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 2.2

Weapon Effects

Volt

When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 144.00% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.

Volt Resonance

Increase volt ATK by 15% and volt resistance by 25%. Activated by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

Each advancement requires 1x Thunderbreaker duplicate to upgrade.

Stars Effect
1 ★

Gain 1 stack of Superconductor per charge: Increase Max HP by 0% but increase damage received by 1% (except when the current HP is lower than {2 times of volt ATK and no HP Shield is equipped), stacking up to 8 times. Lose 1 stack if no Superconductor gets refreshed within 3 seconds.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Release any volt weapon skill or discharge skill to get 2 charges. Gain hyperbody at 8 Superconductor stacks.

4 ★

Increase the current weapon's base HP growth by 32%.

5 ★

Each Superconductor stack increases final damage by 0%.

6 ★

Boost Dubhe's Volt Sense: For every 1 other volt weapon sensed, gain 0% volt damage boost for 1 seconds.

Skills

In-game guidebook entry for Thunderbreaker
Instructions for Thunderbreaker. Learn how to use the skills for this type of weapon.

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Normal Attack Passive Lv. 21

    When wielding Thunderbreaker, hitting the target 4 times with normal attack will charge the weapon, stacking up to 5 charge points. After charging, any Electromancy dodge skill triggers electrocution with lightning. Lightning damage dealt equals 3% of HP lost (but no lower than 100% of Volt ATK, and no higher than 1,000% of Volt ATK), and triggers Electrified Entity, which deals area volt damage equal to 2% of HP lost (no lower than 40% of Volt ATK, and no higher than 400% of Volt ATK).

  • Mizar Lv. 21

    Damage

    While on the ground, initiate 6 attacks in a row with Thunderbreaker. First Attack: Deal damage equal to 99.3% of ATK plus 572 and knock the target back. Second Attack: Deal damage equal to 73.2% of ATK plus 429 and knock the target back. Third Attack: Deal damage equal to 135.8% of ATK plus 777 and knock the target back. Fourth Attack: Deal damage equal to 240.5% of ATK plus 1376 and knock the target back. Fifth Attack: Deal damage equal to 240.1% of ATK plus 1402 and knock the target back. Sixth Attack: Deal damage equal to 314.1% of ATK plus 1843 and launch the target.

    Attack x6
  • Megrez Lv. 21

    Damage

    While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 87.4% of ATK plus 552. Second Attack: Deal damage equal to 83% of ATK plus 524. Third Attack: Deal damage equal to 126.7% of ATK plus 800. Fourth Attack: Deal damage equal to 229.4% of ATK plus 1449. Fifth Attack: Deal damage equal to 256.5% of ATK plus 1620.

    JumpAttack x5
  • Phecda Lv. 21

    DamageControl

    While on the ground, tap and hold normal attack to trigger. Deal damage up to 342% of ATK plus 2160 to the target and gather enemies around you.

    AttackHold Attack
  • Merak Lv. 21

    Damage

    Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger. While falling, deal damage equal to 38% of ATK plus 240 each hit. Upon landing, deal damage equal to 285% of ATK plus 1800 to nearby targets.

    JumpHold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Magcore 39
  • Acidproof Glaze I 35
  • Nanofiber Frame I 32
  • Heart of Lightning 65
  • Acidproof Glaze II 65
  • Nanofiber Frame II 65
  • Lightningsource 32
  • Acidproof Glaze III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

Meta

Analysis

Rating

Meta last updated by Zakum on March 15, 2024

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