Precious One

SSR rarity

A rare collectible weapon fused with unique trendy refits. May the wielder walk with courage into the desolate darkness, even if like a moth to the flame.

  • Ice
    Element Frost
  • DPS
    Type Damage
  • A
    Shatter 9.50
  • A
    Charge 8.00
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 500 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 2.4

Weapon Effects

Ice Shell

When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.

Frost Resonance

Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Elementalist

Increase final damage by NaN% for every 1 type of weapon element equipped. This set effect also works with weapons in the off-hand slot.

Advancements

Each advancement requires 1x Precious One duplicate to upgrade.

Stars Effect
1 ★

When any weapon skill is used, Speedy Yo-yo can trigger harmony, dealing damage to nearby targets equal to NaN% of the Wanderer's lost HP. The damage dealt shall be no less than NaN% of the Wanderer's Max ATK, and no more than NaN% of the Wanderer's Max ATK. The type of elemental damage dealt will be that of the current weapon. When any weapon discharge is used, Speedy Yo-yo can trigger tuning, dealing damage to nearby targets equal to NaN% of the Wanderer's Max HP. The damage dealt shall be no more than NaN% of the Wanderer's Max ATK. The type of elemental damage dealt will be that of the current weapon.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

When using Desolate Day, Speedy Yo-yo can trigger NaN seconds of swiftness: Speedy Yo-yo's speed is increased by NaN%, damage is increased by 160%, and damage caused by passing through the target is converted to small-area damage.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

Increases the damage of Speedy Yo-yo and Return to Loneliness by NaN%.

6 ★

Increase final damage by NaN% while Speedy Yo-yo is active.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Withering Cold Lv. 21

    Damage

    While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 112.1% of ATK plus 708 and knock the target back. Second Attack: Deal damage equal to 130.5% of ATK plus 824 and knock the target back. Third Attack: Deal damage equal to 213.2% of ATK plus 1347 and suspend the target. Fourth Attack: Deal damage equal to 329% of ATK plus 2078 and knock the target back. Fifth Attack: Deal damage equal to 222.5% of ATK plus 1405 and launch the target.

    Attack x5
  • Thaw Lv. 21

    Damage

    While airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 132.2% of ATK plus 835. Second Attack: Deal damage equal to 158.6% of ATK plus 1002. Third Attack: Deal damage equal to 248.6% of ATK plus 1570. Fourth Attack: Deal damage equal to 343.5% of ATK plus 2169. Fifth Attack: Deal damage equal to 334.5% of ATK plus 2113 and launch the target.

    JumpAttack x5
  • Piercing Cold Lv. 21

    DamageControl

    While using normal attack on the ground, tap and hold normal attack to trigger Piercing Cold, dealing damage equal to 345.1% of ATK plus 2180.

    AttackHold Attack
  • Sharp Chill Lv. 21

    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Sharp Chill. While falling, deal damage equal to 57.5% of ATK plus 363 each hit. Upon landing, deal damage equal to 344.9% of ATK plus 2178 and launch the target.

    JumpHold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Icecore 39
  • Acidproof Glaze I 35
  • Nanofiber Frame I 32
  • Heart of Winter 65
  • Acidproof Glaze II 65
  • Nanofiber Frame II 65
  • Snowsource 32
  • Acidproof Glaze III 32
  • Nanofiber Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

Meta

Analysis

Rating

Recommended Matrices

Recommended Pairings

Meta last updated by unknown on May 5, 2024

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