Mobius
The whip favored by the new Executor, Umi. Umi's favorite part of it is that she doesn't get tripped up by it, usually.
- Element Physical
- Type Damage
- S Shatter 12.00
- A Charge 9.00
- Attack 650 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 500 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
Added in version 2.3Weapon Effects
Grievous
When the weapon is fully charged, the next attack will cause enemies to become grievous for 7 seconds, increasing their damage received by 20% and dealing damage equal to 137.00% of ATK. When in team play, physical damage dealt to grievous targets is increased by an additional 20%.
Physical Resonance
Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Advancements
Each advancement requires 1x Mobius duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | When switching to Mobius, immediately gain 30 warmup points. Cooldown: 17 seconds. Upon entering Magic Trick, deal area damage equal to 840% of ATK to nearby targets and reduce their physical resistance by 1000% for 20 seconds. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | When ending Magic Trick early, deal wide-area damage over 13 seconds. The current cooldown of Mobius's skill is reduced, and physical damage is increased by 25% for a period of time (this effect does not apply to Mobius). If Magic Trick has more than 13 seconds remaining, gain an additional 200 weapon charge. The more time remaining when Magic Trick ends, the higher the area damage, the greater the skill cooldown reduction, and the longer the physical damage boost lasts. The area damage dealt is capped at 200% of ATK (the maximum damage is dealt when the remaining time is more than 13 seconds). The maximum cooldown reduction is 13 seconds, and the physical damage boost can last up to 20 seconds. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | Gain the Psychic Puppet effect upon entering Magic Trick, increasing Mobius's physical damage boost to 15%. During Magic Trick, recover 2% of Max HP and 10 weapon charge every second. |
6 ★ | During Magic Trick, Mobius has an additional whip that is automatically swung whenever the Wanderer uses Mobius to deal normal attacks or dodge attacks, dealing damage equal to 100% of Mobius's ATK (this damage is not counted as dealing normal attacks). |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsBasic Technique Lv. 21
DamageWhile on the ground, use Mobius to launch 5 consecutive attacks. First Attack: Deal damage equal to 76.9% of ATK plus 486 and knock the target back. Second Attack: Deal damage equal to 84.4% of ATK plus 533 and knock the target back. Third Attack: Deal damage equal to 112.1% of ATK plus 708 and knock the target down. Fourth Attack: Deal damage equal to 105.5% of ATK plus 666 and drag and drop the target. Fifth Attack: Deal damage equal to 265.1% of ATK plus 1674 and launch the target. Increase shatter by an additional 50%.
Attack x5Air Combo Lv. 21
DamageWhile airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 46% of ATK plus 291. Second Attack: Deal damage equal to 66.5% of ATK plus 420. Third Attack: Deal damage equal to 88.4% of ATK plus 558. Fourth Attack: Deal damage equal to 88.8% of ATK plus 561. Fifth Attack: Deal damage equal to 260.5% of ATK plus 1645.
JumpAttack x5Out of the Blue Lv. 21
DamageControlWhile using Basic Technique on the ground, tap and hold normal attack to trigger Out of the Blue directly based on the currently locked-on target. Smaller locked-on targets are dealt damage equal to 105% of ATK plus 663 and draw in nearby targets. Larger locked-on targets are dealt damage equal to 85.5% of ATK plus 540 and draw in nearby targets. This skill's shatter is additionally increased by 50%.
AttackHold AttackStage Rotation Lv. 21
DamageTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Pummel. Plummet from the skies, dealing damage equal to 121.5% of ATK plus 767 and launching the target.
JumpHold AttackClose-up Magic Lv. 21
DamageTap and hold normal attack on the ground to charge Anticipation, and release the button to trigger Close-up Magic based on the currently locked-on target. Smaller locked-on targets are dealt damage equal to 105% of ATK plus 663 and draw in nearby targets. Larger locked-on targets are dealt damage equal to 85.5% of ATK plus 540 and draw in nearby targets. This skill's shatter is additionally increased by 50%.
Hold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200