Unity
Unity, in other words, consolidation. It's the weapon Ji Yu handpicked for Yu Lan, which possesses the latest tech from Domain 9. Please don't be surprised if you witness some miraculous sights after using it with the timestamp.
- Element Frost
- Type Damage
- S Shatter 13.00
- S Charge 11.00
- Attack 650 (Lv. 200, 0★)
- HP 40000 (Lv. 200, 0★)
- Crit 500 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
Added in version 3.0Weapon Effects
Ice Shell
When the weapon is fully charged, the next attack will strongly freeze targets for 2 seconds and leave them frostbitten for 6 seconds. Breaking the ice shell deals damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Frost Resonance
Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Icecrush: Swift Cut
When Unity is equipped, upon landing a hit with any weapon's discharge skill, deal initial damage to nearby targets equal to 30% of frost ATK plus 0.4% of the Wanderer's Max HP plus 15% of the sum of all the Wanderer's resistance types plus 55% of crit. While in combat state, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 volt/physical/flame weapon of any kind equipped, Icecrush damage is increased 1.3 times. In addition, Icecrush damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Advancements
Each advancement requires 1x Unity duplicate to upgrade.
Stars | Effect |
---|---|
1 ★ | While in the Martial Artist form, after consuming 3 or more Internal Strength, Unity restores 1 Internal Strength. Subsequently, the Wanderer's final damage is increased by 5%, and Unity's dodge attack/normal attack damage is increased by 50% for 30 seconds. While in the Sweeping Force form, after consuming 3 or more Fighting Spirit, Unity restores 1 Fighting Spirit. Subsequently, the Wanderer's final damage is increased by 5% for 15 seconds. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | In the Martial Artist form, if Internal Strength is not obtained within 5 seconds, the next acquisition of Internal Strength will grant 2 counts. In any form, when Unity consumes 3 or more Internal Strength or Fighting Spirit, restore 10% of the Wanderer's Max HP. In solo play, the HP recovery is increased to 20%. This effect can only trigger 1 time every 8 seconds in Sweeping Force form. In Martial Artist form, there are no limitations. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | After Unity consumes Internal Strength or Fighting Spirit, when receiving lethal damage, prevent lethal damage 1 time and recover 20% of the Wanderer's Max HP (Unavailable in Apex League). In solo play, the HP recovery is increased to 40%. Both effects can only trigger 1 time every 60 seconds. |
6 ★ | While in the Martial Artist form, Unity's dodge attack / normal attack damage is further increased by 70%. After consuming Internal Strength, the Wanderer's final damage is increased by 10% for 30 seconds. While in the Sweeping Force form, after Unity consumes Fighting Spirit, the Wanderer's final damage is increased by 15% for 30 seconds. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon statsBattering Fist Lv. 21
DamageWhile on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 64.8% of ATK plus 409 and knock the target back. Second Attack: Deal damage equal to 50.4% of ATK plus 318 and knock the target back. Third Attack: Deal damage equal to 52.8% of ATK plus 333 and knock the target back. Fourth Attack: Deal damage equal to 143.9% of ATK plus 909 and knock the target back. Fifth Attack: Deal damage equal to 279.2% of ATK plus 1763 and continuously knock the target back. Sixth Attack: Deal damage equal to 227.4% of ATK plus 1436 and launch the target.
Battering Fist can be used in either the Martial Artist or Sweeping Force form. After using any dodge attack while in the Martial Artist form, use normal attack to quickly trigger the Fourth Attack. After the Fifth Attack lands a hit while in the Martial Artist form, strongly freeze the target for 2 seconds (unavailable in Apex League and against bosses) and additionally inflict Chilblain, dealing damage equal to 280% of ATK plus 1768 every second for 8 seconds. This effect can only be triggered on the same target 1 time every 8 seconds.
Attack x6Floating Fist Lv. 21
DamageWhile airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 68.4% of ATK plus 432. Second Attack: Deal damage equal to 59.9% of ATK plus 378. Third Attack: Deal damage equal to 62.7% of ATK plus 396. Fourth Attack: Deal damage equal to 136.4% of ATK plus 861. Fifth Attack: Deal damage equal to 249% of ATK plus 1573. Sixth Attack: Deal damage equal to 222.3% of ATK plus 1404.
Floating Fist can be used in either the Martial Artist or Sweeping Force form.
JumpAttack x5Forest-Piercing Swallow Lv. 21
DamageForest-Piercing Swallow can only be used while in the Martial Artist form. While on the ground, tap and hold normal attack when using the first to third normal attacks to trigger Forest-Piercing Swallow. Deal damage equal to 62.8% of ATK plus 397 and draw in nearby targets. Then, deal damage equal to 146.6% of ATK plus 926 and knock the targets back.
After using Cloud-Soaring Kite, using normal attack can also trigger Forest-Piercing Swallow.
AttackHold AttackSky-Dancing Snake Lv. 21
DamageSky-Dancing Snake can only be used while in the Martial Artist form. While on the ground, tap and hold normal attack when using the fourth to fifth normal attacks to trigger Sky-Dancing Snake. Deal damage equal to 75.4% of ATK plus 476 to nearby targets and suspend them.
After using Forest-Piercing Swallow, tapping and holding normal attack can also trigger Sky-Dancing Snake.
AttackHold Attack x2Frost High & Low Lv. 21
DamageWhile airborne, tap and hold normal attack when using the first to sixth normal attacks to trigger Frost High & Low. Toss your weapon in the air, dealing damage equal to 329% of ATK plus 2078 to nearby targets.
Frost High & Low can be used in either the Martial Artist or Sweeping Force form.
JumpAttackHold AttackCloud-Soaring Kite Lv. 21
DamageTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Cloud-Soaring Kite. Fall from above, dealing damage equal to 148.6% of ATK plus 939 to nearby targets upon reaching the ground and knock them down.
Cloud-Soaring Kite can be used in either the Martial Artist or Sweeping Force form.
JumpHold AttackTotal Rewind Lv. 21
ControlHyperbodyWhen on the ground, tap and hold normal attack to trigger Total Rewind. Continuously draw in nearby targets while consuming endurance, during which the Wanderer gains hyperbody.
Total Rewind can be used in either the Martial Artist or Sweeping Force form.
Hold Attack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200
Meta
Rating
Recommended Matrices
Recommended Pairings
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