Onyx Tortoise
An imposing and sharp greatsword that ordinary people can barely muster the strength to pick up. Its destructive power is juxtaposed by the wide blade and the sense of security it brings.
- Element Physical/Flame
- Type Damage
- S Shatter 14.00
- S Charge 12.00
- Attack 656 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 468 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Ming Jing
- Shatter
- S 14.00
- Charge
- S 12.00
- Onyx Tortoise
- Shatter
- S 14.00
- Charge
- S 12.00
- Ming Jing
Weapon Effects
Armor Dissolve
When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger 1 time every 15 seconds on the same target.
Physical Resonance
Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance effects, with Physical Resonance taking precedence.
Flame Resonance
Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance effects, with Flame Resonance taking precedence.
Shield Break: Detachment
After using Absolute Ravine, every second, deal damage equal to 70% of physical ATK plus 1% of the Wanderer's Max HP plus 36% of the sum of all the Wanderer's resistance types plus 135% of crit for 30 seconds to targets hit. Multiple Detachment damage will not stack and shield break damage will be counted as skill damage. If there is 1 volt/flame/frost weapon equipped, shield break damage is multiplied by 1.3. In addition, shield break damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Advancements
Each advancement requires 1x Onyx Tortoise duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | Every time grievous is applied, deal devouring damage equal to 50% of ATK to the target. This effect can only be triggered 1 time every 0.5 seconds. Every time the weapon's ignite trait is applied to a non-grievous target, the target becomes grievous for 7 seconds. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | After triggering Mighty Wind, turn targets hit into members of the Serpent Chain. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | After using Absolute Ravine, reduce the Wanderer's damage taken by 10% (20% in solo play) for 30 seconds. |
6 ★ | When there is 1 Serpent Chain member, increase conduction damage's conduction rate to 50%. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsResistor Lv. 21
DamageWhile on the ground, use normal attack to launch 5 consecutive attacks. While the Xuanwu Totem is active, after Resistor's fifth attack lands its final hit, add 1 snake bite to the locked-on target. First Attack: Deal damage equal to 131.6% of ATK plus 831 and knock the target back. Second Attack: Deal damage equal to 186.8% of ATK plus 1180 and knock the target back. Third Attack: Deal damage equal to 201.6% of ATK plus 1273 and draw in enemies to the Wanderer. Fourth Attack: Deal damage equal to 238% of ATK plus 1503 and suspend the target. Fifth Attack: Deal damage equal to 378% of ATK plus 2387 and launch the target.
Attack x5Flying Stone Lv. 21
DamageWhile airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 112.8% of ATK plus 712. Second Attack: Deal damage equal to 168% of ATK plus 1061. Third Attack: Deal damage equal to 164.2% of ATK plus 1037. Fourth Attack: Deal damage equal to 140.2% of ATK plus 885. Fifth Attack: Deal damage equal to 228% of ATK plus 1440.
JumpAttack x5Othershore Soul Lv. 21
DamageControlWhile using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Othershore Soul. Toss your weapon ahead, dealing damage equal to 212.4% of ATK plus 1341 to nearby targets.
AttackHold AttackAttackCollapsing Mountain Lv. 21
DamageWhile on the ground, tap and hold normal attack to trigger Collapsing Mountain. Continuously move forward while attacking and consuming endurance, dealing damage equal to 240% of ATK plus 1516 to nearby targets.
Hold AttackIn Continuity Lv. 21
DamageTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger In Continuity. Dive down from above, dealing damage equal to 204% of ATK plus 1288 to nearby targets upon reaching the ground.
JumpHold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200
Meta
Analysis
Rating
Recommended Matrices
Recommended Pairings
- Mini Hurricane
- Shatter
- S 12.00
- Charge
- S 14.00
- Mobius
- Shatter
- S 12.00
- Charge
- A 9.00