Equilibrium

SSR rarity

With rules, the universe is in balance. After thousands of trials, only the sharpest remain. Without bias, all colors wither and fade. Like the clouds, justice rains swords upon the earth.

  • PhysicsFlame
    Element Physical/Flame
  • DPS
    Type Damage
  • SS
    Shatter 16.00
  • S
    Charge 12.00
  • Attack 650 (Lv. 200, 0★)
  • HP 40000 (Lv. 200, 0★)
  • Crit 499 (Lv. 200, 0★)

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200

Weapon Advancements (stars)

Affects weapon stats
0
0 1 2 3 4 5 6

Part of a set

Added in version 3.5

Weapon Effects

Armor Dissolve

When the weapon is fully charged, the next attack inflicts Armor Dissolve on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun targets under the dissolve effect for 2 seconds, and flame attacks will decrease the targets' speed by 50% for 5 seconds. This effect can only trigger 1 time every 15 seconds on the same target.

Fusion of Mass and Flame

When the weapon deals damage, damage is calculated using the currently equipped weapon's highest physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.

Physical Resonance

Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.

Flame Resonance

Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.

Flying Blades: On-Field

When hitting any target with Equilibrium, deal damage equal to 164% of physical ATK plus 2.3% of the Wanderer's Max HP plus 85% of the sum of all the Wanderer's resistance types plus 312% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Flying Blades damage counts as normal attack damage. If any 1 frost or volt weapon is equipped, Flying Blades damage is multiplied by 1.3. In addition, Flying Blades damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

Each advancement requires 1x Equilibrium duplicate to upgrade.

Stars Effect
1 ★

Increase number of Searing Blades obtained when using Enduring Rotation to 4. Decrease cooldown of Searing Blade to be triggered 1 time every 1.8 second(s).

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Ignore 15% of target's physical resistance and 15% of target's flame resistance. (Each element's total resistance ignored cannot exceed 50%)

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

When consuming a Searing Blade, obtain a shield equal to 30% of Max HP for 20 seconds. Shield cannot exceed 30% of Max HP, and 50% of the exceeding amount will be converted to healing.

6 ★

Increase damage of Searing Blade to 2600%. After consuming a Searing Blade, increase final damage by an additional 8%.

Skills

Weapon Enhancements (levels)

Affects skill damage and weapon stats
200
0 200
  • Streaming Light and Ink Lv. 21

    Damage

    While on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 72% of ATK plus 454.4. Second Attack: Deal damage equal to 228.5% of ATK plus 1443.1. Third Attack: Deal damage equal to 143.9% of ATK plus 908.9. Fourth Attack: Deal damage equal to 476.3% of ATK plus 3008. Fifth Attack: Deal damage equal to 259.8% of ATK plus 1641.1. Sixth Attack: Deal damage equal to 434% of ATK plus 2740.9.

    Attack x6
  • Purecloud Skies Lv. 21

    Damage

    While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 36.1% of ATK plus 228.2. Second Attack: Deal damage equal to 137.2% of ATK plus 866.6. Third Attack: Deal damage equal to 115.4% of ATK plus 728.6. Fourth Attack: Deal damage equal to 432% of ATK plus 2728.6. Fifth Attack: Deal damage equal to 261% of ATK plus 1648.1. Sixth Attack: Deal damage equal to 434% of ATK plus 2740.9.

    JumpAttack x5
  • Realm of the Profound Lv. 21

    Damage

    While on the ground, hold normal attack when using the third normal attack to trigger Realm of the Profound. Throw Equilibrium toward the ground, forming a whirling blade that spins outward, dealing damage equal to 276.4% of ATK plus 1745.5 and suspending targets in the air.

    Attack x2Hold Attack
  • Falling Moonleaf Lv. 21

    Damage

    While airborne, hold normal attack to trigger Falling Moonleaf. Fall from the air and land on the ground, unleashing Equilibrium and dealing damage equal to 43.7% of ATK plus 275.8 to nearby targets and launching them. As Equilibrium expands and retracts, it slightly pulls in nearby targets and deals damage equal to 43.7% of ATK plus 275.8.

    JumpHold Attack

Upgrade Materials

0 200
0 200

Augmentation

Increases max weapon level to Lv. 200 and raises weapon skills to Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills to Lv. 21.

  • Gold 84000
  • Rockcore 39
  • Nano Coating I 35
  • Booster Frame I 32
  • Heart of Summit 65
  • Nano Coating II 65
  • Booster Frame II 65
  • Landsource 32
  • Nano Coating III 32
  • Booster Frame III 32

Req. Wanderer Level 100.

Enhancement

Increases weapon level from Lv. 0 to Lv. 200

  • Gold 113800
  • EXP 113800

Meta

Analysis

Rating

Recommended Matrices

Recommended Pairings

Meta last updated by Emi on March 16, 2024

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