# Thunderbreaker

This long spear covered in lightning is the SMA1-TS00-Thunderbreaker. It is able to unleash the stored power through unimaginable means. The electric field that it generates disrupts the mind of its wielder, so it cannot be mastered by ordinary people.

- Element
**Volt** - Type
**Damage** *S*Shatter**12.50***A*Charge**8.00**- Attack
**650 (Lv. 200, 0★)** - HP
**40000 (Lv. 200, 0★)** - Crit
**500 (Lv. 200, 0★)**

Weapon Enhancements (levels)

Affects skill damage and weapon statsWeapon Advancements (stars)

Affects weapon stats## Part of a set

- Tian Lang
- Shatter
*S*12.50- Charge
*A*8.00

- Thunderbreaker
- Shatter
*S*12.50- Charge
*A*8.00

- Tian Lang

## Weapon Effects

### Volt

When the weapon is fully charged, the next attack will **strongly paralyze** targets for **1** second and electrify them for **6** seconds, removing all their buffs and dealing damage equal to **144.00%** of ATK. Electrified targets can't receive any buffs for the next **6** seconds.

### Volt Resonance

Increase volt ATK by **15%** and volt resistance by **25%**. Activated by equipping **2** or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

## Advancements

Each advancement requires 1x **Thunderbreaker** duplicate to upgrade.

Stars | Effect |
---|---|

1 ★ | Gain 1 stack of Superconductor per charge: Increase Max HP by |

2 ★ | Increase the current weapon's base ATK growth by |

3 ★ | Release any volt weapon skill or discharge skill to get |

4 ★ | Increase the current weapon's base HP growth by |

5 ★ | Each Superconductor stack increases final damage by |

6 ★ | Boost Dubhe's Volt Sense: For every 1 other volt weapon sensed, gain |

## Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats### Normal Attack Passive Lv. 21

When wielding Thunderbreaker, hitting the target

**4**times with normal attack will charge the weapon, stacking up to**5**charge points. After charging, any Electromancy dodge skill triggers electrocution with lightning. Lightning damage dealt equals**3%**of HP lost (but no lower than**100%**of Volt ATK, and no higher than**1,000%**of Volt ATK), and triggers Electrified Entity, which deals area volt damage equal to**2%**of HP lost (no lower than**40%**of Volt ATK, and no higher than**400%**of Volt ATK).### Mizar Lv. 21

*Damage*While on the ground, initiate

**6**attacks in a row with Thunderbreaker. First Attack: Deal damage equal to**99.3%**of ATK plus**572**and knock the target back. Second Attack: Deal damage equal to**73.2%**of ATK plus**429**and knock the target back. Third Attack: Deal damage equal to**135.8%**of ATK plus**777**and knock the target back. Fourth Attack: Deal damage equal to**240.5%**of ATK plus**1376**and knock the target back. Fifth Attack: Deal damage equal to**240.1%**of ATK plus**1402**and knock the target back. Sixth Attack: Deal damage equal to**314.1%**of ATK plus**1843**and launch the target.`Attack x6`### Megrez Lv. 21

*Damage*While airborne or after jumping once, use normal attack to attack

**5**times in a row in mid-air. First Attack: Deal damage equal to**87.4%**of ATK plus**552**. Second Attack: Deal damage equal to**83%**of ATK plus**524**. Third Attack: Deal damage equal to**126.7%**of ATK plus**800**. Fourth Attack: Deal damage equal to**229.4%**of ATK plus**1449**. Fifth Attack: Deal damage equal to**256.5%**of ATK plus**1620**.`Jump``Attack x5`### Phecda Lv. 21

*Damage**Control*While on the ground, tap and hold normal attack to trigger. Deal damage up to

**342%**of ATK plus**2160**to the target and gather enemies around you.`Attack``Hold Attack`### Merak Lv. 21

*Damage*Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger. While falling, deal damage equal to

**38%**of ATK plus**240**each hit. Upon landing, deal damage equal to**285%**of ATK plus**1800**to nearby targets.`Jump``Hold Attack`

## Upgrade Materials

### Augmentation

Increases max weapon level to **Lv. 200**
and raises weapon skills to
**Lv. 20**.

A final augmentation exists at weapon level 200, raising weapon skills
to **Lv. 21**.

Req. Wanderer Level
**100**.

### Enhancement

Increases weapon level from **Lv. 0**
to
**Lv. 200**